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#101
Critics' Lounge / Critique on Merman Sprite.
Wed 08/07/2009 04:35:56


This is like 8 colors, including transparency.
Done in a adapted sierra-esque style for 320x240.
His 'skintone' is not human colored, it's meant to have it's slightly 'neon tone'.

#102
Rotfl Trihan.

I believe that most wizards can afford 'grandeur' and more 'space' for their studios.

Unfortunately what with the economy being what it is, some corners had to be cut.

I remember the day, a single fortune telling for some nobility could set you up in a nice tower somewhere uptown.

Now everybody's going Ecchhhhhoooonnnomy... Trying to do their Owwwnnnn readings...

They'll see, they won't know a pentagram from a poltergeist... Gonna be such a mess...

And don't get me started on Ouija Boards, like a magical blue-light special that is!

*wizard continues grumbling as he goes back to tinkering with his spellworks*

#103
hmm... texture is definitely a point.
And yeah I did some tests with a character with reflection, and it works out pretty well. Difficult to implement but it looks okay.

Again this was mostly for practice.
#104
On that page it says that the value 'image-rending' won't be implemented till the next version of 'gecko' is released.
Now go to 'Help' then 'About' and you'll see that Gecko is currently at '1.9.1' for Firefox.
When they update the rendering engine, then html with the CSS value will be recognized, at present Firefox doesn't recognize the image-rendering:  -moz-crisp-edges value even if it is part of the html/css code.
However.
Once they DO update the engine, you can theoretically change the css of ALL pages with a little add-on from http://userstyles.org/ IF there's no easier way.
:D
#105

Willow's Love.

My Entry, I took the personality part a BIT literally.
#106
Awesome perspective work there... two point...
Another thing you need to consider is that if this is what a character is going to be interacting with in this screen.
Think of how small your character will have to be scaled in comparison to the size of the background...

This is your background sketch at ?x240 res.
The Vertical red line is just to give you an idea of how much scaling is actually going to be taking place as your character moves around the background.
The gate seems pretty safe, but he will be quite small as he moves towards the store in the back left.
Which is okay if he's not having to 'interact' with that store.
Amazing sketch, I'd love to pixel this... especially the lighting and the lamp, will be epic.
#107
Thanks I'll alter the shine on the floor it's a bit bright, yeah if you run this through a color counter, I don't think it's over like 100 distinct colors.
Not that I really 'need' it to be, or that I'm going for a low color bg, it's just I tend to use colors available instead of mixing new ones.
The ones on the floor are used a couple other places too I think...
I'll prob go with Ryan Timothy's suggestion too and add the tileworks on the floor. (needless to say after doing the bricks on the walls I was a bit tired of 'tiles'. )
only a 'sorta' game idea for this one, mostly practice.
#108

I've been trying to brush up on my background skills,
Done in paint.
any suggestions...

Not really enough 'clutter' for what I wanted...
Yet to sprite the chair for the desk in either.
#109
The simplest solution is to change it, and put the shelf on the backwall, where the perspective won't change.
Another option could be create the front of the shelf, then use photoshop to place it in perspective for each frame with the 'distort' tool.
#110


I really need help with colors here, I'm color blind. Mostly Blue/Purple but some Red/Green.
I'm getting there but I'm not satisfied with my skintones, or with any of the colors really.

This is two variations of the color scheme represented here, with the higher contrast one on the right being my last attempt.

Some Help Guys? Huh?

-SAG

(AC: I hate the resize blur on firefox, have they found a cure for that yet?)
#111

As long as this seems to be 're-draw' day...
I tried to get rid of the parts that bothered me, 'frizzy' hair ends on the ponytails, the legs, and couple other things.
:D
#112
Chibi! Chibi! Chibi! What he's like 2 heads? or 2.5?
Major Kawaii! Dude!
What age does he fit? His face is a little short in the profile fits the 15 16 yo model form (think first naruto series.)

But this is very discretionary judgment, I'm being super-critical.

#113
He looks great! I mean he's major cute!
Don't change him too much!
#114
I like the progress, your onto something with the firmer chin, but, on the side view his chin looks weak not strong, it disappears!
The mouth could be improved but I still say it's good 'nuff. Definitely Game Quality.
#115
quick drawover.





I've stuck with your basic pallete and design, but refined the head to a more natural 'egg shape'.
Besides that I've spaced the eyes apart further, rule of thumb, is there's an eye-width between the eyes and half an eye's width on either side.
This isn't as important on low-res sprites, but on something this large, it's definitely a factor.
The problem with the hands is he's holding his arms out to the sides too much... They should fall straight I think...

All in all though, if you could actually sprite a dozen walkframes at THAT resolution, then you'll have accomplished something. Me I personally don't think I could have the patience...
#116
 ;D for starting off not bad at all! You've totally got potential, your bg's are already good enough to be used in games by most's standards!
I've gotta get them into paint or something so I can zoom, I'll edit with further ACTUAL criticisms.
Ciao! And Awesome!

P.S. for some reason your img's show up as downloadable links on my page... are you sure you included the proper img tags?
Code: ags
[img]sourceaddresshere[/img]
#117
Critics' Lounge / Re: THWINGOR walkcycle crit
Mon 22/09/2008 00:56:10
 ;D Well what they call pillow-shading, I don't see that as such a bad thing.
What bother's me is the way his legs stick out to the sides.
If your going for a comic walk then it's fine, I find the animation exaggerated all over, so it's fine.
But if you want a smoother more realistic walk, try making the legs more 'straight on' make them grow darker as they recede, lighter as they come forwards.
Less 'out to the sides'
Frankly I think he's cute,
Peace, Love, Equality, and lotsa good luck!
#118
 :-[ yeah I know the changes are drastic, same subject matter different attempts to capture the feel I want.
Problem is, none of it's right, I'm gonna have to rethink my methods, come at this differently somehow...
God where's a PROZAC when I need one...
(if the next bg, looks like something outta a TIM BURTON movie, don't blame me...)
I hate it when I have a mental image and can't project... argh.
#119
 ;D But at least she doesn't have giant watery eyes Ben, she doesn't have giant watery eyes...

I liked the things you changed on the hat, but I didn't like the what you did to the face, the faux 'detail' only muddles it in my opinion.
THX though BEN.
(Btw I have a sprite for another game that's on hold, I'm dying to show someone, (but I can't risk letting out details till I release, get on MSN sometimes so I can share)

(SO I'M NOT DOUBLE POSTING)
*UPDATE*
#120
AGS Games in Production / Re: Boryokudan Rue
Fri 19/09/2008 06:11:15
Always loved JBurger's stuff, ever since I saw a post of his with Anime Char's in it awhile back,
Then there was his wizard sprite, during one of the contests, May was it?
Needless to say, I'm a fan...
There I admitted it!
LEAVE JBURGER ALONE! (hehe couldn't resist) -Chris Crocker Parody (for ppl that don't get the ref, google it)
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