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Messages - Olleh19

#101
Quote from: morganw on Tue 13/10/2020 17:29:14
I've never used it, but here is a link:
https://users.monash.edu.au/~myless/catnap/pamela3/
(the link is in the AGS manual but it looks like their webserver has some sort of broken redirection implemented on it)

Exactly, it does not direct me to the link, so i thought it was gone.
Thanks Morgan, i will give it a try later tonight
#102
Is this obsolete or can it still work?
I could not find the program Pamela tho. Anybody? With intense googling, is this still based on the Annosoftware automatic sync feature? Cause that's what i'm interested in.
To drop a wave file in and output dat or pam format data file to be put in the speech folder..
#104
Completed Game Announcements / Re: FALL
Mon 12/10/2020 18:30:08
Just finished your game! It was  much longer then i'd anticipated, but never the less i played it thru in a hour or something like that!
So my thoughts on what could be improved. Hotspots interactions, forexample my first attempt with the knife on the spiderweb, he doesn't even say anything. I think it's easier for the player if some stuff that "should" work has a comment about it not working out, or a excuse forexample like i did in my first game (i also just released my first little game). "i can't throw a rope, i'm no indiana jones". Comment could be something like "i guess i could, but i'm too afraid to go thru there, right now".

The ladder had this strange comment, about how he would like to go down there, but then you try to go there, and he refused too. ??? Maybe change that comment, it was very confusing.  (laugh)

It happened at other places too. Cutting a curtain should have worked, it didn't. Trying to stab the other members of the cast, no comments either. I mean if it's a "horror theme" i think the player might try that several times, perhaps "threaten" the other cast with the knife? "I do not want to threaten the poor schoolgirl" could be one comment, etc. Sometimes i solve a puzzle and i don't even know why it worked.   (laugh)

Spoiler

I was stuck for a little bit until i realised in the foreground, you could pick something up. I would stay away from such puzzles, cause very rarely in point & clicks the objects foreground is of any use, mostly they are just there to create sense of space. So i was stuck for a while on that simple fact. Once i realised it was clickable, i've got further in the game! The Cola on the water did nothing on my screen, and then the Cola was gone in my inventory and i was like ok, perhaps it made the creature in the aquarium want cola now..Then i understood once the puzzle was done, it wasn't that creature that was going to get the cola, haha!! So it was very confusing, i tried lots of things on the aquariumcreature like the hammer to get the attention of the creature. Turns out it was the wrong creature.
[close]

But all in all, it was a great first game! I got these "Resident evil 2 goes point & click" vibes from it.  (laugh) (nod)! Btw i also got Jonathan as a "drone", i thought that was just cause the creator of the game was lazy with the animation. But if it was supposed to be a drone it sadly did not work. Played the game and downloaded the game today. You can replace the mediafire link with a new build, once you realise how to fix the issue. I did that with my game a lot, since i realised it had many game breaking bugs. But 9verbs is a whole lot of things to keep track off, so i started of "really hard" on myself. Anyways enough about me. Keep it up, i'll gladly play your upcoming games, great start!



#105
Updated original post, less talkabout what i've tried and just "the problem".
#106
Quote from: JackPutter on Sun 11/10/2020 21:33:14


Max Fury by Olleh
Spoiler
I loved the artwork for this game SO much! I thought it was a real visual treat, and I'm amazed that you achieved all that in a single month. I also thought the sound design was really wonderful, each action had a well-chosen sound to add extra personality. I share many of the criticisms already mentioned by other people here. I feel the 9-verb interface didn't really add anything, I think "Use" and "Examine" would have streamlined the development process and been easier to work with from the player end too. For me, it didn't really suit the theme all that well, though it seems like you intended detective Max Fury to have a much bigger role and ended up having to cut a lot due to time pressure. The humour wasn't always particularly to my taste but it did get a few chuckles out of me! Overall I think this is a AMAZING effort for a first game! With your art skills and the new knowledge you have gained from this project, you can build on what you did this month and make your next project much more polished!
[close]

Thank you very much for the feedback Jack! I myself really enjoyed the 9verbs (back in the day, aswell as in Thumbleweed). Cause i grew up with Day Of The Tentacle, Sam & Max, Indiana Jones Fate of Atlantis, etc. However like you've said. It is A LOT of work, and can frustrate the player, eventually. So the game did get much shorter then originally anticipated. I did enjoy Monkey Island 3's verb coin system aswell. Perhaps that is the way to go, but we'll see. It's so far into the future as for now, that it's hard to say what i'll use in the end product. Working on animations and making assets in the room a little bit smaller right now, so the characters can be it's original size and not so upscaled. I always forget that when using reference art from the internet. That is for "normal human size" game characters (at least in point & clicks) rarely have the same size as regular humans. So what ends up happening is i have to scale the characters much larger, so now i'm making the bed and furnitures smaller atm, so the characters fit better into the scene (laugh). Next project will be more polished for sure!


About the humour. I will probably scale down some of that aswell, at least on the sexual department, less of that! Since i believe such things could make the game "none-playable" for kids, which would be bad, ofc.

Edit: Actually i forgot in the ending credits. Music in the game is done by me. So only soundeffects some are from freesound.org or others are done by me.
#107
Quote from: Snarky on Sun 11/10/2020 22:29:10
I've read your post and I still don't have a clear idea of what your problem is.


It's hard to explain in english i guess.

I've updated the original post with the "problem" at the top, probably forgot to write it in, so perhaps it's easier to "somewhat" understand.
The Swedish needs to be added into the core code, but it's not. It's just on the surface!
Do you understand now??
Something is not letting it "work" like the other languages.
What i mean is...If the player restarts the game without the "language chose/choice of language button" - Gui. The Swedish buttons will NOT load up, however if chosing any other languages. The game "remembers" the gui buttons. So if i would release this as "a game" it would have to be that the player chose language everytime they start playing! (If they chose the newdly "on the surface" added Swedish Language"). If i would use the implimented languages, this would be a no issue.


#108
Quote from: CrashPL on Fri 31/01/2020 09:50:23
Thanks so much guys!

Also yesterday we reached a very important milestone - one of the main reasons why the game was stuck on 97% for so long...



Yep, all of the cartoon cinematics are done animation-wise. Music and sound will be a quick walk in the park, compared to the amount of work Twarda had to suffer to get these done.

If these weren't so out-of-context scenes, we could mash them together into a 5+ minutes dinosaur cartoon. (laugh)

It's funny you've said that. Because that is exactly what i was thinking about, when i saw your game the first time on here. It  gives me childhood vibes from a cartoon The Land Before Time.

Good luck with your game, looks like it's been in development for quite some time! (laugh) (nod)
#109
Quote from: milkanannan on Sun 11/10/2020 05:37:46
on when you play them, so I think I sort of missed the boat on this one as I was transitioning to university at the time and was having deep and lasting emotional experiences outside of gaming, but I could totally see how this title would end up on someone's shortlist.

Olleh - If I had a dollar for every time someone told me Resident Evil made them 'sh*t their pants', I'd have around, well, maybe 8 bucks or so (but that's seriously high on pants sh*tting scale! (laugh)) I've only sat in on friends playing it, so I barely remember anything from the games. Never played them myself.


There is that classic scene also that is taken from a horror movie, i do not recall the name right now. "Dawn on the dead" perhaps, i don't know. Where you walk into a room and hands grab you, omg that was so scary!!! (laugh)
#110
Quote from: Slasher on Sat 10/10/2020 07:30:52
Quote from: heltenjon on Fri 09/10/2020 21:14:16
Quote from: Olleh19 on Fri 09/10/2020 20:47:06
Did you manage to finish the game? Very few did, which is a clear indication i need to work harder for the next game. It should not be as difficult. At least not in the start of a game!
Lesson learned there for sure... ;)
I finished the game.. it was not over difficult in my opinion... but generally if a game is getting too many 'Help me's'  than it is either bad game design or it really is hard... I think the player should have a good idea of what needs to be done, of course doing it is another matter but at least he has a focus and direction...and the solution should practically be known... like needing a spanner...

Some of us have been part of ags for years and we have played many games..... good design as well as bad design..

As long as Olleh19 realises its hard to be completely unique as many of us have seen it all before. For his first game I thought he done well and no doubt has learnt enough to advance his game development..

Slasher, i think a big part where i've messed up was i should have written in the introduction where she cries. That the phone cable went out the window. That would have explained the phone not working, and clearly hint the player on what needs to be done (Fix the phone to be able to call IRS, Private detective, etc). And yes, you are absolutely right! You live and learn, it was my first attempt at finishing some kind of "little game". Sure, i have played point & click games since i was a kid, but it's different to creating them! Thanks for feedback guys!
#111
Quote from: Stupot on Sun 11/10/2020 00:47:42
Different games have affected me in different ways at different points in my life.

Fantasy World Dizzy was the first game that I got absolutely hooked as a little boy. My whole family did. My mum remembers it as fondly as my sister and I do. It was also the first time I had a notion that these things were made by normal people. There it was on the title screen “the Oliver Twins”. I’m a twin!

I didn’t own a Sega or Nintendo during the first couple of Generations, but friends did. I vaguely remembered half playing something at a friend’s house with blue speech boxes and turn-based battles. It clearly didn’t change my life much. But when FFVII came out on PlayStation and I started her up, I had a flashback and realised This was like those games, only better. Final Fantasy 7 absolutely took over my like for the several months that I played it. The music, the story, the action sequences, the battle animations, the music again, the atmosphere, the freedom, the characters, the humour, the pathos. It was like nothing I’d played before.  I still remember that feeling and it fills me with joy. Ironically, I have never actually finished it. My last did got scratched and then when I bought the platinum version (first time I ever bought a game I already owned) that third disc wouldn’t work again. I’m planning to buy it in Switch when I’m less busy and give it another go (I won’t be buying a PS4 just for the remake).

My old man and I used to play a lot of games together, Resident Evil, Tomb Raider, Silent Hill Etc and they all changed me in different ways too but none had the impact of FF7.

This post is long enough, but I also want to say: “Ocarina of Time. Thank you, Nintendo.”

FF7 was amazing, what an beautiful world to get into. I loved it! 99+ hours on the save files was the norm! (laugh). Totally agree. I've yet to have played a game that is at that level of brilliance in the RPG world.
I also forgot about Goldeneye, my funniest memories with multiplayer in a room with other friends, and Resident Evil 2 playing that dark in a room by myself! How afraid i got when the *spoiler* Crocodile or whatever you wanna call it showed up, nearly shit my pants.  :-D
#112
Quote from: Mandle on Sat 10/10/2020 22:45:21
Unreal Tournament.

Not only did I play this game for about two years, almost exclusively, but it was the first time I experienced modding and map-making as it was one of the first major games to be shipped open-source: An absolutely genius move as it's longevity ran way past what the norm for an FPS game was back then.

This was the first time since I was a kid that making my own games did not seem out of reach.

Made some friends that I'm still in contact with to this day also. Good times!

I have to go the opposite. Quake1, Omg! When seeing Quake and being used to Doom2 it was like "holy cow!" This is epic! (laugh)
#113
Problem: I cannot produce Voice Speech sound, aExplosion.Play(); = works fine, musicchannels = works fine. Somewhere down the road something has happened, and i don't know what!


SOLUTION: I got a PM from a player of the game, that had the solution for the issue. Heltonjon said i should try to Compile game and go inte run gamesetup, activate voicepack. Why this has to be done, when it does not have to be done with the the other templates, i do not know. I've tried to Compile the other games, and the voice still works in them, There is no problem there at all with voice being played! I've never pushed a activate voicepack button there!

So it's not "really" solved in my book. But at least my biggest horror days are over for this time. Thank God! 8-0

If you run into the same problem, and the above solution do not work, try these, perhaps the enable/disabled voicepack compiling solved it along with enabling it in the setup. Who know's.

Clarification: "Use Voicepack If Available" inside the editors Default Settings DO NOT WORK the same as Compiling the game and run gamesetup and inside there chose the same option. "Use Voice If Avaiable". So if this happen to you. Try that!

Edit Again: WinSetup:
- Fixed "Use voice pak" option was reset if no speech.vox found. That might have been what caused it..


Original POST:

Edit: Tried Disabling Use Voicepack in Default Setup, compiling, re-enabling, compiling, no success..Looked around in the scripts, since i am no programmer i am clueless as what to look for, but everything looks "normal" to me, when comparing to the working basic template = Thumbleweed 9verb

Character named cElita.

Wavefile, or oggfile, named Elit1

Called in script
Code: ags
cElita.Say("&1 Testing1234");



Attempt two, not working either:

Code: ags
Game.PlayVoiceClip(cElita, 1);

It works in other new started templates, no problem. Clarification the Sound FILE works in other project, if it's named the same and i add a character with the same cElita name. Sorry, long nights of gamecreation takes it's toll on the brain, i guess.


Anybody know if there is a code in the scripts that plays a HUGE role for the voice speech to work? So i can search for it, see if it's been accidently deleted.
#114
I guess i could give it a try. Have to follow previous guys Swedish accent, mostlikely.
#116
Quote from: heltenjon on Fri 09/10/2020 22:31:52
Quote from: Olleh19 on Fri 09/10/2020 22:00:35
Quote from: heltenjon on Fri 09/10/2020 21:14:16
Quote from: Olleh19 on Fri 09/10/2020 20:47:06
Did you manage to finish the game? Very few did, which is a clear indication i need to work harder for the next game. It should not be as difficult. At least not in the start of a game!

Lesson learned there for sure... ;)

I just wondered: how do you know that few have finished the game? Unless you have been bombarded with PMs asking for hints, that is. One should think there would be a hint thread or questions here if people were really stuck. Or is it your friends and family who are stuck? That would be understandable - this is a site for people accustomed to the game genre, after all.

Well, at least four or five people on here have asked for somekind of hint, it could also be that they just don't want to "get frustrated", so they ask to avoid getting frustrated, which i guess also is a little bit of sign that something is "off". But i am highly critical here of course!

(Psst...you may add a spoiler to your last post-)  ;)

Ah, that counts as a PM storm.  (laugh) IIRC, I found some bugs and asked if the game was winnable before trying further. Some frustration about a fair puzzle is okay, but I guess I don't want to spend time until the game works. I thought the puzzle was fair, by the way.

Good to know, Thanks, and thanks for the bug finds(!)
#117
Quote from: heltenjon on Fri 09/10/2020 21:14:16
Quote from: Olleh19 on Fri 09/10/2020 20:47:06
Did you manage to finish the game? Very few did, which is a clear indication i need to work harder for the next game. It should not be as difficult. At least not in the start of a game!

Lesson learned there for sure... ;)

I just wondered: how do you know that few have finished the game? Unless you have been bombarded with PMs asking for hints, that is. One should think there would be a hint thread or questions here if people were really stuck. Or is it your friends and family who are stuck? That would be understandable - this is a site for people accustomed to the game genre, after all.

Well, at least four or five people on here have asked for somekind of hint, it could also be that they just don't want to "get frustrated", so they ask to avoid getting frustrated, which i guess also is a little bit of sign that something is "off". But i am highly critical here of course! Family members have not tried the game as of yet. Sooner or later that will happen! (laugh).
Spoiler
Don't worry, no "big changes" has been done to the puzzle. It's just small tweaks, like i've said she starts of by saying that the phone cord is outside cause of the storm. And also when looking at the cord she will say (clearly a hint). "The cord is much longer now!" or "The cord is longer now so it can be used!". I don't think that spoils anything, but at least maybe it gets into the players brain and eventually maybe they go back and look or think "oh right, she said the cord is longer", and there you go. Puzzle's obviously can be really difficult from person to person, the best one finished it in 20minutes, otherone in 33minutes (i asked them to clock the time). I suppose you could call these guys "family members" alltho i haven't met one of them in real life.
[close]
#118
Quote from: Shadow1000 on Thu 08/10/2020 23:15:21

Spoiler
Nice graphics. Good adaptation of the theme. I am not really a fan of the interface where you have a menu of verbs on the left side rather than left click - interact; right click - look. Puzzles and gameplay were a bit lacking but if this is your first game, then congrats of getting it out under pressure!
[close]


Hi Shadow1000!

Thanks for your feedback, the amount of work that went into that room is actually quite large. Maybe not too noticeable for the player. I learnt a valuable lesson that's for sure. Puzzle is improved a bit (offline). Forexample when the game start. Instead of having to click on broken window to understand she says in the start about a accident. So the player will know instantly that the phonecable needs to be fixed, by having it come into the apartment again! That was a clear mistake on my side. Sometimes you take things for granted. The puzzle overall was too difficult. However you are actually slightly wrong. On the "Jumpin' object" you are able to use the right button on the mouse!
Did you manage to finish the game? Very few did, which is a clear indication i need to work harder for the next game. It should not be as difficult. At least not in the start of a game!

Lesson learned there for sure... ;)
#119
Quote from: Slasher on Tue 06/10/2020 16:36:32
....*spoilers*

I'm more then happy with my score! (laugh)
I've reworked the puzzle, tried to make it more understandable, but it's definately challenging both for the player and the creator (unfortunaly). ha ha ha!!

Edit: It's not on the games download page, it's in my computer, as for now. It will be released in the future, but slightly re-worked to be more understandable. And then the actual "topic" of investigator will show up! (laugh)
#120
Quote from: Crimson Wizard on Thu 08/10/2020 00:20:19
Quote from: Olleh19 on Wed 07/10/2020 23:55:06
I'm guessing that is what makes it crash, i have tried to take away bits of the code's like tweens and such, but what's bothering me is that it crashes and blaims the repeatedly_execute: Error: Null string referenced

Please post the script where it crashes, that is most important bit. When you're testing from editor, editor should be pointing you to the exact location where the error occured.

Code: ags
// Remember when the game was started
function game_start()
{
  TimeCount.GameStart();
#ifdef SCRIPT_API_v3507
  ScreenWidth = Screen.Width;
  ScreenHeight = Screen.Height;
#endif
#ifndef SCRIPT_API_v3507
  ScreenWidth = System.ScreenWidth;
  ScreenHeight = System.ScreenHeight;
#endif
}

// workaround to take a savegame screenshot without the gui
function repeatedly_execute() 
{
  TimeCount.RepExec();
  if (customSaveData.save_scheduled) {
    SaveGameSlot(customSaveData.saveSlotId, customSaveData.saveSlotString);
    customSaveData.saveSlotId = 0;
    customSaveData.saveSlotString = "";       
    customSaveData.save_scheduled = false;
  } 
}


The line that's hightlighted is  SaveGameSlot(customSaveData.saveSlotId, customSaveData.saveSlotString);
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