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Messages - Paul Franzen

#101
I feel like this should probably be pretty obvious, but I haven't been able to find the answer anywhere on the forums/Google.

Is there a way to tell the game to 1) turn off an object and 2) play a sound file during a specific frame of animation? e.g., I have a continuous animation of someone picking up a spray bottle (bottle turns off), spraying himself (spraying sfx), and putting it back down (bottle turns on).

Many thanks to anyone who can offer their sagely advice!
#102
Please, just no crate puzzles! ANYTHING BUT CRATE PUZZLES.
#103
Deponia's on my list to check out, but I haven't gotten around to it yet. I'd definitely like to toss in a recommendation for The Whispered World if you haven't played that one yet, though; it's one of my favorite adventure games from the past five years.
#104
Sheesh, I hope he was a troll; otherwise, you're all a bunch of jerks! Jerrrrrrks!
#105
Quote from: LTGiants2000 on Tue 26/06/2012 23:44:00
I was thinking about this the other night and I thought of something cool. At the $50 donation (hypothetical), you can name an item or character no matter how crazy (as long as it's not copyright) to appear in the game in our "donation museum". Then have a particular "planet" the player can go to (by using the ship's controls) that has all of the user added ideas in one location. We would program & voice lines and reactions to each item when the character looks at them. It would obviously take some extra artwork and character reactions but it could be a fun and funny addition to the game as well and a way for the contributors to have a piece of the games history.
LT, that's ADORABLE. I'd definitely be interested in supporting that (and, as a player, in checking it out, too, to see what people came up with!).
#106
T-shirts! One of the few Kickstarter campaigns I've backed, I've done so because I could get 1) a copy of the game, and 2) a t-shirt. Even if the game stinks, the shirt is bright orange and awesome.
#107
I'd like to toss in a vote for The Whispered World as a more recent adventure game, too.
#108
Phew! I'm glad I could be of assistance! You never know if you're gonna get a response like yours, or some grumbling about "nitpicking" and "grammar Nazi" and "this isn't English class."
#109
Hey, if we're allowed to share our own, here's a few from my website!


For more, check out our full channel here: http://www.youtube.com/user/GCDotNet
#110
Looks great! I love the 2D Portal cube.

Question: Would it be annoying or helpful if I pointed out that there's a typo in the third screenshot?
#111
I does look an awful lot like "Ron Gilbert does Trine"--which, don't get me wrong, is an AWESOME concept--so I'm not sure why he's trying to trick people into thinking it's not a puzzle platformer...
#112
It is--thank you!
#113
Wow--thank you for doing this! I can't wait to see what comes of it.
#114
Oh, I'd gotten that far--but there's no option on this particular GUI screen for changing the size, so I thought Kris might've been talking about something else that I'm not familiar with (something that WOULD allow me to directly increase the size). Thanks for the tip about using [; that might just do it.
#115
I dunno! I don't have a ton of experience working with AGS yet--I've set up a couple simple screens with basic interactions, but nothing more complicated than that. I guess I just didn't realize that scores could be represented by images; I assumed it was text only.
#116
I did create my own GUI inasmuch as I clicked "New Text Window GUI" and went from there...but I'm guessing you mean something more complicated than that. Ah well--it's probably not critical.
#117
Wow, thanks! I'd assumed it wouldn't be possible. I'll play around with this and see if I can't get it to work!
#118
I feel like I'm missing something really obvious here. Is there a way to set a Text Window GUI to a standard size, rather than have it conform to the length of the text?

Thanks.
#119
Hey, here's a quandary: Does anyone know if there's a way to display score as a series of tick marks? (i.e., 1 is one vertical slash; 3 is three vertical slashes; 5 is four vertical slashes and one horizontal slash?; etc.)

I set up a GUI to display score on what sort-of looks like a chalkboard, and I was thinking that using tick marks to display the score itself would really help sell the image. But...I can't think of a way to actually do that, unless there's a font that could display numbers that way (and even if there was, it probably wouldn't work when you got to two-digit numbers, since they don't have their own unique symbols.)

Thoughts, anyone?
#120
42.
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