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Messages - OneDollar

#241
Hints & Tips / Re: Robbing The Princess
Mon 01/03/2010 20:58:04
If you're still stuck on this here's a hint:
Spoiler
Concentrate on getting Suzy inside the ship and to the other side of the security door. She can help from there.
[close]
#242
I like Inno Setup personally, but a lot of people dislike installers. By all means create an installer version of your game, but I'd suggest linking to a .zip archive version as well.
#243
The Rumpus Room / Re: The MSPaint game
Thu 25/02/2010 22:09:31


Next: SUPER TEAM AWESOME FORCE UNITE!
#244
For the record I trust incompetech.com and I'm pretty sure that any trojans I did or didn't get didn't come from there (the files were fine originally). Not trying to bad mouth it, I think it's a great site and one AGSers should know about.

Anyway, getting off topic. Security Essentials seems fine, know a couple of people using it and I've not heard anyone having any problems with it yet.
#245
Quote from: Danman on Tue 23/02/2010 16:49:09
@OneDollar Mp3's Actually don't have malicious codes it is the codecs that puts that in.

Yeah, they were .mp3 extensions, but it said they were some other file type that is able to launch scripts from Windows Media Player. Seemed to think they were renamed.
#246
I've used it and it seems fine. Pretty light weight, fast scans, doesn't seem to slow my PC down at all.

My most interesting experience was when I first ran it and it found a load of trojans that my previous antivirus hadn't mentioned. It flagged up a bunch of .mp3s I'd downloaded from incompetech.com years ago and hadn't touched since. I read up on what it had found and apparently it thought the .mp3s had malicious code in them to call up a (currently empty) website when run. I figured that was a load of rubbish and freed one from quarantine. When I ran it, it did actually call up that website. The file definitely didn't do that when I first downloaded it, and new downloads from incompetech didn't do the same or get flagged. Any other name than Microsoft and I'd have been convinced that security essentials put the viruses there itself... as it is I guess something must have slipped through the old AV and infected a bunch of files I never listen to.

My work colleague installed it on his home computer, and saw exactly the same thing happen.

Other than that it's not detected anything, but I wouldn't expect there to be anything to detect. I guess that's sort of a recommendation, though I'd be interested if anyone else has seen the infected music file thing.
#247
Quote from: Leon on Mon 08/02/2010 13:59:00
Can anyone then tell me how to run Nightwatch in DosBox without crashing after the intro?
In short, no. Can you actually get the intro, or does it just get as far as I could (asks do I want to view the intro, crashes whatever I put in the box)?
#248
Quote from: Snake on Thu 04/02/2010 13:22:54
One thing that was awful wierd was that before accessing the HDD from Knoppix, Windows kept asking me if I wanted to format it. After I was done trying Knoppix, I tried accessing it from Windows again... and it let me into it! ??? Any ideas why that would have happened?

Perhaps Knoppix fixed the master file table or something? Good to hear you got your data back.
#249
I love DOSBox, and it's getting better. A couple of years ago I could only get Toonstruck to work on a virtual Windows 95 machine. Now it runs flawlessly in DOSBox. I only have two problems with it at the moment, in Windows 7 I get the pallet bug that has been mentioned (will also be trying InCreator's fix) and in Windows XP the audio jitters (goes high pitched) for half a second every minute or two. It does this on all games no matter what the audio options are set to or what CPU cycles I run the game at. Anyone know of a fix?

The problem with supporting DOS in modern Windows is that the underlying architecture is so different. Everything changed with Windows XP, and changed again with Vista and 7. It's also a bit of a niche market, you can understand MS not wanting to invest time supporting other companies 15+ year old games.
#250
I think that rule is mainly designed to keep spam out. As long as it's not massively broken, bug filled or something you've put no work into (like a barely edited default template game) I'd enter it. If it's good people will play it and maybe vote for it. If it's bad Dualnames might ban it, but then if it's bad people wouldn't vote for it anyway. The only problem would be if you were the only entrant.

I'm not in charge of the competition though.
#251
Congrats to all, a great theme with some great entries. Small resolution and tiny pallet make for a surprising amount of fun :)
#252
Run out of time to finish this tonight, but I think you get the idea.



#253
Could be something running on startup/logon that's hanging? When it freezes hit control+alt+delete and look through the processes tab for anything with a particularly high CPU or memory usage, then Google the process to try and find out what it is.

Alternatively go to Start then Run, then type msconfig and click OK. Go to the startup tab and have a look through the processes. http://www.sysinfo.org/startuplist.php should be able to help you figure out what they are and whether you need them.

Another trick to try that might save you having to restart when it stops is to open the task manager with control+alt+delete, go to the processes tab, find explorer.exe, right click it and choose end process. Then go to File then New Task (Run...), type explorer.exe and click OK.

Disclaimer: if you don't know what you're doing with the above instructions (especially editing msconfig) you could damage your computer. If you do, I'm not responsible ;D
#254
Wooh I have two entries this year! If that's not progress I don't know what is ;D
#255
I remember there was some odd behaviour with playing midis in Windows Media Player. Something like closing the program without stopping the midi, or pausing or stopping it normally set the volume on the synth channel to zero.
#256
General Discussion / Re: AGS Steam Group?
Sun 03/01/2010 21:03:40
I'm in, though I suck at TF2 and don't own L4D 1 or 2.
#257
The Rumpus Room / Re: Happy Birthday Thread!
Sat 26/12/2009 11:58:57
Mr Babar sir! You and your beard have a happy birthday!
#258
Some questions that spring to mind...
-When an AGS game is running, how much memory and CPU usage is showing against the process in the task manager?
-Does it make a difference if you run the games in full screen or in windowed mode?
-Have you tried any games made with really old versions of AGS (5 Days a Stranger for example) and are they the same?
-Have you tried any of the Windows compatibility options?
-What virus/malware scanners do you have installed?
-Are you running XP Service Pack 3? (Shouldn't make a difference, but, you know).

This sounds like a difficult one to troubleshoot, good luck :-\
#259
Quote from: LimpingFish on Fri 18/12/2009 21:20:19
Bit of a bug:

Whoops, I'll fix that when I get chance.

Quote from: LimpingFish on Fri 18/12/2009 21:20:19
Nicely made game, though. :)

Thanks :)
#260
Quote from: GarageGothic on Wed 02/12/2009 04:21:16
I'm a supporter of Creative Commons licensing, but I must admit I've always found the ShareAlike clause a bit suspect. What exactly would this mean for a game published using this music?

Difficult one.

Quote from: Creative Commons FAQ
Does my use constitute a derivative work or an adaptation?

It depends. A derivative work is a work that is based on another work but is not an exact, verbatim copy. What this precisely means is a difficult legal question. In general, a translation from one language to another or a film version of a book are examples of derivative works. Under Creative Commons’ core licenses, syncing music in timed-relation with a moving image is also considered to be a derivative work.

All Creative Commons licenses allow the user to exercise the rights permitted under the license in any format or media. This means, for example, that under the Creative Commons Attribution-Noncommercial-NoDerivatives 3.0 Unported license you can copy the work from a digital file to a print file, as long as you do so in a manner that is consistent with the terms of that license.
(link)

So I guess technically speaking any game using music licensed for Share Alike would also have to be shared alike. Don't know if that means you have to release the source code, or whether you're just not allowed to complain if people start ripping sprites, music etc out of it.

Anyway, nice find, I'll have a look through the site later.
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