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Messages - Olleh19

#81
General Discussion / How old is your computer?
Wed 21/10/2020 16:45:07
I'm soon (i hope) into my tenth year with my custom built computer. I'm guessing i have the first or second generation i7 Sabertooth p67, what a motherboard. All i can say...You guys would die laughing hearing that story. (i'll save the story for later see if anybody on here is just as crazy as me, keeping old machines running!). It almost crashed on me a couple of weeks ago tho,  and i was THIS close to order a new one. In fact i actually ordered one, but some parts where missing in their stock so the customer support adviced me to re-order but change out those parts, or else i had to wait for the computer for months...Turns out that made them loose a customer.  (laugh)
I started investigating more. I mean to be fair it's not the first time i've had a computer crash on me. It's been faulthy Ram Memory bluescreens, HD crashes (ntdl.dll file missing) when windows boots up (if you guys didn't know, now you know. That's motherboard failing on you, and potentially HD), and powersupply shortage, a scary light shows up and then *power off*.  (laugh) (wtf)

So anyway i just used Google and searched for the exact bluescreen error i've got all the time while booting Windows. Found out the bluescreen error i got was either Ram memory's or HD failing.
So i started doing memtest, chkdsk, etc  and it could not get past a certain point, it just keept re-setting  itself all the time. I know chkdsk "looks" like that sometimes, a part of the process, but this was not normal behaviour. Then it was kinda easy to add two and two together. Took out the HD. Went and bought a new one, it's a bit more noisy, but this had me clean up the overall Machine. First my Trusty M-Audio Delta 66, 15+ years(!). Incredible value for the money with aircompression, the graphicscard, cpu fan a little bit, didn't take it apart cause i don't have any cooler paste (i think it's called, without googling) in my home, but anyway. And here i am again up and running!

Please share your computer Stories. Maybe i'm just a nerd, but i like hearing such stuff. Especially about crashes, and how they were solved. Forexample a big misconception is that if a "usb drive" crashes the HD is damaged. Usually it's not.
It's just the usb mechanism that's faulty and the HD is fine. I've had 3 Usb drives failing on me that way. The brand i don't want to name. They've got some great stuff to that have held up for many years, let's put it that way  (laugh)
#82
General Discussion / Re: Graphically pleasing
Wed 21/10/2020 16:30:28
Quote from: BarbWire on Wed 21/10/2020 16:04:37

My Geforce, 600 series, graphics card recently gave up the ghost after years of faithful service. As my PC is five or six years old
it was unlikely that it could be replaced by one of the 2000 series cards. I did some research and found that Currys/PC World had
an Asus GeForce GT1030 2 GB Phoenix Graphics Card for the very reasonable price of £85. If bought with an adapter it came to £97.
I ordered online to pick up in store. So, armed with compulsory mask, I visited Currys and spent fifteen fruitless minutes answering
various questions on my mobile in an attempt to pick up the item. In the end I had to find an elusive member of staff and ask for help.
Anyway, to cut a long story short, I arrived home and installed the card. However, when I examined the adapter, I found it was DVI-I
and not DVI-D. It states this on the card, if you actually look. Luckily I found a local store that had one in stock. I hope the card continues
to give good service abw. Far Cry 4 and Assassins Creed both look and play well.

Hehe, i'm on a 9year old machine. The closest i've been to crash (which almost made me re-order a computer). was a HD crash after 9years. New HD and up and running again with same gear.
Hold your thumbs it will keep up for 10years. I'm already at a record length for a pc.
I have a radeon 3gb r9 290x or was it 280. I bought mine used, so probably will crash sooner or later.  (laugh)
I don't play much games tho. Mario Kart on Wi-u emulation, or the dolphin emulator cause i'm too lazy and it looks worse on the original hardwares. Why emulation is so amazing. Improves the games look so much! :)

Those conversions can be a nightmare, i am using all ports on mine, DVI, Displayport AND a hdmi, haha!


#83
Been thinking about this. Shouldn't it "just be" to write the information to some config file in the game dir after you've chosen the language once?
I don't know what to look for in code tho. Maybe you advanced guys know's what syntax i could try search for in the verbs script, i guess?!
Or else it's just to wait for Mr "not to be seen in several months" Abstauber  (laugh)
#84
Now i almost feel bad, cause i never gave Driver a testdrive as a kid  :-[. Destruction Derby 2, Carmageddon 1 was my games. And dare i say it. A Swedish classic probably unknown to you guys, called Ignition,  it's a great fun racing game!
Thanks for the nice story time Jack!
#85
Quote from: Khris on Wed 21/10/2020 09:21:02
Character.FaceCharacter()  is a function that changes the character's loop, it cannot be used to determine whether character A is currently facing character B.

To do that, you can simply compare coordinates and check loop numbers.

player.Loop == 1  means the player is facing left.
cEnemy1.x < player.x  means the enemy is further left on the screen, but they could be 1 pixel to the left and 100 pixels down, obviously.

After sleeping it doesn't even make sense to go for a facecharacter in his basic punch, it should have only been the Z button ofc. What was i thinking there.  (laugh). He did indeed change loop so he look at the right side, but it's not the right way to go, ofc.
I'll give it a go! Thanks as always Khris!
#86
Quote from: DBoyWheeler on Wed 21/10/2020 11:52:20
Well, they weren't much to look at anyway.  I wanted to do the arts first before doing any coding, but even they were really crap.

Art is hard, it takes time and dedication. How many rooms and what type of art is it you are trying to do?
I can perhaps try come up with something
#87
What's the project? You should try and post screenshots or some story maybe people get more hyped to help, who knows.
#88
This is the code i have so far. The Punches are on View 5 (Left, for Left Punch) and Right (For Right Punch).  Those are just 1 frame each, so i have been looking for a synthax for that, Loop, Character. Frame, but i can't type it out "correctly".
I also would like the punch to not punch endlessly, if i hold the button. Cause that glitches the sprite, and the sound effect like crazy. (laugh)
It should be released, so player has to press again. a second a millisecond doesn't matter, aslong as it's not continuing the punch animation if holding the key.

Code: ags
function Player_NormalPunch()
{
 if (IsKeyPressed(eKeyZ) && cAxl.FaceCharacter(cEnemy1))
  {

 cEnemy1.Baseline=170;  //To avoid getting behind when smashing, or otherway around..
cAxl.ChangeView(5);         //He has one Loop with One frame Punch on the Leftside (Left) and Rightside (Right), 
 cAxl.SetIdleView(5, 0);    //That's why i try to do a abrupt idleview change, cause i thought perhaps that will "idle" according to his current direction. Does not work, it seems.
  Wait(5);

 while (cAxl.Animating) aEmptyPunch.Play();



 cAxl.UnlockView(eStopMoving);
 cAxl.ChangeView(2);

 Player_Punched_AI_Once=1;
 cEnemy1.Baseline=0;
 
  
 
 
  }

}   
#89
Quote from: Cassiebsg on Tue 20/10/2020 22:43:11
There are at least 3 others, that I know, that post regularly... and some others that post occasionally. And probably a few bunch lurkers as well.  ;)

Good to know, here's a personal greeting to them.  :)

Va i helvete grabbar, hjälp mig fÃ¥ fart pÃ¥ joysticken och verbsen. Verbsen sitter inte fast i config  varje gÃ¥ng man resetar spelet, sÃ¥ därför vore det ju bra om abstauber kunde dyka upp och fixa det. Verkar vara nÃ¥got lurt.  8-0
#90
Quote from: arj0n on Tue 20/10/2020 22:38:16
Quote from: Olleh19 on Tue 20/10/2020 21:38:43
DLL's are in compiled folder and the mainfolder.

Quote from: Dualnames on Tue 30/04/2019 03:20:35
The only thing u have to do, is make sure u put SDL2.dll inside ur debug and compiled folders, otherwise you'll get error messages.

Actually i forgot to type that in, ofc i've followed his instructions! But thanks for reminding me, i should edit the post!  (laugh)
#91
If anybody knows how to get abstauber on the forum again, please tell him to come online. I've fixed the Swedish Verbs and they are just waiting to be added to the template.
It's very selfish ofc since i wanna use them, but it's good for other Swede's too if there are any on here. (laugh)
#92
Edit: Got it working. I was dumb  (laugh)


#93
The Rumpus Room / Re: What grinds my gears!
Sat 17/10/2020 00:07:29
Quote from: Stupot on Fri 16/10/2020 03:28:13
I agree with you that it’s silly to wear a mask when there’s literally no one else about. I wait until I’m near the station before putting mine on.

But regarding breathing through your nose around people. That’s not gonna solve anything. You can’t cough through your nose and your nose can’t block a sneeze. You r nose is literally there to let sneezes out. Those 5-8 families a day would ask you to wear a mask around people.


I do believe masks has it's purpose forexample in tight spaces like bus, or train trips for sure. Well if i have to sneeze, i do so in my elbow, and then keep the mouth shut afterwards. It's weird at first, but i'm so used to going in to the supermarket now with only using nose, i open mouth only perhaps if someone says hi or whatever, but to be honest it rarely happens, since i'm very antisocial these days, so i can pretty much do my groceryshopping with nosebreathing entirely.
So far, so good all i can say!  (laugh)

#94
Quote from: Slasher on Fri 16/10/2020 12:32:31
I'de use 2 timers and a boolean.

Thanks for your reply Slasher, i guess i have to dive into the world of timers afterall. (laugh)
#95
Quote from: KyriakosCH on Fri 16/10/2020 05:41:57
Can't you just have different sounds made of the same sound? Eg one with x duration, another with x/2 or whatever. Assuming you know how long the phone is going to be ringing each time (ie it is not dependent on when you will pick it up). If it is dependent on when you pick it up, you can just code the sound to stop when the phone is picked up.

I am assuming the player character isn't the phone  (laugh)

Haha, true, already done that you said in the ending ofc. Imagine the player hearing a vibration sound all the time even when the phone is picked up, in a loop! Haha!  (laugh)
The vibrations are a specific length that is "too long" for the "different sound" idea to work. Unless you mean in code that i have it sound at different frames with timer, i'm guessing. But i suck at coding. I have no idea how to set that up efficiently. A certain frame starts one sound, another frame, another, etc. I guess that could work.
I just suck at coding, and wished it could be avoided.  (laugh)
#96
Question: i've done a 4bar loop. The loop at the moment is 126bpm, it's stretchable ofc, Gamespeed is set at standard 40.

The animation frames needed for the phones sound to vibrate and end  in similar same rate and duration is 24, 0 delay on the animation setting.

However, i don't want to have the "same" phone vibration all the time, and that's why it's crucial to "think" right here.

How i wished the Moderators could get that "propagate sound" feature i've suggested in the next AGS release. Then this would have been a none issue. Being able to have a long sound, that is playing until it ends in the animation view would be great.

I did try with adding the sound in the first frame as if it was a "walking step" sound, but even if i unchecked it to repeat, and just "play once", it's still playing it over and over, which creates aweful phasing artifacts.

Thanks!

#97
The Rumpus Room / Re: What grinds my gears!
Fri 16/10/2020 01:13:46
I hope i don't get shoot right now. ;)
But as you guys know (or may not know). My home origin is the rather different Covid-19 approach country, Sweden. We have no masks here, only in the emergency/hospital areas, military, etc. We did have high death rates in the beginnings, but these days we have sometimes days with no reported deaths, and sometimes 5 to 8 deaths a day. I repeat We have No masks..If it will work in the longrun? I do not know. I was one of the loud voices in the beginnings of the pandemic who shouted "idiots, we need to have masks!", but lately i've changed my thoughts on it.

I think distancing and holding your breath when going by someone is the better option.
Ofc hard if you live in a huge city and go past people all the time, but in a little town it should be do-able, also breath with your nose around people, mouth shut. It should have a better filter system, as i've understood it. So i do that pretty much all the time when i'm around lots of people.


#98
Congrats to the Winners. Looking at the judges, clearly they've made a thoughtful decision against the Swedish Game Association and it's hard-working crew. This is unacceptable. No games will be further developed ;)

Just kidding, working hard on the "real" game. It was a lot of fun this! Probably will join sometime again in the future, but then i need to be more prepared  (nod). One week and a couple of days wasn't enough.  (wrong)


#99
Quote from: Snarky on Wed 14/10/2020 17:29:10
Quote from: Olleh19 on Wed 14/10/2020 16:29:25
This is SO great, thank you very much Snarky!

Glad it's of use!

Quote from: Olleh19 on Wed 14/10/2020 16:29:25
I have a question tho. Some of the lipsync might not turn out "so great" (Swedish, probably the reason why..). Is there a possibiity to combine the automatic lipsync with manual adjustments with either Pamela or Papa?

I've tried manual with Papagaoya, and Pamela inside the "lip sync manager", before i've got the rhubarb running, and i think i prefered editing inside the lipsync manager with Pamela.

Is that possible?

I don't really have an overview of the lip sync editors that exist and what formats they can read. It wouldn't be terribly hard to write a tool to convert the files from one format to another so you could edit themâ€"and perhaps a tool like that already existâ€"but this module does not do it.

Quote from: Olleh19 on Wed 14/10/2020 16:29:25
Funny fact. I get a grey tooth on my 16 Color "babe", i have no idea what is going on. It's not in the sprites, i've checked several times. Even went in and redrawn the colors and hit save, replaced the source. Deleted the sprites inserted them again in the project, etc.
Still on one sprite image i get a gray pixel. Any idea what could be the cause?  (laugh)

Try to just display that sprite on an object, to see whether it's anything to do with the module or something else. Is the game actually 16-color?

Damn, maybe you are onto something. I don't think i've set it to 16colors. It's just the Ega Palette that's used for the art. I will try some experiments. It's no biggie anyway, game should be "re-done" in unlimited colours, but i thought it was a bit funny.
The reason i wrote ofc is i believe it might actually come from the module, but i have to experiment more. You gave some ideas to try, I should try take away licsync manager aswell, see if that does anything, could just as easily be that.



Edit: False alarm it was nothing. Let's laugh together. I'll show you guys how dumb i really am. >:( 8-0 :-[

Looks nice on the surface, right? WRONG


https://imgur.com/qCe9bbx



Look again zoomed in:





https://imgur.com/F2ORCuy


#100
This is SO great, thank you very much Snarky!

I have a question tho. Some of the lipsync might not turn out "so great" (Swedish, probably the reason why..). Is there a possibiity to combine the automatic lipsync with manual adjustments with either Pamela or Papa?

I've tried manual with Papagaoya, and Pamela inside the "lip sync manager", before i've got the rhubarb running, and i think i prefered editing inside the lipsync manager with Pamela.

Is that possible?

I've read that some of the programs share the same phonomemes(probably spelled wrong), perhaps they could be used in conjunction for optimal result.

Funny fact. I get a grey tooth on my 16 Color "babe", i have no idea what is going on. It's not in the sprites, i've checked several times. Even went in and redrawn the colors and hit save, replaced the source. Deleted the sprites inserted them again in the project, etc.
Still on one sprite image i get a gray pixel. Any idea what could be the cause?  (laugh)

Thanks for a great module!

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