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Messages - Ozwalled

#401
Critics' Lounge / Re:need advice on background
Fri 09/04/2004 19:54:47
You might want to make the cobblestones that are further back (higher up) smaller than the ones that are more in the foreground. It might give a better sense of the pseudo-perspective.
#402
I'd make the pothole more oval, just the same. Though I see it now that you've pointed it out, I had no idea what it was at first.

That's just me, though.
#403
This is true. There were three copies of related books around the province. I guess I expected more.   :P

I have them on order. Hopefully I'll get them sometime in the near future. Would have been nice to actually be able to take a look at them right away, though. Oh well.

Nevertheless, my 'Net search continues...
#404
If that's a manhole cover on the road, you may want to make it more of an oval (stretched horizontally).

EDIT: Also, the lightest part of the doorknob should maybe be on the other side (right, instead of left), based on the light hitting the post.
#405
My library is ass. They have no Muybridge books.

I hate my town.
#406
Thanks so much!  ;D

I'd looked at some Muybridge stuff already, but the link you provided was better than anything I'd previously found. The links section had some especially good sites in it with some plates that were alright.

See the following for some pretty okay pics (too bad none are bigger... oh, and they contain a lot of old, naked, black and white pictures. You have been warned.):

http://www.laurencemillergallery.com/muybridgexhibition.htm
http://www.laurencemillergallery.com/muybridge.htm

If anyone finds anything else that's good for human walkcycle reference material from Muybridge (or anyone else for that matter), OR even if you find any of these plates pictures a fair bit bigger, please feel free to post links here and/or send me a PM.

Thaks again!  ;D
#407
Critics' Lounge / Re:Glass ?
Sun 04/04/2004 09:09:28
Off topic a bit, but I really liked the "EXIT" sign.

I'm weird, I know.
#408
First, I appologize if this has been asked/ answered before...

I was wondering if any of you know of any good sites on the web with photos of people (or fairly accurately proportioned drawings/ paintings or whatever) that I could use as references/ visual aids for drawing characters in games. I'm specifically looking for pictures that one could more or less string together to make a walk cycle (preferrably for forawd, back and left/right animations).

I aware of resources like some of the Keptosh open source stuff, as well as all of the RON resources, but I'm looking for something that's a lot more realistic in a proportional sense.

Also, I have been looking around through Google and unfortunatly, haven't come up with much that suited my needs.

Thanks in advance for any help you may be able to offer.

----
I *DID* however, find this somewhat nifty link. I don't expect anyone to swipe the pictures altogether (too small and blurry), but I think they'd make some nifty little reference drawings for some people:
http://www.cs.ubc.ca/spider/harrison/Thesis/Doctoral/Stimuli/
----

#409
How in the world did I end up at the "Board Game Designers Forum" instead? http://www.bgdf.com/index.php


(no big deal -- I made it to the right site eventually, but I was pretty confused for a while there... weird...)
#410
What I meant was that I only wanted to use walking animations that look like the character is walking left or right. I thought that these would look silly if the player clicked "walk to" either directly above or below where their character is (like a sort of funny, walking in place kind of shuffle as they moved vertically, either up or down).

What I was thinking was to have the character move a bit to the side of where was clicked, if a click was made pretty much directly above or below the character, so that there's some horizontal movement to warrant the left/ right walking animation.

... or am I missining something and being a complete idiot (it's more than possible, I know).
#411
I was wondering if there was any way someone might be able to think of that would make it so a character always walks diagonally when a position either directly above or below (or close to directly, for that matter) them is clicked for them to walk to it.

I'm asking since I think this could be useful for making it so I wouldn't need to use front and back walk cycles (I'd like to avoid them, for some reason) and not have the problem of having a character look too stupid when they're walking up or down, but using a side-view walk animation.

Is this possible to do? Or am I just dreaming?...
#412
I thought some of the puzzles themselves to be good, but I still really have trouble with pixel hunts in order to bend and look at a certain location and mutiple clicking without a hint puzzles.

Had the game had a greater ease in your movement and some sort of clues for the repeated action things, I'd have thought it quite good.
#413
Oh dear...

Spoiler
Good ol' April Fools Day...
[close]
#414
I was just in the middle of sleeping and an idea came to me, so I came down to the computer to type it out (sorry if it's not so lucid, as I'm not).

ANYway, if you're thinking of having a supernatural element (or even if not, I guess), a possible killer motive could be a constantly-climbing "Insanity Meter" or something of the sort. See, s/he's tormented and crazy (possibly due to the game's ghosts), and has to kill in order to not totally freak out (at which point, they'd be pretty easy to spot as the killer or something).

If you ran with such an idea, the ghosts of the dead players could come into play in (somehow) tormenting their killer, making things harder and harder for him/ her as more people were killed.

Did that make any sense?...
#415
Another name for the game could be "Alternate Endings", if you're still looking...
#416
Quote from: D · Y · D · O on Tue 23/03/2004 22:56:48

Temporal Law Enforcement Agency (TLEA)


Sweet fancy Moses! If you could add an "F" at the end of that, it could be T-LEAF (as in, those things that people used for divination).

Just a thought.
#418
Game Name Suggestions:
-Timeshift
-Anachronism
-Shattered Time
-Timeless
-Stopwatch
-Precious Little Time
-Ad Nauseum
-Encore!
-Take Two...
-Do-Over
-Re-Write
-Best Out of Infinity

They may be crap, but that's all I got.
#419
Holy crap! I SO had no idea that you could do that, Gilbot! Thnaks for making my life a lot easier.  ;D
#420
Is there any way to export the sprites you have in AGS already to bitmaps, so they can be edited in, say, Paint Shop Pro?

(in short, I've imported some .cha files, and I'd like to change 'em a bit, to better suit my needs)

Can this be done?

(sorry if this is a dumb question)
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