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Messages - Olleh19

#21
Haha, i gave up on Jack's entry. It wasn't that it was bad, it's just my brain is not working right now. (wrong)
Spoiler
How can i not understand the password, or that it looks like you could put the component(i think it was called) in different places? i figured that out just before i turned off the game, then i feelt omg it's even more complicated then originally thought!
I thought i was going to put it in to the socket and then maybe know a password to turn the component function on, or something like that!

Also i was stuck for 10minutes going around i tried the password for the first computer, but it turns out it was case sensitive and that had me stuck longer then neccessary.
[close]

Jack, you went into the trap i did with my MAGS entry last month.It really was quite difficult! (laugh)

But i still enjoyed it, if i've had a friend over and we've played it together, i'd probably would have had a nice co-op experience, but once you get stuck with "one brain". It's hard... ;-D
#22
Quote from: PlayPretend on Mon 02/11/2020 01:20:04
Quote from: Olleh19 on Mon 02/11/2020 01:06:41
I'm playing the blind wizard game, and i'm not getting the got damn onion!!! Why the hell doesnt it want the onion as it is  :~(
It says 15minutes play time, i've passed that time long ago. Got stuck on this i don't even wanna know for how long! (laugh)
I think i have that left, and the worm box, but i'm not sure.

Hint:
Spoiler
Do you know which bottle has the red basilisk?  You need Red Basilisk Tears, so you have to find a way to identify which one is red.
[close]

Solution:
Spoiler
The Minitaur is object-blind and can only see the color red.  Use him on all three bottles.  Use the onion on the red basilisk.
[close]

Hope you enjoy the rest! :)

Thanks, i enjoyed it. It got me stuck ofc, but it wasn't that frustrating. Also i bruteforced a bit, but once i found the solution i hit my head almost "how dumb am i, why didn't i think of that?!".
Which is a good thing. It's worse when you really dont know why something works and it does (like it was in my mags game last month, most people got frustrated cause they did not get why it "worked").
#23
Quote from: PlayPretend on Mon 02/11/2020 00:42:05
Played all the games, good stuff!  Here are my individual takes on everyone else's games, spoiler warnings!

Taste the Blood of Darkness:
Spoiler
Definitely the best and most complete for gameplay of the three.  The combat system was fun, I was about to get frustrated by the bats killing me in the crypt until I found out about the hospital and instant return to my last combat room, lol.  I liked the axe coming back to me like Thor. :)  The blood monster was neat, too.
[close]

Last Light Post:
Spoiler
Holy carp, nice motion graphics on this one!  I'm guessing you did still frames for stop points like the desks and doors, then swapped seamlessly to videos for the 3D movement?  Nice technique!  I had no problem with the passwords because I'm a sneaky bastard and saw what you were going for. :)  At the end with the component, I circled the pillar twice punching in the full code, then the evens, and got it right on the 8th try, lol.  Quick gameplay with impressive visuals, and I liked the character touches of the worker's notes.
[close]

Lygophilous:
Spoiler
I was honestly lost in this one, sorry...I had no idea why I was there, and had to pick up from context that I was investigating some kind of murder.  When I needed the flashlight, I had no clue it was in the trunk...started to drive away to look for it, then just tried the trunk for the heck of it.  When I found the evil lair, I looked away for a half second, looked back, and I'd been eaten, game over, no warning.  The graphics and atmosphere were good and spooky, and the monster would definitely be a good frightening end boss.
[close]

I'm playing the blind wizard game, and i'm not getting the got damn onion!!! Why the hell doesnt it want the onion as it is  :~(
It says 15minutes play time, i've passed that time long ago. Got stuck on this i don't even wanna know for how long! (laugh)
I think i have that left, and the worm box, but i'm not sure.

#24
Hi, why don't you upload this to your games page instead? I'm gonna play it tommorrow, too tired right now. I've played a little of your back to the future game before.
It wasn't that bad actually! (laugh)

and Yes, AGS is a dream come true for us that are not coders by heart and just want to learn basics and be able to create a decent game, without having to be a master coder. Float, struct, arrays and floattoint and all the names of the various c/jaxa/ags syntaxes  (laugh)
#25
Quote

I have two suggestions:

1. Don't have significant silences in your speech files. Divide the lines whenever there is a long pause, and trim the audio files to contain near-constant dialog. Forget about lipsync and just use regular AGS talk animations.
2. As you have tried to do, edit the sync-files to only distinguish silent periods (frame X in Rhubarb terms) from speaking periods, and then fill the speaking periods with a standard sequence of frames. Since this is tedious work, it would be best to automate it unless the number of lines to sync is very small.

If you are getting errors with the edited sync files, you have made some error in the editing. Without seeing the files or the error message there is no way to tell what that might be, but one possibility is that your text-editing app uses the wrong format for the line endings (one way to test this would be to take a sync file that is confirmed to work, and delete and reinsert a line ending and see if it breaks).

Notepad ++ is the editor of choice, btw. Sounds like some great advice there! Thanks as always, i will try some more!.
The instagram link works on my Laptop (Secondary Computer) that is NOT logged into Facebook or Instagram. However if going thru https://www.instagram.com/andreasblack1/ you can't hit the play button it seems and need to login. I don't have the mp4 left on my system since it crashed some month ago, and i'm back with a new HDD. But anyway, it doesn't matter.

It's funny you'd say that tho. Cause that's exactly what i've tried earlier today. But you get this feeling that you still want to manually be able to control the overall speech animation delay sometimes in sections, i guess in a way it could still be done, just like you say with AGS "own" lipsync support. If i type "SpeechAnimationDelay" out just before "a fast" line" or a word is said, in code. However that means i could only have "that word" in that line, or else all the others words get affected which may not be fast in nature, which could in theory i believe be better done with the Total Lipsync in the actual syncfile manually (nod). I should take a look at your chart and line them up in the syncfile and experiment more, and try add rows of 01.10, 01.20, 01.30 etc etc.

I'm after the ability to change speed of the animation on different words (so in a way i guess that could be called "Animation syncing", but different then lipsyncs original feature, *frame syncinc* (?)). Cause at the moment it get's stuck a lot of times on "one frame", which looks aweful. I hate to swear in Church, but Thimbleweed Park alltho a great game, had the same fate. Sometimes the mouth shapes are stuck for too long, and it looks down right aweful.  Just because this worked in Sony Vegas tho, doesn't mean it would in an AGS editor. (laugh). But what i've just explained was exactly what i did in Sony Vegas. The ability to sometimes speed up the 10 frame sequence mp4, sometimes slow it down, and then *insert closed mouth* at silent places automatically with Total Lipsync (i had to do that manually in Vegas ofc). Would be a totally killer feature! (nod)

Maybe the easiest way to describe it should have been to say this: Bypass one frame function for words, and just have an overall speed animationdelay setting for chosen sections of the text (if text + audiosync will be available). Forexample you could type something like, "break" in the syncfile and it would "recognise" that OK that was that line/or word, and then the next line or word that comes get's a new potential animationspeed, or keeps the same unless the user choose to change it. To the users liking, and when there is no sound under -40-50db *insert noisegate* = closed mouth frame or a animation for closing the mouth, how cool would that be!. I know i'm talking out of my ass here :). I'm no coder! I just enjoy AGS so much. Had a lot of fun lately, and even getting the lips to move "somewhat" is an epic win it itself Snarky! Thanks to your hardwork that was possible! But then you start dreaming "wouldn't it be possible to do this", and so on, so forth. What i've done so far with the Total Lipsync is probably good enough for the majority of people. It's just that my perfectionist spirit see's other possibilities, and now i've gotten them out of my system. Feels better now. Thank you! :)


#26
HAHA! What an unexpected ending  (laugh) (laugh) (laugh) (laugh) I swear i had clicked there, but apparently not.

Your game reminded me of my attempt last month. It was short but still feelt pretty good to finally be able to beat it :)

#27
Quote from: VampireWombat on Sun 01/11/2020 13:45:01
Upload is complete. And yes, it was one of the bugs I mentioned due to the ! where it shouldn't have been.

I'm stuck.

Spoiler
I'm in a dungeon or cave or something. And i cant seem to click on anything. I'm guessing this is the slaughters mansion/house, since there appears to be pigs hanging up and down. Can't seem to click on anything. Completely stuck now! Hint?   :)
[close]
#28
Quote from: VampireWombat on Sun 01/11/2020 13:40:20
I forgot to add a line of code to make the map GUI disappear. And there was a minor issue with getting items because the code had an ! where it shouldn't have. Those bugs have been fixed and from what I call tell the game is now fully playable. Or will be if the upload ever finishes.

I'll download it again, tell in the thread when it's done. Did you see my spoiler? Was that a bug or am i just misunderstanding (the desk to the right).
#29
Quote from: Slasher on Sun 01/11/2020 04:08:42
Lygophilous by VampireWombat

Got outside with the cars.... Click on right car and buttons morgue, graveyard etc came up... no response... crashed....

I am enjoying the graphics  (nod)

Same here, or wouldn't say crash. It's just not letting me get out of there! (laugh)
I clicked the same place i were at perhaps that "crashed" it? I'm not sure.
Edit: Nope, Clicked Graveyard. Same, it won't transfer me to the Graveyard (as i suppose is the original thought) ???
Also

Spoiler
I talked with the guy in the startup room and he said "it's in my desk". I went to desk, and i get a comment about "i shouldn't look thru his desk" or something like that. The hell? The guy just told me i could!  (laugh)
[close]
#30
Quote from: Skeevy Wonder on Sun 01/11/2020 12:58:39
Olleh19--wow, beautiful (I trust the nuke is used only for food)! Super impressive!  ;-D

Looking forward to playing these titles tonight and tomorrow. Congrats, everyone.

Happily, I got further than I ever have with an AGS game. Committed the unforgivable sin 'visuals before gameplay'. But even in its incomplete state the game is uploaded; if anyone wants the mediafire link let me know.  :-D

Haha, yeah that was just that i was lazy  (laugh) I had to save time to be able to finish the "little game" for my friends.  (laugh)

I'm gonna start playing some games now!
#31
Quote
This doesn't really have anything to do with TotalLipSync. If you use voice speech in AGS, the character is considered to be speaking for as long as the audio clip lasts.

Ahh, ok. My bad, thanks for informing! It's still useful to know for those who try to sync up and get's confused why it might stay on screen for longer then expected. (nod)


QuoteI don't really understand what you're asking for (you say that Rhubarb gets the silences right, so why do you need a hack for the closed mouth shape?), but in any case it doesn't sound like what this module is for.

The module merely plays animations defined in external sync-files. The result will depend on the quality of those sync files; it is not something the module can control, and it has nothing to do with the text you put in the dialog. If you type one line in the game text, use a different voice clip, and a sync file for another different clip, it will of course play the animation from the sync file (though it will be cut off when the voice clip ends), and it won't match either what is written or what is said: it's only by keeping all three consistent that things stay in sync, but the module has no way to know that.

If you want the animation to be based on the written dialog text, you can use AGS's built-in text-based lipsync.


I've tried that alternative before and yes the animation plays correct, but the timings for when the speech is in a short breath or pauses for a millisecond, are not present, and the animation just keep on playing no matter if there is sound or not in the voiceclip. Unless i failed to see how to change that from happening. But again if that logic is "true" then how come it wasn't with the Lipsync? When you clearly said the Lipsync does not have anything to do with how long the text stays on screen. So no matter if there is silence in the audio file or not, the animation will just keep playing. If my basic logic isn't completely faulthy.  (laugh) Which is not the intended behaviour for what i'm trying to achieve. I'm trying to have just the timing for the X's  Intact (closed mouth shape). I will try a new example. Thank you very much for your patience so far, Snarky!

Edit: Here's an example when i did this "theory" in Sony Vegas. I exported 10 frame talk (or however many frames it was i dont remember). IN a row, and went in manually and just found the X's (if talking lipsync, but i didn't use lipsync, but you get the idea, hopefully). and at places where there should be closed mouth shape, i inserted that manually, but the lipsync could do that for me! The rest is just constant animation in a row flow with abrupt mouthclosings here and there.

https://www.instagram.com/p/CFcCD8fpnYi/

Example. OK here is a example of what i mean editing a Syncfile manually. I guess the textfiles would only need to be the right amount of letters, and not "the actual letters". Because then this clearly would not work.

Code: ags

0.00	X
0.67	B            //<--you replace these letters so they all come in the correct "animation row" as exported from Photoshop (Until the X shows up, and not have them "spaced out" acording to their timing numbers (as it is here, 00.67 - 00.93 a "gap"). 
0.93	A           //Perhaps i could edit these manually, and save a template where all letters come in a row (if it's not possible any other way). So that would mean some work, i wouldn't mind. I'm very concerned about it looking "better". If possible.   
                      //these come in a row like in the actual Photoshop talk animation. That's why the X or "the closed mouthshapes" timing of the synctool would be very benificial. 
                     // to create the illusion of sync, even tho like you as in your confused state of mind have noticed. There barely is [u]no syncing[/u], apart from the X's. Are you following my idea now? If not here comes the "fixed" version (in theory that is).

                     
                      //Replacement idea of previous example (I have no idea, if this would work in theory, please let me now). Forexample say i wanted a 5 second Delay Speech animation)
                     //Going in manually and editing in notepad the syncfile TSV this way. Now i want the photoshop animation to come in a ROW.

0.00 X 
0.05 A - Frame 1   //Photoshop frame 1!
0.10 B - Frame 2  //Photoshop frame 2, 
0.15 C - Frame 3  //Photoshop frame 3, etc etc.
0.20 D - Frame 4    //so now let's pretend a silence comes here acording to the sync tool.
0.25 X -                  // Closed Mouth. and Restart the photoshop pattern..Or perhaps pickup where the last frame ended? Wouldn't matter, aslong as there is mouth movement (in my mind!).
0.30 - Frame 5
0.35 - Frame 6
0.40 - Frame 7
0.45 - Frame 8
0.50 - Frame 9
0.55 - Frame 10
                           //And this pattern keeps on going until the next X Shows up with it's correct timing (as you can see all other timings are replaced.

                          //Is it possible to do theese kind of edits manually in notepad and just replace the syncfiles??




This (if working) Would look 10times better for what i'm doing at least. But this is also a question of taste.
Would it look realistic? Probably not. Is pixelart realistic 3d faces that needs perfect sync? No. But it still would be nice to have a illusion of sync (a little sync with the X's, and no sync with the rest and just a constant flow of animation).


Edit 3: Clearly it works to edit it in Notepad which is cool. However i do get an script error when i try to add more rows to accomplish the task of having movement all the time until the next X comes.




#32
This is not an entry, It's just a drawing i did today for a little cutscene/birthday game scene. And it fits the theme Darkness.  :)

Edit: Perhaps i should say good luck to you guys whom entered the darkness. I should try to play some tomorrow.

[imgzoom]https://i.imgur.com/6JGJuXD.png[/imgzoom]
#33
Hey Snarky!


First i want to share an important Accident/Lesson i've got today, and second a question. I think you should add this to the first post, btw (Unless i'm blind and don't see it, already being there). I didn't realise the importance of wave length.
Today i've made a little birthday cutscene "game", with Silly Voices, so ofc i used your Total lipsync. Everything went fine until i ran into a wall completely. I Used Display "test",
and thought "Yeah, the code is running, but why is the text stuck on the screen forever after the speech is done?!" (at least that's how i feelt it). I went out for a bluecup of tea,

and came back to my computer and to my surprise the code had actually taken up on where i wanted it to go instantly. So......That got me thinking. Maybe something is off with the sync files? So i edited them. I saw in the end there were huge gaps. Between B and X, timing wise. Changed that to more "normal values", didn't solve it. It turns out that all voiceclips needs to be cut VERY precise in the endings or else, no matter what your syncfile info says. The biggest impact seems to be the sound source's ending length. So even if you have a little bit of silence in the end. (In my case wasn't that little, 5seconds).  (laugh)

The Silence get's picked up as "sound", when it ain't supposed to be. So make sure to cut your wave/ogg files, so you don't end up with text on the screen for 5seconds longer then expected!
Always cut your wave/ogg files at the endings,. I use Audacity for that, great freeware. Lesson: Don't leave space left in the sound source, unless you intentionally want the text to stay longer on screen ofc.



Question: I have played around with the lipsync and the results are pretty ok! But i'm still thinking i want to see if it's possible to do it differently i am doing pixelart only. I don't need a "specific mouth shape for S or T or A or B". All i want is movement, and stops. I want to be able to run the actual animation all the way thru that is frame 2 to 8 on all single letters, apart from one letter (that is never used in the game text ofc) That should represent the closed mouth shape. So forexample.  letter A is typed = Edit: Images 2,3,4,5,6,7,8 get's played in a row. If letter is B same thing.
I'm using Rhubarb and the standard settings for it. You might wonder why i want to do this? Well to avoid the stops between words ofc. The silences are almost always spot on. It's the rest that ain't. Rarely at least!

I am guessing i should be able to modify it to be able to not have the animation "stop" at certain points by playing all frames on every letter, and just keep going and then "reset" itself once a new letter is executed (If possible). Or it all becomes a giant glitch fest, you would know! (laugh)

the letter ü or öäå perhaps would be fiting for the silent mouth shape. Or else it would be a disaster, ofc!

Is it do able? Please let me know!





#34
Hi milkannan, I'm not gonna lie.
I only played one game series, Larry. :-[

But as a kid i thought the covers of Space Quest looked amazing.

Which games are MUST play from Sierra? Oh, i forgot. i Played Willy Beamish aswell, lovely graphics and vibe.
#35
Quote from: Hobo on Wed 28/10/2020 19:56:27
Hah! I feel like I'm in an AA meeting.
Hi! I'm a Hobo and I also have an old computer and phone.

Well, actually it's a laptop, been using a Thinkpad R400 (from 2009) for the past few years, bought it as a cripple, then refurbished it and upgraded with extra ram and ssd. Works fine for all the AGS stuff, lets me browse the web and watch videos. Can also play older (90s) games on it or smaller 2d indies from recent years.

I've been thinking of building a PC that can handle modern games, but not really in a hurry with it, don't have that much free time for playing games anyway, plus my backlog of AGS games that I want to try out is already enormous. Should buy a new monitor though, everyone's talking about 4K these days and I haven't even moved to 1080p yet.

Never owned a smartphone, got a Nokia 515 at the moment, works fine and battery lasts a week. The system info says it's from 2014.

Everybody say hi to Hobo "HIIIIIIII HOBO!" Moderator "Ok, since for how long have you been an old equipment disorder person?"  (nod)

HAHA  (laugh), same here about the monitor! Mine's are sooo old. I even bought one used! So it was probably 3-4years old when i've got it. It's an LG 20-21 size i believe, not very big. From probably 2002? 2003?
And my TV screen (the "newest" monitor if you want to call it that, is 720p! However i do have a Artisul d13 which i love and use everyday. But it's hurting my eyes lately, so i'm thinking maybe i should just use it for what it's meant for (art). (wtf)

I had my Nokia 3110 in 2012, then a girl i hooked up with had so much fun over it, i eventually (thanks girl) got pissed and got a smart phone. S7 now and it's good enough. No need to buy the latest smartphone.

#36
As a kid it was traumatic and i've yet to find that particular Comic Book issue. Maybe you can help me. Batman get shoot in the back and is lying on the ground bleeding.
8-0 :~(
#37
Quote from: morganw on Fri 23/10/2020 17:25:06
I have some time off work next week, so perhaps I can take a look then and try to work out what is going on.
Thanks for uploading the scripts and images.

I am the one who should say thanks! This forum has been incredible so far. All the help one gets.
Almost feel bad, i can't give anything back, as of yet! (laugh)
I wish you the best of luck with it. It would be really nice to be able to set it to my native language, but it's not a must ofc.

If you do manage to fix it, you will get free hintline call 24h if you get stuck (in the future game that is).
8-)
#38
Quote from: Khris on Thu 29/10/2020 19:59:30
Right, here's the version for the AGSController.dll plugin: https://pastebin.com/raw/G8RwyhBA

Regarding the character moving on its own, my left stick is pretty severely off the center if I don't touch it, at about -3000, -7000. That's why I set the dead zone to +/- 10000 in my script. The maximum value is +/- 32768 though, so that's not a problem.

Ahh, that's great to hear.
Undefined token 'iblGameName' i get tho.

edit: i just deleted, works perfectly, amazing job Khris!
#39
Quote from: Khris on Thu 29/10/2020 19:25:00
Yeah, it's the one by WyZ from August 2010. Didn't know there's a newer version?

If you link me to the newer version, I'll fix the script.

https://www.adventuregamestudio.co.uk/forums/index.php?topic=57129.0

Edit: I'm getting a scary vibe now, using Crimsons version my Left button completely flips out. It just moves constantly to the left, when the right button works perfectly fine.
I hope my controller isn't broken. Have to try it on my laptop..

Edit Again: tried an emulator, my controller is fine. Something is not doing it in the code..Whatever that is!
#40
Quote from: Khris on Thu 29/10/2020 19:06:00
Here's my take: https://pastebin.com/raw/8CKW9FAY

Works fine for me with the template I found the KM 1.02 module in, the 3.43 Sierra one.

I also chose a smaller angle for diagonal walking, this a) fits the perspective better and b) causes AGS to use the sideviews.

I replaced the entire script (guessing that was your idea). I get a error Parse error unexpect joystick line 60:

Edit: I think perhaps your script is based on the old joystick plugin???
I've tried editing it, but i still get errors..
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