Okay, here's the deal. My current solo project is a top-down dark and brooding cyberpunk adventure. I've been toying around with music for this project, and I'm pretty happy with the current style. Here is a short sample of what the music will sound like:
http://hem.bredband.net/minefield/track.wav
My question is:
Is music like this suitable for background music or should it be used as cutscene/title music? I'm thinking relatively rich music like that might be annoying to hear during actual gameplay. Any thoughts on this? I'm guessing a smooth pulsing bass and a light and slow beat might do the trick (something that won't tax the player too much).
In a comedy adventure, you can have a funny och cheerful tune (rich) playing because it works out with the visuals and the feel of the game, but for a dark game (dependent on a placid feel) like this I'm thinking something slow and mellow might do the trick.
http://hem.bredband.net/minefield/track.wav
My question is:
Is music like this suitable for background music or should it be used as cutscene/title music? I'm thinking relatively rich music like that might be annoying to hear during actual gameplay. Any thoughts on this? I'm guessing a smooth pulsing bass and a light and slow beat might do the trick (something that won't tax the player too much).
In a comedy adventure, you can have a funny och cheerful tune (rich) playing because it works out with the visuals and the feel of the game, but for a dark game (dependent on a placid feel) like this I'm thinking something slow and mellow might do the trick.