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Messages - Ozwalled

#1
The Rumpus Room / Re: Sam and Max 2 Cancelled!
Thu 15/09/2005 20:35:52
It's Sam and Max's heads on Mars!!  ;D
#2
Quote from: Ghormak on Thu 08/09/2005 20:25:58

Don't make any sudden moves.

Man, I lookd at this one and thought that it was going to be a "fix the perspective", Critics Lounge joke.
#3
If the picture's of the bird is supposed to be hanging straight, the perspective is grossly off, to the point that it aggrivates me. Try making the front and back lines more or less vertical and re-start that part from there.

Also, the mantle thing isn't great -- as it stands, it looks like it's painted onto the wall. It's a common beginner's mistake. Try giving it some depth and extending it out from the wall, and it'll probably look a lot better.
#4
having had another quick look at the first pic, the path seems like it's sort of floating on top of the grass layer... Maybe kave bits of grass growing up through the dirt, or make the edges of the path more stronly defined or something.
#5
I think the "1" is funny. I'd keep it.
#6
For the first pi, the grey building on the right side bugs me. I'm fining the the stones under the landing this seem to get smaller and smaller as they go up, almost looking like there's a weird perspective thing going on or something. That's the impression I'm getting when looking at it, anyway.

For the one with all the blocks (not easy to figure out what it is exactly), I just wonder how you'd navigate a character around all of that.
#7
Unless the blue shirt guy os supposed to be extending his arm outward in that last pic, you'll want to slope his shoulder down a fair bit sharper.
#8
Critics' Lounge / Re: And Now, A Background
Thu 25/08/2005 12:03:18
On a personal level, I think it works just fine. Someone else's opinion may differ, but I honestly think that proper perspective is sometimes over-rated when it comes to making a game.

But like I said: that may just be me.
#9
Critics' Lounge / Re: And Now, A Background
Thu 25/08/2005 04:14:07
It is very nice and would work fine. As far as perspective, in realtion to the rest of the pic, would you really be able to see so well inside the... um... well?
#10
Well, for sprites when you're working with AGS, it's probably bet to use something like bmp or png -- don't post with bmp files here, though!
#11
Well, first off, a few basics:

-don't bother saving as jpg. I won't help you any, really, due to it muddying up your pixels.
-his eyes are a different colour in panel 1, as are his pants.
-you may want to consider shading him a bit
#13
Just to make you feel better, I was SO close to having Syd smoking too. I guess it actually is cool. x_X
#14
I rememebr that old boat one too, Opo. I'm pretty sure it's on my harddrive somewhere still.
#15
And since I happened to notce it on a second glance, make the bottom line of the hirt different from front to back=, especially if it's to be that non-horizontal. I imagne it'd look funny when he'd go from an up to down pose.
#16
If you decide on this style, then the slingshot pose really ought to be re-worked. It's a touch confusing to look at, bout more importantly, it just doesn't look right.

If you're going to shoot a slingshot, generally you hold out the stingshot holding arm fairly straight (and probably away from your body) and draw the elastic back with the other hand. You'd probably be taking somewhat of a sideways stance as you face your target.

As I try to imitate the pose you use, I find myself with my arms raised somewhat and my hands are in my face, espciallythe one doing the pulling back.

And besides that, how often does your chaacter need to be slingshotting right toward the screen? If you have a scene where it's necessary, I think that it would be best to engineer the screen such that you have him shoting to the left or right, IMO, making it much more visually interesting. This way, we can get a good idea of the object travelling across the screen and nailing the target (or missing it, as the case may be).

That aside, as far as the sprite itself goes, I'd personally

-make its neck a little skinnier
-fix the way the feet are in the behind view
-bring the legs in a little closer together to go for a more natural pose
-more the arms against the body
-simplify the hair
-put an outline around the ENTIRE character, not just bits of it
-ditch the texture of the pants
-maybe shade it

ALSO note that there is a MODIFY button to edit posts, so double-posting was unnecessarry.
#17
It's funny. But a lot could be added to make it a good deal better.

I would have liked to see:

-the body compress a bit at the moment of launch
-the facial expression change
#18
Critics' Lounge / Re: My first Idea
Fri 19/08/2005 00:24:28
It's an idea that could work if you handle it well and do a little bit of research and careful storytelling.

It's worth noting that a lot of non-medicating schizophrenics are homeless, due to their anti-social tendencies, so that's something that might be able to be worked itno the game. People will avoid their medication though for a host of reasons, which you may want to explore. If they do stick to their meds though, they TEND to be fairly normal.

I'm not so sure how often it cooincided with Multiple Personality Disorder (and given general public confusion between the two, you'll maybe want to make it clear that the two are indeed seperate disorders). Given the paranoia behind schizophrenia, maybe it'd be interesting to BELIEVE that you maybe have another personality during blackout periods, but there's actually another explanation for whatever leads you to believe that. Heck, with all of the paranoia, you can open some interesting possibilities, like government conspiracies and the like, without them ACTUALLY existing.

On the other side of the coin, it might be interesting to have a second way to play through the game after you've played the first -- as the alter ego. If you craft it with enough care, then you could weave the two threads together and fill in some of the blanks left behind from the first run through the game. Thining back to Resident Evil 2's "2nd mission", it could be even MORE interesting if there were things you could do (or not do) in the first run through that would effect how the second run through plays, which could add some replayablity and extra funto the whole thing.

All-in-all, the premise has some interesting possibilities.

#19
Actually, of the sprites Mats did, I thought thatthe Jeff one was one of the more successful ones (save for his far foot), but yours isn't too bad either, Scummbuddy.

I majoryly goofed on the jacket/ tie thing though -- wasn't thinking, I guess (I'd misinterpreteded your tie, Mats, and forgot about how the original character was done). My, I can be a bonehead sometimes.
#20
Though it may not exactly be the greatest pose (ugh -- I'm finding that she's looking like a punked out Jane Jeston), and she is a maybe a bit taller than some of your sprites, here's a version I did of mohawk Razor, just to give an idea of dressing her up a touch and posing her non-genericly.

Besides that, I know she's by no means perfect or anything.



And Syd, who I tried to make look sort of cooler and more "new wave" or something.
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