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Topics - OneDollar

#21
Critics' Lounge / Monkey sprites
Fri 16/01/2009 18:32:07
I've been playing around with these sprites for the last few days and I like how they've turned out, but I thought before I had a go at animating them I'd upload to see if anyone had any thoughts or suggestions...

x1
x2

I'm especially unsure about the line above his stomach - I think it looks good in the front view but doesn't work in the side views. Also do you think he looks an interesting character and would you download a game with him in? All C&C and paintovers welcome.

Thanks guys!
#22
Erk: Adventures in Stone Age Real Estate

Story
Failing Stone Age estate agent Erk is tasked with selling a cave before sundown in order to keep his job

Features
*Classic 320x240 graphics
*9 Screens
*Multiple puzzles
*Comedy setting
*Dinosaurs and cavemen!
*Unlockable director's commentary!

About
This is an entry to the October 2008 MAGS 'Stone Age' competition

Links
Direct Download: http://files.filefront.com/AISREInstallerexe/;12156082;/fileinfo.html
AGS games page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1093
October 2008 MAGS: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35709.0

Please rate and leave any comments on the games page or in this thread.

Edit:
The October 2008 MAGS competition has now closed, thanks for all who voted. You can still play the other entrants by following the links in the MAGS thread
#23
Anyone else come across this?

http://www.telltalegames.com/company/pressreleases/id-65

It seems Telltale Games (of the new Sam and Max series fame) have teamed up with internet flash animation giants www.homestarrunner.com and Videlectrix (the guys who've made a load of the homestar runner games, including a couple of text adventure games) to make an episodic series of point-n-click adventures starring Strong Bad. Available for the Wii and PC.

I'm excited ;D

Edit: Homestar runner version of events: http://www.homestarrunner.com/sbcg4ap.html
#24
I've started trying to learn the drawing commands in AGS and I'm getting a bit stuck. What I'm trying to do at the moment is permanently change an object/button/GUI/whatever's sprite. What I have so far is...

Code: ags

// room script file

function room_AfterFadeIn()
{
    DynamicSprite *sprite = DynamicSprite.CreateFromExistingSprite(2, true);
    DrawingSurface *surface = sprite.GetDrawingSurface();  
    surface.DrawingColor = 14;
    surface.DrawPixel(1, 1);
    surface.Release();
    oObject1.Graphic = sprite.Graphic;
    Display("Click to continue");
}


Which is more or less copied out of the manual. This works fine up to the Display part, then the object's sprite is deleted. Presumably this is because the sprite pointer is unloaded and so the sprite is lost, so I'd need to make the pointer global. Question 1: how do I import the sprite and surface pointers into a local script (i.e. what varaible types should I use?)

Also, I don't really know what I'm doing with the drawing functions, so is this the right way to go about it?

And yeah, I know I should call sprite.Delete() when I've finished with it.
#25
Cruising through space in your brand new Stellar-43DT you catch a glimpse of a strange shape out the port window...



What is that thing, and what is it doing out here in the middle of space?

Rules
*Follow the theme of a strange object in outerspace, though you can have pretty much anything as long as you can explain why its there and why it hasn't frozen or exploded (unless it is frozen or exploded ;))
*No colour limit
*You can flip and rotate the outline
*You can resize the image but not the outline
*The outline can be modified slightly, but must be recognisable
*You can place objects on top of the outline but the outline must remain recognisable
*Feel free to include a background
*Have fun!
#26
General Discussion / Pranks and Hi-jinks
Wed 09/01/2008 11:13:19
One of my housemates is coming back this evening and I'm trying to think of something creative to do to his room before he gets here. Unfortunately I share bathrooms and the like with him so I can't resort to clingfilm and toilet seats, and something like http://www.youtube.com/watch?v=JmJoyuUJj2Q would probably lose me my house deposit.

Any ideas?
#27
Hints & Tips / Alan Saves Christmas
Thu 20/12/2007 23:02:20
This is the Hints and Tips thread for Alan Saves Christmas; if you are stuck and need help ask your questions here.

Please make sure you use the hide tags:
Code: ags
[spoiler]Your spoiler here[/spoiler]

and please don't post full walkthroughs to the game

Happy gaming!
#28
Alan Saves Christmas


Story
When the Ministry of Holidays receive a letter from Santa Claus cancelling his toy delivery for Christmas, they send an accountant named Alan to find out what is going on...

Features
*Full 800x600 graphics
*14 screens
*Comedic storyline
*Original hero
*Several puzzles of different difficulties
*Large and small download versions

About
This is a Christmas themed entry for the December 2007 MAGS competition

Website: http://onedollarproductions.googlepages.com/alansaveschristmas
AGS games page: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=971
#29
Critics' Lounge / C&C for a character
Wed 21/11/2007 18:11:37
I spent far too much time this afternoon making my (effectively) second sprite ever from scratch and I'm not entirely happy with it. It started at 60 pixels high and is now 45, so the proportions are a bit out, and I don't like the legs much. I was trying for attractive but not Lara Croft, though its hard to tell at this resolution. In the sprite she is wearing her hair tied back.

The character holds a fairly high position in a large interplanetary power company sometime in the future. She is sent out as a kind of representative/engineer to check on gas extraction plants and their crews, making sure everything is running smoothly and suggesting solutions to her superiors for any problems she encounters.

Anyway here she is:

1x and 5x

All (or at least most) C&C welcomed, paintovers and the like are also appreciated.

Any resemblance to Trinity from the Matrix is purely unintentional.
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