Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ozzie

#181
You're getting better in the graphic department. I like the new screenshot.
Just hope that the flame will be animated, would look odd otherwise.  :)
#182
Already played through it. Yeah, it's pretty short, although very fun.
Half the playtime I got stucked in part because I pressed one button twice so the action got undone again. Took some time until I figured that out....yeah, I'm probably stupid.
Awaiting the next parts....
#183
Adventure Related Talk & Chat / Re: Samorost 2
Fri 16/12/2005 18:17:27
Quote from: LJUBI on Mon 12/12/2005 18:34:00
Quote from: ManicMatt on Sun 11/12/2005 13:31:02
Very nice. What is it exactly?
It's a story about smoe brainless alian who Lives on a asteroid with no atmosphere and who have his stupid dog.

WAIT A MINUTE THIS IS GREAT

Now please somebody give us VISA or something

Now I believe you're comedic geniuses.  :P
#184
What can I say?
I played through the game one and half a week ago. I sat before the flimmering monitor nearly non-stop, the hints of a story, the atmosphere, the want-to-know-what-happens-next chained me on the seat, the right hand firm on the mouse. Another reason was that the game never frustrated. I'm more than a little bit surprised that not only a few had problems figuring out the puzzles. I thought that most of them were pretty obvious, if not too easy. I'm actually a guy who reaches pretty fast to the walkthrough - probably caused through impatience on my side or failing to see any rational reason why I should waste my time running across the screens searching for well-hidden items or another hint. That's because most worlds in adventures are too empty, have too little to offer to keep the player motivated through longer times where you remain stuck. I can't name an adventure, except probably some short 10min. AGS Game, that I solved without the helpful assistance of a walkthrough.
And, a bit regretfully, I even used here one,
Spoiler
in the part when you're stuck in the elevator and have to open the toolbox with a stone that lies on the ground, but you can only pick it up if you had lit the torch before. Since I inspected the ground some times before I didn't thought about looking at it again. Also, I had the feeling that I was trapped in a dead end, so I just had to be sure that I went the right way.
[close]

The game has another weakness that many others named already and I want to confirm it. In the middle part of the game, at the cliff dwelling, there's too much walking in comparison to things to do. Puzzles in this part are much too sparse.

Spoiler
After I played through the game I understood why it wasn't possible to really die, also graphically you got your head cut off and got squeezed. But I think it took something from the atmosphere away and/or disappointed because it wasn't more than a imagination, instead of a hindrance. It felt like a missing challenge and for pure effect it got a bit stretched too far. When the "The End" screen appeared suddenly after a stone block squeezed the player under its mass, just for the purpose to get thrown back into the game some seconds later, was a bit of an atmosphere killer. Probably a better solution for such seemingly deadly situations would be to reset the player in a position shortly before the death trap snaps and asking himself what just happened ("What was that?"). I think this would remain logical enough because you don't really die, you just get pushed back and can only get further until you tricked your imagination! Well, just a thought....
[close]

And I found a bug by the way, I'm not sure if it has alread been reported!
Spoiler
After you left the...guy who tells you much backgound information, after the cutscene, the GUI, which tells you the name of the hotspots the mouse is hovering over, is turned off. You have go for example to the room with the radio to turn it on again.
[close]

Oh, and about the ending, I can only say, wow!! It is truly the most impressive part of the game, the last 5-10 minutes! It's like the endings of all Fincher and Shyamalan movies are thrown together, it blew me away so much, with the power of a hurricane, really!! I was shocked the whole evening after the game was over and left me thinking when human forget all their principles and get insane, kinda. It was honestly the best ending I ever encountered in a game, I can claim that.

So, thanks so very much for this unique and extraordinary experience, if the term art really means still something in this world, this adventure proves that computer games can really be a work of art.
I will surely promote this game under my friends.  :)
#185
Looks like a pretty weird fun game.....ah, that's what I love about AGS, that it allows every person to tell his own story, to transform his fantasies into a digital truth, so games get crafted that never had a chance on a commercial market. They are just too unpolished, too bulky, but have endless much charme and are very personal.
This seems to be such a game.  :)
Well, I'm awaiting it!
#186
General Discussion / Re: CD Cover
Sun 27/11/2005 13:29:04
Has the font to be so pixelated? It`s a too hard contrast in comparison to the rest of the picture, everything else seems so smooth, it just sticks out. The colorization of the text also is strange somehow. I think it would better if you alone change the direction of the gradient, so that it starts left with orange and flows into blue.

The thing with the points/wounds explained 2ma2 already pretty good, but I like it that it reminds me so much about Abe.
#187
AGS Games in Production / Re: Secrets
Sun 27/11/2005 12:55:53
Looks pretty nice. Can`t say that I`m a big fan of the backgrounds (gradients are often boring and here they seem to be out of place, because it let`s look the wall like it gets more lightened towards the ground, also this doesn`t make any sense, or it is losing color),but besides this, the character designs look very nice. Overall, the pixelated part of your graphics is great, but it doesn`t live in harmony with the gradients. The only one that works is the one on the plant in the 2nd picture.
Couldn`t listen to your (probably) great music, because I have no sound on my system at the moment.

Title Screen looks also cool. Overall: promising.
#188
Hm, sounds like Missile Command reversed. Looks promising. I`m curious how good this will work out!
#189
I think Farlander means the van most behind. And I can see what he mean....but not really explain.

Some other things:
I'm not sure, but if this red *something* behind the black and before white car should also be a car it looks like it's squeezed between them. Must be really small...

Also, is the black car supposed to have no back window, or is it toned? If the last, then I think it's still too dark, it should have a contrast to the..............borders. Also, shouldn't the wheel that's more behind at least be half covered? The perspective seems weird this way...

Hm, I leave other criticism to people who understand something about drawings, but overall it looks pretty good.

#190
Since I haven't played the game so far I can't answer to nelinastungeon, but I find his post interesting in terms of strangeness...

Nevertheless, I started the game short before I went to sleep and I was amazed what I saw! Also I have never played one of the first two Gabriel Knights I kinda knew that it has to feel that way, so I think your mission to recreate the style and atmosphere of these games is accomplished!
I like to see that some serious effort went into the game! You must be some kind of workaholic, doing most of the graphics, all the scripting, and the story, at such a quality in such a short time span. I heard here many criticisms about the graphics, but I personally thought they are pretty well done, at least in the intro movie....I guess that there are points where they could be better, but at this quality level it's good enough for me to not distract from the actual game....maybe this doesn't sound really nice but I think it's not an easy thing to do!
Can't tell more about the gameplay or such, because I hadn't the time so far to play it further and sadly I won't have it very soon. But it's on the top of my priority list!
#191
Reading this list I'm a bit surprised that one of the most villanous villain (at least in my opinion) is missing. He's reckless, cruel, a agonized soul, he reigns like a god over a tribe and doesn't hesitate before brutality. Maybe his appearance isn't so shocking because the whole movie feels like your in the centre of the forecourt of hell and you reach it at the end, while you met him. What is so frightening about him is how calm he reacts, he talks in a soft voice, without any visible anger. He's a truly psychotic.
I am talking about Colonel Walter E. Kurtz, Apocalypse Now.
He looks like this:
#192
Well, maybe you should make two challenge modes, one with saving when you quit the game and one without.
I think that's a good compromise, isn't it?  :P
#193
READ, MAN!!! It's actually pretty easy, just think before writing.  ;)

Quote from: Gord10. just 4 posts ago:
News: Well, I couldn't manage releasing the game on the 4th of November as I announced before. But a very big part of Lost In The Nightmare is finished; only game endings remained to do. I'm hoping for releasing the game tonight.
And the game is in the final beta process. If you want to test Lost In The Nightmare, then PM me.
#194
Well, I use BitComet....not as slow as Azureus (actually pretty fast) and without any maximizing problems.....
#195
Hm, an ingame hint system would be a better idea, but that would mean more additional work of course. Make it like you think. I'm just curious if I will peak every time in the walkthrough when I get stuck for two seconds. Probably I will.  :-\
#196
When I hear something like this I feel pretty happy living here in Germany. Here aren't any fundamentalists who want to ban Harry Potter because it is about wizardry or think Halloween is the birthday of Satan. Also no discussions about renaming christmas lights to winter lights or similar nonsense. Okay, on closer inspection, while the lights are pretty much called the same here, namely "Weihnachtslichter" which means the same translated, our word doesn't contain any hints about the christian religion though, so THIS may shield us from such stupidity....
Of course there are discussions about religion in schools, female muslim teacher aren't  allowed here to wear their headscarf because it could have a bad influence on the kids or something like this. It can be debated if this is even a religous sign, but if not it is certainly a social one, the suppression of the woman.
And it's certainly weird because kids aren't either allowed to wear a headdress like a cap because it's probably not really gentle.
Another case is that some parents thought it offends their kid that in the class rooms hangs a cross on the wall. I think that the cross is unnecessary and possibly should be removed, but I'm not sure if it was needed to take this case to court...  ::)

About the holidays, like Darth said, the majority should probably rule. But  this made me think why does this majorities have to exist, why are there christian and jewish schools?

I don't see Christmas and Eastern as christian holidays neither, we don't celebrate it out of religous beliefs, in remembrance of Jesus Christ, it's only about decorating the christmas tree, to be together with the family and presents. Kinoko said it best.
But normally only people are celebrating it who grew up in christian families, so it's at least a christian tradition.
And Halloween, well, that's more of an american tradition. It also grows steadily famous here in Germany, but we have a similar holiday, it's called "Hexennacht", translated "witches night". But it's taking place an half year earlier.....or later. There ain't any complaints about, though. Only if the pranks were to rude....  ;)
#197
Well, I've found a bug.
After I had installed that beacon thing on the transmitter thing I went in the lift and got out on floor 10 again. Then, as if by a miracle, all floors were enabled again, so I want to floor 2, then to the reception area, I remembered that the soldiers appeared there normally, but they didn't. Well, the sign told me to install that beacon thing on the transmitter thing again, what I did, but then I was stuck in the screen with the now already landed helicopter, no way back!
#198
Wow, impressive.
Not through the graphics, sound or dialogues, the design choices are just so clever. The possible talk through the radio is one of those or the possibility to talk about inventory items and things you noticed. Nice touches.
Well, I haven't played it for long, but I like it that there are some unusual ideas in it. You use the possibilities! One of the few AGS games I will probably really play, although I hate StarGate....
#199
No, it rather likely means that you are going to be able to download it.

When you've paid for it.
#200
Quote from: Mordalles on Thu 27/10/2005 12:09:38
hey, trisk, I'm looking forward to the release.

I'm a bit stuck with prodigal 0, and i wanna finish it before you release the game.

so, can you help me?  ;D

Spoiler

i have the flint and combined it with the screwdriver, but he says he needs tinder before he can use it with the portal.
what must i do? please!
[close]

thanks, and its A REALLY COOL trailer you have when you walk far right. i like it!


Spoiler

As far as I remember you have to use the book or paper on the portal so you have a material that you can light properly.
[close]
SMF spam blocked by CleanTalk