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Topics - Ozwalled

#21
Hints & Tips / Beyond Reality
Thu 17/06/2004 22:48:17
Stuck at the guard in Beyond Reality.

Spoiler
I have the matches, larvae, feather, laxitives (I used them on the bird in a previous saved game, but with no noticable result), the string, the money, the note (paper with directions), the pillowcase and the red paint.

I've read that I have to dangle the feather down from the tree on the ledge, but I don't have a rope and the tree doesn't seem to be a hotspot (and yeah, I understand that the guard's afraid of insects, which is why I'm to tickle him). So I figured that maybe I was supposed to dangle the feather from the string tied to one of the signposts, but that doesn't seem to be working either.
[close]

In short, I'm missing something, but I'm not 100% sure what that something is.

Thanks in advance.
#22
First, I appologize if this has been asked/ answered before...

I was wondering if any of you know of any good sites on the web with photos of people (or fairly accurately proportioned drawings/ paintings or whatever) that I could use as references/ visual aids for drawing characters in games. I'm specifically looking for pictures that one could more or less string together to make a walk cycle (preferrably for forawd, back and left/right animations).

I aware of resources like some of the Keptosh open source stuff, as well as all of the RON resources, but I'm looking for something that's a lot more realistic in a proportional sense.

Also, I have been looking around through Google and unfortunatly, haven't come up with much that suited my needs.

Thanks in advance for any help you may be able to offer.

----
I *DID* however, find this somewhat nifty link. I don't expect anyone to swipe the pictures altogether (too small and blurry), but I think they'd make some nifty little reference drawings for some people:
http://www.cs.ubc.ca/spider/harrison/Thesis/Doctoral/Stimuli/
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#23
I was wondering if there was any way someone might be able to think of that would make it so a character always walks diagonally when a position either directly above or below (or close to directly, for that matter) them is clicked for them to walk to it.

I'm asking since I think this could be useful for making it so I wouldn't need to use front and back walk cycles (I'd like to avoid them, for some reason) and not have the problem of having a character look too stupid when they're walking up or down, but using a side-view walk animation.

Is this possible to do? Or am I just dreaming?...
#24
Is there any way to export the sprites you have in AGS already to bitmaps, so they can be edited in, say, Paint Shop Pro?

(in short, I've imported some .cha files, and I'd like to change 'em a bit, to better suit my needs)

Can this be done?

(sorry if this is a dumb question)
#25
Hints & Tips / Night of the Zombie Fish!
Wed 03/03/2004 09:26:56
Hm. I'm stuck in "Night of the Zombie Fish".

As such, I appologize, since I'm probably a retard.

Nevertheless, here's where I'm at:

Spoiler
I got the pickaxe from the Prawn Shop, but have no idea how to use it on the rock by the clownfish. Furthermore, I figured that the zombie fish are talking backwards (though I don't seem to know it "in-game" yet), but have no idea how that is useful to me or what to do about it. Furthermore, I have no idea what to do with the fish hooks, the door in the starting screen OR the pannel in the starting screen.
[close]

Again, I appologize for my stupidity.
#26
I've implemented the code that was described by Hollister Man at: http://www.agsforums.com/yabb/index.php?board=10;action=display;threadid=8303;start=msg132614#msg132614

But in some rooms, when I'm navigating around certain walkable area edges,  I find that I'm getting caught on them more than I'd like to. Can anyone thing of some way to add something to that code that would allow for the character's walking motion to slide along fairly smooth walkable area edges? (what I mean is that the player character would slide along the edge while continuing to walk in generally the same direction)

I was trying to think of a way to do this, but I'm stumped and have no idea whatsoever of where I'd even start. Can this even be done?
#27
Is it possible for the player to do something like naming characters, objects, hotspots or inventory pieces in the game (give 'em a space to type the name in, and that's what the character's name is for the rest of the game, when referred to in dialogue and when appearing in a hotspot mouseover and such).

Can that actually be done? I've been thinking about giving it a try, but don't want to get too far into it then realize it's impossible and all.
#28
Beginners' Technical Questions / Templates
Fri 23/01/2004 19:13:48
Okay, so I know that I'm going to seem like a total retard in asking this...

What need to be done to use an AGS template/ how do you get it to work? (specifically, what is it that I do with a ".agt" file).

I'm sorry for being such an idiot.
#29
After looking at http://www.agsforums.com/yabb/index.php?board=10;action=display;threadid=8303

I was wondering if it would be possible, without ACTUAL switching between characters, to move one character about with mouse clicks and a second one with the keypad (would they be able to move simultaneously?).

Is there any possibilty that this could be done?
#30
During the intro scene of Demonslayer 4, once the lights go out and there's some text that goes by (I think the last one I see is a "Har Har Har" or something), things just don't go anywhere for me, for some reason -- it just lags with the stopwatch forever.

Any ideas why, or what I might be able to do in order to play this game?

EDIT: Just got the bright idea to switch back to 320 x 200 resolution, and it seems to have solved the problem. So nevermind, I guess.
#31
Hints & Tips / Compensation
Sun 09/11/2003 15:47:17
I'm stuck in Compensation.

Spoiler
At the moment, I have the map, the lighter, and a second firework. I've already blown my head off with a firework, and hammered my face in. At the post office, I also used the hammer to nail the Playstic mag into the wall in order to distract the guy there. It would SEEM that I have to grab a book, but they all seem to be stuck, from what I can gather, and I can't figure out how to unstick them.
[close]

A hint would be mucho appreciated.
#32
Hints & Tips / Demonslayer 1
Wed 05/11/2003 08:08:55
Hm. I must be missing something in this one...

Spoiler
I'm in the second part of the game, and I just clamped off the water heater with the vice grips, which I get the impression should have shorted out the fuse for the room with the shower (it's dark now and I can't go in). And YET, I can't seem to do anything with the fusebox as it's saying a need a reason to fiddle with it. Of course, I also cannot get through the hall in the room with the fusebox, as it's blocked by a legion of mupets just waiting to monster mash me into oblivion.
[close]

Of course, help would be appreciated.

#33
Hints & Tips / Paula in Wonderland
Sun 02/11/2003 03:27:33
I'm stuck.

Spoiler
I seem to be in need of salt for the alchemist's fire to make gold. I assume this will lead to a coin that lets me play the slot machine and earn big bucks to be able to buy something at the Wundershop or something...
[close]

Spoiler
I've already told the police officer the time of the card's death. I have the diploma, the charge (warrant?), the criminolgy book, the teapot, the matches and the signed picture of Sergej.
[close]

I can't seem to do anything behind the bar with the door or gutter, either, if that helps any.

What now?

Thanks in advance.
#34
Hints & Tips / Digital Spell
Sun 02/11/2003 01:58:40
Spoiler
Hm. Can't figure out how to get past the dog boy. Not sure why. I thought I'd use the spell from teh cat on him to tame him or something, but that didn't seem to do the trick. Razor has no ideas either.
[close]

#35
Hints & Tips / Halloween
Sat 01/11/2003 23:12:36
Ugh. I'm stuck in Halloween. If it means anything, I'm using the guy with the "Yo' Mama" shirt on.

I can't seem to make it through the door in the bathroom.

Spoiler
Also, I'm not quite sure what to do with the ladder (other than to get into the hidden room inside the bathroom cabinet). PLUS, I can't seem to pick up the key that's in the kitchen cabinet hidden room/ tower that I found by pixel hunting at the K14 position (I have no idea why it was there, if that helps any -- was there a clue for this... I'd think so considering there SEEMED to be some sort of puzzle there with the letters and numbers and all...)
[close]

And, of course, I can't get out of the front door of the house, either.

Any help would be appreciated.
#36
Hints & Tips / Gaea Fallen
Mon 29/09/2003 20:04:49
I've looked at the walkthrough for Gaea Fallen, and I now know how I'd do things had I done them in a different order...

HOWEVER, I'm wondering if there's a way to summon the Phoenix now that I've given away the liquid gold to the trading post guy.

If not, I'll go back to one of my old saved games, I guess... but I'm wondering if there is some sort of alternate way to finish this.

(ALSO, I don't have the net anymore, either, which seems to mean that I can't MAKE any more liquid gold, either...)
#37
Advanced Technical Forum / Speeding things up
Wed 24/09/2003 05:34:50
I'm not sure if this fits in this section or not, but here goes...

I'm using a really large room. So far, all I've really done is assigned the walkable area... But  things are going VERY slow when I click for the character to walk anywhere that's not a perfect, straight line (i.e., if an obstacle is in the character path).

I figure this is likely due to pathfinding calculatons being slow due to the room being so darned big.

What I want to know is whether or not there any reletively easy way to speed things up here SAVE for just diving the large room into bite-sized rooms (I'd much rather have it as one very large room, if at all possible).

Thanks!
#38
Is it possible to have different fonts for speech coming from different characters in the game? (I only want two, really, if that makes any difference).

Thanks!
#39
I tried importing a fairly large background, and got an error when I tried testing it.

Something along the lines of:

"your're using ACI version 2.52.455"
"Global Script Line 32 Error: room too tall for pathfinder"

I figure the room I'm using must be too large. What's the maximum size a room/ background can be in AGS?
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