Quote from: wonkyth on Sun 20/04/2008 22:36:111. Open up your room and at the top where it says "Show this room's:" choose objects from the drop down list. Your key should appear in the room along with any other objects you have in that room.
Yeah, I thought of that, but I can't remember how to bring up the place where you do that.
2. Either click the key or choose the key object from the drop down list between the project tree and properties box on the right to select it.
3. In the properties box, under design, find the "Name" property. Set this to "oKey" (no speech marks).
Generally its useful to stick to a naming system when you make new things in your game, so for example sticking a small "o" in front of the names of all the objects, "h" for hotspots, "i" for inventory items, "c" for characters, "g" for GUIs etc etc. You don't have to do this (instead of the above steps you could just change all references in your script to "key") but its a good habit to get into and the manual follows this pattern.