Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - None

#21
 :-D http://charlescreations.com/seanattempt.wav

I tried to say something I thought he'd say, if this doesn't qualify just let me know and I'll change lines.
#22
Thank you! That fixed it!
#23
Okay so I created an external script, and wanted to declare a bunch of variables that I could access later,
I thought I followed the AGS manual nearly verbatim, but apparently I'm missing something; I get:
QuoteSpellFinder.asc(18): Error (line 18): Parse error: unexpected 'spells'

Here's the code:

Code: ags

struct Spell {
  String name;
  int tool;
  int element;
  int incantation;
  int mark; 
  int gem;
};
//Declare Spells
Spell spells[10]; //Total Number of Spells
//Tool (1 - Wand, 2 - Athame)
//Element (1 - Earth, 2 - Water, 3 - Fire, 4 - Air)
//Incantation ( 1 - Whispers of Wisdom, 2 - Song of Strength, 3 - Words of Power, 4 - Call of Destiny)
//Mark (1 - The Hand of Glory, 2 - The Eternity Loop, 3 - The Pentacle Star, 4 - The Three Fates)
//Gem Color (1 - Ruby, 2 - Sapphire, 3 - Emerald, 4 - Diamond, 5 - Obsidian)

//Declare Spell 0 - Air of Destiny
spells[0].name = "Air of Destiny";
spells[0].tool = 1;
spells[0].element = 4;
spells[0].incantation = 4;
spells[0].mark = 4;
spells[0].gem = 4;


I declare 9 more spells using the same method above, but I didn't see any point including anything past the first one.
Get back to me soon guys, danke.
Edit by Andail: fixed ags code format
#24
I don't think it even comes down to gender, sexuality, or even segregation; It's privacy as far as bathrooms go.
I'm bisexual like a 4/5 on the Kinsey Scale (no one is safe). I can say from personal experience it's a lot more comfortable with stall-walls or at least decent height urinal walls.
I have had the awkward situation of being out with a bunch of the guys, my mates, and having to stand at a trough or urinals without privacy walls of any kind.

(laugh) My general approach in those kind of things is to make intent eye-contact with something fascinating on the ceiling till I've finished.

Eventually places will have unisex bathrooms, with decent sized privacy boxes around the stall/urinal, and it'll just be.

QuoteFirstly, men and women tend not to mind sharing a bathroom with homosexuals (some do but most dont) but would mind sharing with the opposite sex.
Gee... Not where I'm from.  (wtf)

I can't really make any real comments on being uncomfortable or comfortable with integrated locker-rooms and gyms and dormitories. I have sexual thoughts about both genders, so there's not really that distinction for me. I'm gonna be at about the same level of comfort/discomfort either way.

I think full gender integration is something that'll eventually happen on it's own. I think we'll always celebrate the sexes unique qualities, but we'll do it equally, without exclusion of anyone who can relate to those qualities.  (nod)
#25
 (laugh) We live, we laugh, we love, and we get by; just like everyone else.
(nod) Some of us even make/play adventure games.

(p.s. to be on topic, the sex ain't bad either...)  (laugh)
#26
 :-D Thanks for the nifty little plugin!

I've been playing with it since this morning, made a little 320 x 240 video in after-effects to make sure it was working.
The file is slightly large, but that's to keep the .ogg from being lossy. The test demonstrates the plugins ability to seamlessly loop a video.
And more importantly to me, I had to be sure I could get the gosh-darn thing to work before I started rendering out tons of video backgrounds! (laugh)

Here's the link, and again; Thanks.
http://www.charlescreations.com/d3dptest.zip
#27
 (laugh)
AGS needs 'Arial Regular' to display font coordinates in the room editor screen.
Which I didn't have for some reason.

If anyone else has this problem simply install:

European Union Expansion Font Update:
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=0ec6f335-c3de-44c5-a13d-a1e7cea5ddea

Thx Anyways,
#28
 ???

I've attempted to simply add an object to a room and when I go to drag it, this error is displayed and the background to the room is removed from the display and replaced by a giant red X cross.

Error: Font 'Arial' does not support style 'Regular'.
Version: AGS 3.2.1.111

System.ArgumentException: Font 'Arial' does not support style 'Regular'.
   at System.Drawing.Font.CreateNativeFont()
   at System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
   at System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
   at System.Drawing.Font..ctor(String familyName, Single emSize)
   at AGS.Editor.ObjectsEditorFilter.Paint(Graphics graphics, RoomEditorState state)
   at AGS.Editor.RoomSettingsEditor.bufferedPanel1_Paint(Object sender, PaintEventArgs e)
   at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I thought perhaps I could fix it with a clean install, so I installed it to a new folder. I received the same glitch/error again.
#29
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 22:59:18
@Tuomas
Does he still 'jump too much'? =_= I'm gonna edit this thing into oblivion, roger's last edit will have him becoming a well endowed woman, with laser eyes.

@Abisso
Am I missing something... What does a squashy blue cactus headed roger have to do with lemmings.
#30
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 19:37:30
 :( I keep trying to tweak it so the head doesn't move as much, while still staying dynamnic, but everytime I do it messes with the whole 'flow' of it...
Think I may need to draw something else, maybe a bg, before I do the rest of this characters walk cycles, it's getting grating on my nerves.

edit:
Think I'll leave it be.

And I'm totally missing 90% of the subtleties in your color changes, Progzie.
Oh well, I'll keep submitting stuff to Critics Lounge, till I can get it satisfactory on my own, that's why I'm here, to get BETTER.

edit:
Okay so I added some definition to the emblem, and changed the eyes a bit, not a drastic change, but I thought it helped make his focus appear to stay 'forward'.


#31
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 19:21:53
 ;D you so did Progzie! The color count on your version is 25, it should be 26 (including tp).
You used one of the skintones as a darker yellow in your emblem.
#32
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 17:52:29
Progzie, you're a dahlin!  ;D
You make me so green, I have so much more to learn.

There were changes I didn't like but you fixed quite a few little bugs.

Version 8 guys:



I didn't like the big triangle on the chest, so I made it a smaller decal.
I didn't like the hair, but you did make me notice how 'static' the head was compared to everything else so I animated it.

And against my baser desires, I softened Rogers package to something sub-equine.



I'm VERY bad with colors Progzie, I'm blue-purple, red-green colorblind, so I'm always nervous about 'experimenting'. Any more tuts or tutorials you can suggest about how you make color choices would be fab.

@Tabata and Abisso
I'm NEVER satisfied.

p.s. Progzie, did you remove one of my yellows? I couldn't find it?

EDIT-
Just realized there needs to be a delay on the head. brb.

Taken care of. <3

OH, almost forgot, @Jim Reed, I downloaded that book! A lot of the reference seems almost exaggerated in nature, I hope to use some of that on the more 'cartoon' characters I might use like Fester Blatz. There's lots of theory in the book, it will be very helpful in the future.
#33
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 01:47:46
Never heard of that Jim.

According to everything I've ever seen the hands should be their 'widest'/'largest'/'closest to the camera' at the point right before the foot goes down.





ref:
http://www.youtube.com/watch?v=vq9A5FD8G5w&feature=relmfu

You could do an edit and show me how it looks, if you still think you're right about it.
#34
Critics' Lounge / Re: RogerRevamp
Wed 19/10/2011 00:41:14
Okay so we're up to V7.



Really think I've got a winner here. I've taken lots of things into account, I smoothed out some of the 'bounce', slowed the playback (thank you Tabata)

As for the chest, I went back to the original muscle, and lightened it, smoothed out some of the definition, etc. (thank you EVERYONE specially you Abisso) so what you guys think? Do I get a gold star?

This is the version I'm most happy with so far.



Sorry for the double post, but I just had to do this for lolz.



Please don't double post, even for lolz.

-ProgZ
#35
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 22:01:22
You undid the headbob, did you change the torso or legs? What changes did you make exactly, just positioning within the field?

Yeah I agree with you, http://www.pixeljoint.com/pixelart/65812.htm check the thread, there were comments he was too stiff.

Tell me which chest do you like. I've been asking people IRL, they all lean towards the first version after chest line removal? Which chest version do you like?
#36
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 14:53:17
Yeah the last one I did is the worst, I must be getting tired, think it's time for a break, maybe a stroll around the yard.
L8tr H8trs.  ;D

-edit-
Upon further review, I've decided to go with the noabs version. Sigh, now 24 frames left, and I'll have finished the walkcycle set. *faints*

-edit-
So I'm back. I decided to try my hand at creating some cloth folds. Here's what happened: V5



Not sure. What do you guys think?

I still like my first one after the muscle lines were removed. but there's something about it that bothers me...
This is still my fav:
#37
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 13:14:06
@Jim Reed
Sorry for the delay, here's v4:





I wanted to clean up after removing the muscle definition and this is the result, opinions on the differences between this and the 'no muscles' version?

@Abisso
It's not Mc.Burger, it's called Monolith Burger, and yes, the fat lazy janitor!

I hadn't played LOOM didn't even know it existed, until you guys introduced me to it.

I need to ease back into game-making, attaching myself to someone elses project, I'd be obligated to keep moving, keep working, and eventually I'd burn myself out. Like I said, I'm not very reliable.


-edit-
After seeing this compared to the no abs, version I think I prefer the noabs.
Gonna have to mess around with the chest a little bit more.
#38
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 10:17:56
You people are never satisfied sob!

Perhaps without the excess chest definition? I already miss those hawt pixelie abs.

1x 4x

That better Hofmeier?

@Abisso & DeadSuperHero

Considering my track record at finishing projects... I don't want to say I'm working on a Space Quest game.

I will say I want to make one, and intend to do some project with material I'm very familiar with like Space Quest to get myself back into game making.

Until I make more progress, I don't want to get peoples hopes up. Considering the number of projects unfinished, shutdown, or cancelled. I don't want to disappoint the SQfan base anymore than they have been.
#39
Critics' Lounge / Re: RogerRevamp
Tue 18/10/2011 00:50:43
I think the arms are what gave the exaggerated effect too much, I have more than a few cartoon walk references lying around, that might have unduly influenced me.

Without further ado, v3:


v2 - 1xV3 - 1x


v2 - 4x v3 - 4x

I did a quick contrast adjustment, and more importantly changed the arms a bit, I think it makes worlds of difference.
#40
Critics' Lounge / Re: RogerRevamp
Mon 17/10/2011 21:20:26
I think I see what you mean, maybe it should be lazier, less like the athletic walk I referenced it from:
http://www.youtube.com/watch?v=GBkJY86tZRE



Sq3-Sq4-Sq5-Sq1vga-Mine

I can lazy it down I guess, I just don't want to lose the flavor. Maybe change the arms, and torso a bit, extend them away from the body... I dunno, it may be narcissistic but of all of them I still like mine the best.

Of all their 'strides' which feels more 'right' to you guys? Sq4, maybe?
SMF spam blocked by CleanTalk