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Messages - Oneway

#21
Quote from: Tocsik link=topic=28542.msg363290#msg363290Although, I don't think it matters that much because just like you said, there are only so many ways to open a breifcase.

Quote from: DarthMandarbThink "outside the briefcase" and be creative!

Hogwash! The opening of the briefcase could be an entire animation on its own. Think about the cube-toy in hellraiser movies, or maybe make it resemble a rubiks cube, blow the lid off with a huge explosion, press the handle in and the bottom will fall out. Just to name a few options :)

The minute i read the contest description i had an idea similar to both MashPotato's and Coolio's combined. If only my pixel minions weren't as rebellious. They never settle down where i want them!
#22
I've always regarded religions in general to be nothing more then pacifiers (those thing you stick in a babies mouth to keep it from crying. Because of the exact reason creator mentioned a couple of posts above: Not believing raises more questions then believing.

In fact it raises the questions posted by helm, which can be quite daunting and overwhelming, yes even scary. The questions raise an awareness than we are not the protegees of some omnipotent being that will save us in the end. But yet that we are alone in a vast and empty space and that whatever trouble we run into, we'll have to solve it ourselves or quietly hope for it to go away.

So i suppose Helms remark about it being ok to be scared is quite understandable and not directly meant as an insult towards anyones religion. Although with Helm you can never be sure. Those chaotic atheists always have a hidden agenda :P
#23
Extending on what Ytuzers boyfriend said: If you are aroused by one (naked) person of your preferred sex, then two (naked) persons of your preferred sex would be twice as arousing. It makes perfect sense.

The real freaks here are the women that don't have the same feeling when looking at two (naked) specimens of their preferred sex.
Let's face it, it's the women who are illogical here. But i don't suppose that's any ground-shaking news :P
#24
I'm not sure if it's allowed to enter an old sprite to a competition. If it isn't allowed, this is not an entry.

Actually i'm pretty sure it isn't allowed, i'm just glad i got a chance to use this cheesy guy again.


120 x 120 pixels
9 colors, including background
#25
Wow.. amazing piece of art here. Very convincing and soothing scene.

I agree with above comments. The sunset here in Holland are often a mix of yellow/orange/pink tone. Very beautiful and dramatic.

What stuck me most was the size of the lighthouse. In my perception is looks tiny, and, illogically, it's not on the highest part of the cliff. If it's the focal point of the image, it would help a lot to increase the size to draw more attention to it.
The tinyness may be due to the distance of the viewpoint to the lighthouse, or maybe because i'm not used to seeing lighthouses from above.

Also, as progZ said, the shoreline is very sharp, where the lighthouse is, presumably at roughly the same distance, a little blurry.

Having said that, it is still a very nice painting to look at!

Well done!
#26
I remember playing a demo of it years back. And as much as i like maiden, this game has about as much stayingpower as a 13-year old adolescent on speed.

The game is very reminicent of old arcade auto-scroller shoot em up from 1st person perspective. The graphics were outdated 5 years before the game was released and I remember only seeing about 3 different enemies (in the demo, so that could be a limitation).

Only thing good about the game was.. er.. the music of course. But if you like the music just buy the albums, not the game.

Up the irons!
#27
Maybe a firewall blocking the required ports (either on your router or your pc, or both)?
I wouldn't know where find out which ports it requires though.
#28
Aw man.. Too bad.

I thought this thread was about a motion to change my countryname (The Netherlands).
That would've been nice.

Good luck with your trouble, though and i apologise for my pointless post.
#29
Quote from: "Illuminare Acqua" Akumayo on Sun 13/08/2006 19:05:09
Just curious as to what anyone thought of his 'report'.

I think both of you have issues. Issues that don't really have a place here.
I also think this is a feeble attempt at getting attention.
#30
And your point is?
#31
What exactly is your problem you are having?
Were you unable to retrieve the data from the wordpress database or not able to make the scrolling box? Or maybe both?

If it's the first, try following the tutorial in an empty document. I mean without trying to place it directly into your website, but to see if you can actually get the news data from the database.
It will be easier to catch any errors popping up and finding where they originate from.

Once you are able to retrieve the data, place it all into one variable like so:
$news_data = "";
$news_data .= "Hi, this is the first news story.<p>";
$news_data .= "Hi, this is the second news story.<p>";
and so on.
This will probably have to be nested inside a 'for' or 'while' loop to run through all news items.

Then, with all the news data in one variable, you can easily embed it into your html part of the document:
<div style="overflow:auto;height:60px;"><?=$news_data?></div>

If you run into any problems with the php part, please provide us with a link to the tutorial, what step of the tutorial isn't working for you ,any errors and warnings you receive and possibly the line of code (and the one before it) to which the error refers.

Good luck!


@Radiant: setting the overflow to scroll will always show scrollbars, both horizontal and vertical. Setting it to auto will only show scrollbars when the content is bigger than the display area. As long as there are enough possibillities for the browser to break the lines, only the desired vertical scrolbars will appear.
#32
Pslim: Thanks. Not being a D&D player myself i tried to keep character stats as simple as possible. In my experience they only distract from the gameplay itself if you're not going for realism of event handling.
There's still a lot of directions this game can go. Depending on the tileset and storyline everyingthing is still open, although i have begun to start putting in some color and some better looking monsters and stuff. It helps me develop a little story and puzzle if it becomes a bit more graphical.

BlueGlowingSword: I realise i'd have a lot more options when i would have used java. But the challenge for me in part was to see if i could work with the limitations of javascript and still produce a functioning game.
Thanks for the offer, but i'm happy with the language of my choice. I'm still not sure what kind of storyline and or monsters will be in it. But indeed i wouldn't really like to have the standard monsters in it.
An inventory is still to be coded and unlike you think, i think it is very well possible in javascript. If not, i'll come crawling back to you for the engine ;D.
A really sophisticated AI isn't something i'm going for. A check if the player character is withing their sight radius and if not a x% chance of a random movement is enough for me.

SinSin: That's okay, i thought exactly the same about your reply.
#33
As said, move around with the 9 number keys on the numpad (with numlock on).
walk into enemies, items and switches to attack/interact

use the 5 key to wait. (handy for gaining combat initiative).
#34
Hi all!

I've been working on a new little game the past few days to hone my skills in javascript programming.
It has some rpg and some adventure elements in it. It compares somewhat to the early Zelda games, only without the animation (yet).
There is no set storyline yet, as this little demo is mostly to display the game mechanics. Most of wich is already implemented(combat, xp, gold, monster movement).

The fun thing about a javascript based game is that you only have to load the page once and from then on everything is done dynamically, except maybe for some new tiles (about 2Kb each).

Please don't mind the tileset or leveldesign yet. This has been low priority until now so they are all mostly placeholders for some real artwork (although i quite like 'Gnawler' in all his 2 color greatness  ;D). In all honesty, i could use some help with that, so let me know if you're interested.

Anyway, go play already!
Controls are all handled by the numpad part of your keyboard (make sure num-lock is on).
This game will not work in Opera 8 (dont' know about other versions) as opera reserves the numpad for other functionalities. IE and FF users should be fine.

This game was inspired by Krakox the barbarian (IE only)
#35
This grid, is there a feature in photoshop or different program that does this for you or do you have to make one of your own?
I know of the ruler feature, but this doesn't seem like it.

If it is a feature, maybe you could edit your first post to explain where (and in what program) to find it.

Good technique though! Seems a lot less timeconsuming then tracing a hi-res sketch and then removing all those double border pixels.
#36
I think they're pretty nice. Though the thing that stood out the most for me were the low-res carpet, wall and desktop textures. Try to find some higher resolution textures so they won't get streched that far.
Either that, or have them tile more.

#37
Critics' Lounge / Re: website critique?
Wed 21/06/2006 13:43:49
Junc: Turns out i may have been wrong. To not further pollute this topic, i started a new thread in gen gen about this.
#38
A question raised by juncmodule in this thread made me do a little research and brought up some interesting issues.

In mentioned thread, i stated that web designing for the 1024x768 resolution had become the standard. Juncmodule wanted to know if i had facts backing this up so he could start a war with his boss about why he is being restricted to 800x600.

The reason i mentioned 1024 as being the standard was mainly a hardware argument. It is safe to assume that over 90% of web-users have either a 17" CRT monitor, or a 15" TFT monitor (or bigger sizes). Both mentioned sizes can comfortably display in the 1024 resolution. TFT monitors even have 'native resolutions' in which they display the screen best. My 15" TFT screen looks godawfull when is has to display 800x600. So in the harware side of the question, 1024 resolution can be concidered as a standard.

However, there are a couple of other things i hadn't thought of.
As it turns out, there is quite a group of people that do have 1024 (or higher) resolutions, but don't make it all avaiable to the browser window.
Surfing without a maximised browser window, or having a browser sidebar open (like history or favourites) all take away from the amount of pixels available to display the website.
So even if your website visitor statistics show that 95% of your visitors has a screen resolution of 1024 or higher, it doesn't automatically mean that all of those 1024 pixels are available.
And working for, or owning a webdesign company means taking this into account and delivering websites that will look good on as much screens as possible.

This means that for now, we're limited to making either fixed width 800 pages, or using a more fluid design that can grow in width when more space is available (like the ags homepage).

Sorry junc, but your bosses still seem to be right.

Now, i'd like to find out about your browsing habits (not just juncs habits, YOURS) . What resolution do you use? Do you have, as mentioned, a non-maximised browser window or some side-bars open.
What is browsing like on those guargantuan resolutions of 28000 x 23000?


interesting read


#39
Critics' Lounge / Re: website critique?
Tue 20/06/2006 14:41:21
The splash page looks a lot better now. Great job!
However, the address text is pretty distracting to me. I suggest using a gray color for them.
Same goes for the link colors. The standard blue and purple (for visited links) are pretty destructive for the black and white impression.
For both the links and text a gray color, as soft as possible without blending in with the white too much would be a nice alteration.

You seem to be designing the page for 800x600 resolution, which is fine if you're expecting many visitors using this resolution. (Designing for 1024x768 though is the standard nowadays.) On Firefox (with a 15 px extra toolbar) a vertical scrollbar appears and on IE, a horizontal scrollbar appears.

If you resize the logo (15 px smaller should do), and decrease the address text font size, both of these problems will probably be gone.



The black background on the actual website makes the white seem even brighter. This will become pretty tiring on the eyes so maybe a dark or even light gray would be better.
It also helps the transition from the splash page to the first page, as the splash page no longer has the black background.
#40
Critics' Lounge / Re: Need Critique on Website
Tue 20/06/2006 14:33:48
Indeed. But as far as i know, you can't use javascript to control the start or stopping of an animated gif.
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