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Topics - Ovi

#1
Okay, so I still haven't messed around with the program much - promise I will get on that some more - but I think I have some pretty solid ideas and want to start working things out.

One idea I have, since this game I have in mind deals a lot with survival and action-based gameplay, is to incorporate a health meter into the gameplay, and let the player use weapons to fight other characters with their own health meters. (Which may or may not be visible to the player, I don't know yet.)

I just feel like, I don't think I could do this sort of game without having a way to have the protagonist sustain damage from different characters and objects and visibly show the player how much health they currently have.

Is there a way to do this?


While I am at it, I am also considering a feature where you would switch between playing as multiple main characters in the game, either at certain story points or manually, or both.  And I would want the individual characters to have access to different items or controls to make them feel unique and important to completing different puzzles and objectives.

On another note, I have considered a create-a-character feature where the player would build their own protagonist from scratch, modify their colors and looks, and name them whatever they want.  But I don't know if this would be too difficult and time-consuming, it's probably too much for a first project.
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