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Messages - Pau

#81
Critics' Lounge / Character and walking cycle
Sun 19/10/2003 01:45:26
What do you think of this character and it's walking animation.
(Arms and tail movement are ok, but legs and head one is a bit strange.)



The borders have been sharpened in order to be possible to add them to AGS. This has been done by a Fireworks script I've creatred, I think it gives a good result but if you don't think the same give me your opinion at this point too. The original animation was this:


Thanks.
#82
Critics' Lounge / My short game sountrack
Fri 10/10/2003 20:10:57
I'm making a very short game (6 rooms) and I decided to include a small piece of music, I'ts the first music creation I've made in my life, and I don't know if listening to it repeteadly as a background sound would make the game better or will make the player to destroy his Pspeakers.

Download the file at:
http://usuarios.tripod.es/DrNotrix/music/music01.ogg

It's a 33KB ogg file. I used Tuareg2 to make it.

Pau
#83
I'm using the free version of Tuareg2 http://www.brambos.com this has some extra functions deshabilited, but it's fully functional.
And Soundfoundry Acid Expresshttp://mediasoftware.sonypictures.com which is limited to export to WMA at 64kbps (which is not professiona quality but could be enough for an amateur graphic adventure).
I've also installed the AnvilStudio http://www.anvilstudio.com but I only used (at the moment) to open some midi files I downloaded, it seems a good program.

I think all the material (songs) that you make with these programs could be used (probabli only for non comercial use) but I'm nost sure as I didn't readed/understood completely their licences. If someone has more info don't hesitate to correct me.
#84
Critics' Lounge / Re:My first Backgroud
Fri 12/09/2003 01:42:31
The idea of an external sight through the window was also commented by Farlander and I think I'll do, but first I prefer to draw the external part of the house and the sorrounding area in order to use a portion of it and paste it behind te window.

The "right door problem" confuses me too, becouse this door is the room exit (and also the entrance) so I don't know if it will be clear if it's not visible. The part of the open door of my first version was a hint to indicate the exit but when you see the main character entering from a point of the screen you gess there is the exit. The interface will also help: an arrow indicating there is an exit (like CMI or BASS). But I don't know if this is enough, maybe I'll try to draw the door again in a different way.
#85
Critics' Lounge / Re:My first Backgroud
Thu 11/09/2003 23:39:30
Thank you very much for all your comments. I've tried to improve the backgroud but certain aspects like the "bed perfection problem" is not definitive solved (it needs a posproduction extra work with a non-vectorial drawing tool like Photoshop).

So here is the second version of the backgroud:


And one more thing, I don't know if my character drawing style will fit with the backgroud one, so there's a character sketch, it has no shading and the legs are ugly. Do you think it will be well integrated? (Of course the coocker will be in a kitchen bacgroud :P)

#86
Critics' Lounge / Re:My first Backgroud
Mon 08/09/2003 00:21:31
Thank you for your comment. It's very encoraging because drawing is not my speciallity and It's a great effort for me.

I don't exactly understand (I'm not english speaker and babylon.com dindn't help me to understand what do yuo mean by 'keen') what's the problem with the door: shading? few details? isn't the position clear?

thanks
#87
Critics' Lounge / My first Backgroud
Sun 07/09/2003 22:59:10
This is my first backgroud, could you tell me if you like it and what thigs could be improved.


Thanks.
#88
I've visited Allegro web page and I found it supports alpha blending with native support for TGA files (which would solve the alpha blending request).
So it wouldn't be too hard to implement (theorically). Is there any technical problem to implement it?
#89
I think alpha blending is interesting because charactersa can have soft borders and would be more integrated to the scene.

So combined with png (or other format that supports hi-color and trasparency) support can make easy to create characters with transparent regions and transparent-dithered borders.
#90
In my opinion verb box offers too useless options (and forces you to reduce the game screen too much) and add interaction for options which are never used ("talk to door") so some sentences are repeated very often by our character ("I can't do that"...).

On the other hand, excessive simple interfaces (look+one specific action) are too restrictive and the interaction is very poor. And the frustration increases

I think one of the best options is the verb coin because it offers three actions which are adaptable (and adaptability is the fascinating point of this GUI), the mouth could  represent "talk" but also could been used to "eat" or even "open with the mouth"  any other GUI could offer that as easy. (I remember MI2 split contest where verbs changed but it isn't the same). So it mixes simplicity and an wide range of possibilitiesper object (reducing the none-sense ones)

About sierra style, I'm not very used to it so several times I'm making one more click and I have to repeat the complete cycle again so I think it can be improved by setting automatically the most logic option first ("talk"for characters...) and indicating where the interactions are(higlighting the cursor...)


#91
This would be great, and will solve all the problem about using special characters (ñ,á,è...) because ttf fots would became readable.
#92
Ok, that's a solution, but:

That special characters are used a lot, and changing them in the code would make game texts unreadable.

Other option is to export the texts and convert them before running the game, but it's a tedious task doing it each time the game is tested.

So my question was trying to know if there is any feature or ptrogram to make true type fonts readable (adding borders...).
#93
As you'll know, other langhages (Spanish in this case) need special characters, so I'm forced to use ttf fonts. But in order to make them readable I need to have background fonts.

So, where can I found true type fonts with their background font?

Or, how can I create them?

Is there any feature to automatic generate a border or a shadow for the font to make it readable?

Thanks
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