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Messages - Overlord Bob

#1
I hadn't heard about the Kinesis engine, but it looks very interesting. I'll be sure to look into that. Thanks for quick replies.
#2
Adventure Related Talk & Chat / SCream Engine?
Mon 06/06/2011 00:18:43
Does anyone have a copy/working link to the SCream engine used to create Scratches? I know it was released for free in 2006 or so, but the website for it seems to have been abandoned and I can't find any other links to the engine itself.   
#3
I just finished up a full play-through of what I have without crashing, so I'm officially in beta stage as of now. I haven't started designing the intro + conclusion yet (there's a slight chance that I might be able to borrow a video camera, but more likely they will be classic images and text), but the interactive elements are in a working state.

A lot of work still needs to be done, but I figured this was something of a milestone in the development.

Edit: Also, given the feedback, I'm probably going to stick with Shelter as the title. After thinking about it for a while, it seems like a decent title after all.     
#4
I've been doing some more work on the game, but I'm about to start classes, so progress is going to be rather slow.

QuotePersonally, I'm not a fan of photos with buttloads of filters on them for backgrounds, but you could make it work.

I tried to make it so that the effects added to the mood without being distracting. I guess using pictures could still be considered a bit of a 'cheap' way to do backgrounds, but I'm none too gifted at drawing, especially with a computer. And yes, there will be some limited amounts of color throughout the game.

It's nice to know that people are looking forward to this, though I'm also a bit (read: very) nervous, as now I actually have some expectations to live up to. I suppose that's better than the alternative of "Eh, this is probably going to suck. Moving on.", but... actually I'm not really sure where I'm going with this.

Great, now it sounds like the entire purpose of this post is to attack my own game. :( Hmm... 


#5
Well, I might end up sticking with 'Shelter', then. I thought about 'Sanctuary', but that seems to have a bit of a religious connotation to it (is that just me?) that would feel out of place in the story.

Also, while I wish my drawing skills were that good, those backgrounds are just regular pictures after about an hour of photoshop, trying to find a cool effect. I'm glad to hear that people like it, though. 
#6
Well, this initially started off as a test / playing around with AGS, but has since been growing into a fully developed (albeit short) 1st person horror-themed adventure game.



Overview:
You play as an unnamed "businessman" who was shot in the arm after a deal that had unexpectedly turned violent. You managed to escape in your car and drive away, but your situation is still bleak.

Running out of gas, and still bleeding profusely despite a make-shift bandage, you come across an abandoned house that looks as if it might provide some temporary shelter while you try to figure out what to do...



Progress:
As of right now, I almost have a completed beta. It needs some intense polishing, bug fixing, ect., but the core of the game is pretty close to done.

I'm never quite been a fan of arbitrary numbers, but here's a rough estimate of my progress so far:
Graphics - 75% (some placeholder graphics remain, others need to be edited)
Scripting - 70% (mainly bug-fixing, but I have some pretty terrible looking code, so that might take a while. Blank template + little experience w/ AGS != good idea)
Sound / Music - 75% (same situation as with the graphics)

Release Date: Eventually?
#7
Hello peoples.

I'm a student currently living in hell (commonly referred to as 'New Jersey'). I started exploring the adventure genre initially with Interactive Fiction, but have since also branched out into graphical adventure games, too. Mostly out of a mixture between boredom and curiosity, I began playing around with AGS about a month ago, and I'm now in the process of creating a fully functional game, which I might get around to posting up on the In Production board eventually...
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