Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ozzie

#201
I would say 7zip. Sure, it's not really popular, but what does that mean?

Every package program I know supports it, like WinRAR, Izarc, UltimateZip and probably even WinZip then, although I can't tell because I haven't used it in ages.
There's no more hassle with it.
I would say RAR is a much less supported format because with the exception of WinRAR there's no other application with which you can create a RAR-package. This tells us that it is a corporate format, while 7z is open-source, and don't we love that?

I'm not sure if this makes enough sense, but at such a late/early hour (4am?) I don't really care anymore....
#202
I recognized this 3D Gamestudio page in split seconds and without real more thought needed I also could remember how I came to this page....

See and sicken. Or try to be amazed, if you can.

For me this engine just had to be crappy when I read these guys were praising it. And their work doesn't look very....convincing either.  ::)
#203
Again off-topic: I found out that 7zip could even compress slightly better than RAR-compressing does.

I'm awaiting the release of Prodigal for quite some time now. I hope it gets as excellent as I think of it!!
#204
This is game is so strange, it's great!  :P
I only played it for a few minutes now and I truly felt entertained!
#205
I try to resolve the confusion because Tim Lump seems to be unable to do it himself.

On this page you can find the links to two different versions of his game Zombie Nation.
The first is the lo-res, unfinished one which he calls the original because it's the first he made. The link to the download of this one is more towards the top of the page, directly under the picture.
The other version is his second try to convert this idea into a game, also finished this time and in a higher resolution. The download link can be found on the bottom of the page.


Short Summary:[/b]
Old, unfinished, lo-res version: http://www.geocities.com/zombienationsite/download
New, finished, hi-res version: http://www.geocities.com/zombienationsite/zm.html
#206
The problem with the trees isn't that they aren't enough detailed, they are, but from the way you draw them they look a bit unnatural, strange. It's not a big thing, they are ok, but it stood out for me. When I think about it, it was only the big tree on the second screen which was so striking in this regard.

The graphics as a whole are more than pleasant enough to not distract from the plot/action, much more, the animations for example of the drummer, flute player and the dancers are extraordinary. Also, you clearly get better the more backgrounds you create. Maybe you just have to find a way to draw some trees better in the future, however, the most important thing is that you finish it. Of course that doesn't mean that you should rush it but on this quality level this will already become one of the best AGS games ever, I guess!  :=
#207
Wow

I'm speechless

I think you're creating the game right now I've always have been waiting for

Superb atmosphere, much better dialogs than in Frank and the feeling to be really immersed to this world, like it's happening to you right before your eyes.
If there is a word of critic I would say that the trees look still a bit strange...don't know, not really convincing. But that is even the only weak point in the graphics, the flash movies are outstanding on the other side.
I'm waiting for this, worth waiting for!  :D
#208
Yep. very professional graphics, there must be many work hours behind them.
Also like the idea of descriptions when the mouse hovers over hotspots. That's something I planned to include in my game, too.
#209
The Rumpus Room / Re: Best ROCK song ever!
Fri 16/09/2005 15:52:55
Quote from: Al_Ninio on Sun 11/09/2005 16:43:38
And Sparta... not nice. Horrible. :(

I just assumed....I only know two songs from them, not an entire album.
The band members are actually very nostalgic about their past, they wish the old times back. It's not hard to guess that they aren't pleased themselves with what they are doing.
Probably the creative counterpart that Rodriguez and Bixler were is missing now.
#210
The Rumpus Room / Re: Best ROCK song ever!
Sun 11/09/2005 16:09:04
Just recently discovered there is one song I just want to hear again and again, and my body can't stand still while hearing it. It has rythm, melody, makes incredibly fun and doesn't get out of your head. Plus, you want to yell the chorus, too!! Could jump aorund the whole time while I'm hearing it.
Well, I speak of  Enfilade by At The Drive-In. With Iggy Pop blackmailer at the beginning. Whoa, want to hear it again!!  :D

Kinda wish the band would still exist, though I didn't know them when they still were around, otherwise we wouldn't have the opportunity then to listen to the godmade music of The Mars Volta.
Also there is Sparta, the other band which resulted from the split, they are pretty nice, but sadly not that amazing.
#211
Rocks. Actually, don't know much more to say. It seems to be a well though-out game and much dedication seems to have flown in it. Quite different to the atmosphere of Norbi's Quests, but you can see the same handwriting. It feels similar in the approach. Well, okay, I only played it for one minute so far, so can't tell much then, except that I'm impressed. Definately tops what I have expected.

Oh, out of curiosity, how big will this game get? You already can play 3 chapter in the demo, in my imagination the full game must be quite huge then.


Quote from: jetxl on Sun 11/09/2005 11:30:20
In a moment our opressor I ment friend, yes, a friend, indeed, will post this link and/or this link togheter with some sarcastic comment.
Are you playing with words here?!?  :P
#212
It actually doesn't look TOO bad. The playable Teaser proves it. The lightning actually matters quite a lot. Prodigal 0
#213
There were many things which came to mind after playing this game I would like to see improved. Don't know where to start....
I thought the game misses depth. There were nearly no statistics (except the three of the characters), no really combat (you just clicked with the weapon on the monster, but for the most time you weren't even really hurt! I only realized at the end that it has something to do with strength because at that time it dropped so low. So, let's say, it's also too easy). It's annoying that the statistics dialog pops up everytime after you hurted the enemy (except when you kill it). In my opinion it would be better if you would put a GUI somewhere at the bottom or top of the screen who constantly gives you track of the players statistics.
It was also a bit funny that I could sleep undisturbed while a enemy was in the same room. When I pressed accidental the rest button I expected to get ripped in pieces by the monster. It's actually ridiculous that you could lie down besides the monster and still come away with it without a scratch. It should be necessary to be careful there. Otherwise, I don't have a hint for what rest is actually good for. I mean, when you wait long enough you get automatically more strength, but otherwise you never get more hungry but when you sleep, you are a bit stronger then, but also much more hungry. I don't know, do you get more health again when you sleep? I wonder...
Also, when you come in a room the monster should attack you if you do other things before attacking it. Like, when you cook meat, after that it should try to hit you. Otherwise it feels like the monster waits to get attacked.
Oh, and the inventory. It gets very soon very crowded. You should summarize all the identical items under one symbol and show a number at it to tell the quantity, because sometimes you have like 20 cooked or raw meat. Also, it'sn ot possible to scroll, which makes it even worse (so it didn't hinder me really)!! It's maybe a bit different with weapons because they get damaged after a hit. With them I wished at least that you could tell how MUCH damaged they are. Maybe from a picture, or a different descriptions, the best would be probably both.
Oh, and the mice. At first I thought it would be dead like it....lied there, but when the description told me that you strangled it, I wondered: don't they run around normally aimlessly? Then I thought: Wouldn't it be nice if you had to catch them with your (computer) mouse while she would run fast away when you came near with it? Would be a nice diversion!
Talking about diversion: I think the game needs a kind of central puzzle. It shouldn't be the same however, of course. More something like three different puzzles which are chosen randomly by the game and which solution could also vary. You could get hints throughout the game in form of wall markings or notes before you arrive at this puzzle. I actually haven't thought about how this puzzles should look like, I just thought it would be a nice idea and break the monotony a bit.
Well, maybe better don't think so much about the last point now. I think you should first improve on what you have.
One last word about the Save/Load system: I actually think, like you, that it is actually unnecessary. I played it at once and didn't miss it at all, because it was first very easy and second it made it more exciting and wouldn't be too frustrating when you loose because things evolve random, at least this is how it should be. Look at Nethack, it also has no save feature, but that doesn't matter because it evolves different every time, you discover always new things and it make it a greater challenge.

Well, I know I was very censorious, but I just see this as a basics for a much greater game. It just seems like a first playable alpha.
#214
Cool! It's nice to see that it comes to an end. Whoa, and it seems to got quite huge! There must have been much work involved, and much enthusiasm needed.  :=
I played the Prodigal Teaser just a week ago and I asked myself how the game is doing. I'm really anticipating this!!!
#215
"Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.

Access to this site will be restored within an hour. Please try again later."

Well, I hope so.
#216
I think you should add .7z to the supported formats, well, because I often use it to pack files.
Nice, however, I just don't have anything to upload so far.  :)
#217
Diabetic. I guess I don't need to say more.
And I'm allergic against nuts. Just in case you might think of it, no, not THAT nuts. More like walnuts, cobnuts, but NOT peanuts and coconuts, because, actually, they ain't really nuts by definition, only by name.

And I have the same, ehm, symptoms Gheoffkhan mentioned earlier, so I just quote him. Actually, it would be even an understatement to see it as an exaggeration to call it a disease, but it seems like this is the right place to moan about everything, then just let's do it.
Quote from: Geoffkhan on Wed 13/07/2005 05:58:31
Hmmm... if I leave a refridgerator door closed, but not completely closed for sure, it bugs me. I have to open the door and close it again.

Also if I squeeze a ketchup bottle when I'm using it, but close the bottle too fast, so it's remains partially squeezed because of the pressure inside -- that bugs me too. I have to open the ketchup bottle and let all the pressure out and then close it again. :P

I wash my hands a lot, too. Well, not an unusual amount, but sometimes my hands feel a little bit dirty and I have to wash them to feel better.

EDIT: Or if a pencil is slowly rolling off a table... I HAVE to stop it from falling off the table. It bugs me. I'm a weirdo. :(
#218
I think the screenshots can't reveal that the graphics are infact not that bad at all. The room isn't blank as opposed to what you may think. It just has something to do with the gameplay that you don't see the objects, and you can't see them all at once.
The animations are pretty well done for once, I was very much surprised.
I haven't played the newest version, only an older. I will play the final for sure, though.
But I go better back working on my own game again.
#219
Advanced Technical Forum / Re: AGS 3D
Sun 21/08/2005 01:47:12
The collision detection works nice and, as far I can tell, flawless.
Only it's still that sometimes objects are drawn in front when they should be behind.
#220
Advanced Technical Forum / Re: AGS 3D
Wed 17/08/2005 11:29:16
Whooaa, I see double!!



I'm not sure if this was an intent.
The bum sprite to the left moves with the camera. Actually, it also makes it a bit hard to read the controls description.

I think I haven't mentioned before that I find this work amazing!! Interesting what is possible with AGS.
SMF spam blocked by CleanTalk