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Show posts MenuQuote from: InCreator on Sun 02/12/2007 01:11:06
I deny religion because much things in its structure don't make sense to me. Like preachers/priests/pope/etc. How can a sinful, unworthy human being decide that he has right to be an ambassador of the almighty? To speak in Lord's name, to rise above the masses and act as God's secretary? To actually imagine that creator of world needs HIM to spread his word, orders or love? That's a blasphemy!
Quote from: Oddysseus on Sat 01/12/2007 02:42:50That sounds a really good idea, and if you got it right you'd have quite an interesting 'experience' on your hands. It sounds rather hard to pull off though.
For an example, I'lltry toexplain my idea for my Surrealism game...
Quote from: EldKatt on Wed 28/11/2007 16:47:32Yeah, I think I read a pretty positive review of it on Home of the Underdogs, its something I'd be interested in playing but not buying
Aware of The Last Express?
Quote from: Mr. Buckéthead on Wed 28/11/2007 16:54:37Its on my list of games to play when I have time, which probably won't be for a while. Was that made with the Character Control mod, I'm not sure how I'd go about giving lots of NPCs their own lives in AGS.
That really sounds like Warthogs.
Quote from: ildu on Wed 28/11/2007 18:18:23Looks interesting, I'll have to read up on that one sometime
There's also the great-looking Orion Burger (awesome with a walkthrough):
Quote from: Blueskirt on Wed 28/11/2007 02:55:06
As long puzzles and important characters remain accessibles 99% of the time, an adventure game could take place in an urban or populated area where every 2 minutes spend make the clock advances by 1 hour. Parked cars cycles as the clock progress. Stores could close at precise hours, characters you met somewhere could be seen at work, shopping, relaxing in a bar or called on the phone at different moments of the day. Each day could have a different weather, generating different reactions from the pedestrians. Headlines on newspapers and TV stations could change too.
Pushed to the extreme, this idea could be extended to seasons as well. Let's say every 30 days a new season begins, there would have a 5 days gradual transition, trees would gradually lose their leaves for autumn, water would freeze, snow would slowly stack on the ground for winter and melt for spring, flowers would bloom for summer, snow and wind would replace the rain, fog and thunderstorms. Clothes, characters' and animals' activities would changes according to the seasons. On certain days there could be festivities, with decorations appearing in the trees and windows... It would be insanely difficult to implement, but even for a 1-5 rooms game, it would make a pretty unique gaming experience.
Quote from: monkey_05_06 on Mon 26/11/2007 16:28:45Or the Wig-wigs from the Edge Chronicles books. If anyone has a clue what I'm talking about.
This reminds me of The Chub-Chubs.
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