Cheers for that
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Ghost on Sat 26/01/2008 22:21:29So you're saying AGS goes through all my text to see if a translation is available, regardless of whether I have any translation files or requests for translation, and having a null string upsets that and not the label I'm passing the text to? This is all I'm doing...
But still a check for translations would be made, wouldn't it, if only to check that there *are* no translations? And then the report of a null string is very careful, but still would make sense.
String somestring;
somelabel.text=somestring; //just a label on a GUI
Quote from: LimpingFish on Sat 26/01/2008 22:40:55Problem is, if you go to a random entry in the AGS database, it might not be ATOTK. The other problem is the user might want to just jump straight into game making, completely ignoring all the games that have already been made. If they have a demo game either included with AGS or linked to on the same page that AGS is downloaded from they're more likely to take a look. Code aside, a solidly built, decent looking demo sells the editor to someone who's just downloaded it, saying "If you put the time in, you can make something like this".
Of course, a regular game could do that just as well.
Quote from: OneDollar on Sat 26/01/2008 19:11:07What I'm doing has nothing to do with checking for a translation file
"Error: Null string supplied to CheckForTranslations"
Quote from: monkey_05_06 on Fri 25/01/2008 23:50:28Pretty much. Took around 2 hours to crank that out, so I really couldn't be bothered to read it through again
And what do you mean by typed but not read? You mean you typed it but didn't review it to make sure it made sense?
Quote from: ildu on Fri 25/01/2008 12:35:21OK, lets have a go at that then. Monster post coming up. Here's my list of things a demo could have...
Could someone possibly list all the features that the demo game is supposed to have (gameplay-, design-, plot- and art-wise)?
Quote from: Stupot on Wed 23/01/2008 17:01:26
The fact that every celebrity marriage, divorce, pregnancy, rehabilitation programme and drunken brawl with photographer nearly always occurs in the run-up to a major single, album, movie release.
Quote from: tube on Wed 23/01/2008 18:58:49
Yeah, maybe OneDollar confused Ogg Vorbis with the lossless Ogg Flac
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.156 seconds with 14 queries.