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Messages - Paul Franzen

#81
The Rumpus Room / Re: Show us your desk, baby.
Tue 20/11/2012 18:57:39
Needs more monitors, IMO:

#82
I've been a big fan of Adventure Lantern, ever since they published an interview with me about Life in the Dorms :D. Everyone should check it out!
#83
I will HAPPILY contribute to a Kickstarter if they go with that. Better than just not having the game.
#84
AGS Games in Production / Re: Covling
Fri 02/11/2012 00:13:20
Ooooo! Very nice! Almost looks like claymation to me; can't wait to see more!
#85
Just finished playing my last Summerbatch game this morning! (Almost made getting up at 4:30AM because I was too sick to keep sleeping worthwhile. Almost.)

I bought the bundle for Nancy the Happy Whore (and honestly, I was only planning to play that one and just skim through the others), but Barely Floating and PISS really took me by surprise--both fun, intelligent games which kept me trying to squeeze more time in the day for just one more puzzle. I was also impressed with how much lore PISS and Patchwork were able to pack into such short games; they both seemed very much like they had expansive worlds beyond themselves that they were drawing from.

I posted about the bundle a bunch on Twitter, too; hope I can send a few more sales your way!
#86
All right, I can do that! Thanks!
#87
I need the creature to be saying it at a specific location relative to the main character's positioning. (It's not an on-screen character itself; it's in Room -1, technically, displaying its speech wherever the player happens to be.)
#88
Does anyone know how to code a character.SayAtBackground function? I have a creature who's being carried around by the player character in his inventory. There's one screen in particular where, if the player is carrying the creature, the creature starts making little noises (to signify that there's something on this screen he's interested in) from the player's inventory.

Here's what the code looks like:

function room_RepExec()
{
if(cPaul.HasInventory(iInventory46)){ // Paul has Merlin
   int haphap=Random(250);
   if (haphap==3){
    DisplaySpeechAt((character[PAUL].x)-75, (character[PAUL].y)-50, 125, MERLIN, "hap hap!");
   
   }
}
}

(Please excuse the combination of old- and new-style code; this game has a few different people working on it, and it's gone through a few different AGS versions.)

This means that the character "randomly" (i.e., every time the counter hits 3) says "hap hap!" from Paul's torso when he's on this screen. The problem is that, since it's not a SayBackground command, Blocking is turned on, so the game has to stop each time he says "hap hap." Is there a way to turn off Blocking for a SayAt command? (It's not the end of the world if there's no simple way to do it, but I figured I'd ask, since people here Know Things, and I don't always Know Things.)

Thanks in advance!
#89
'grats on getting this out! Can't wait to play it!
#90
Whoops, sorry about that! Guess I have an itchy posting finger.
#91
A quick Google search brings up this option for canceling it: http://support.indiegogo.com/entries/20407982-deleting-or-hiding-a-campaign

Edit: Nevermind; that's already been covered!
#92
I stand corrected! In this particular case, it looks like the only reward tier is a "free" copy of the game (for a donation of $9), so it's still iffy. Interesting loophole, though; I wasn't aware of that.

dbuske, it looks like the campaign's still technically active; if you want to stick with it, maybe offer to add donors' names to the credits, instead? I remember seeing some awesome ideas being passed around in this thread, too: http://www.adventuregamestudio.co.uk/forums/index.php?topic=46268.0
#93
The fact that you were asking for money for it makes it a commercial game, though; you were asking people to pay you to make a game using characters you didn't own.
#94
General Discussion / Re: My Indiegogo account
Tue 11/09/2012 15:03:52
So, can I assume George Lucas told you its okay to use his characters in your commercial game? If you want to rip images from other works without permission, you can't charge money for it, period.
#95
Just adding in my support! Any new resource that helps hone people's skills and build better games gets a big thumbs up from me. Maybe see if you can get some of the super-successful AGSers like Dave Gilbert to share their secrets?
#96
Hints & Tips / Re: Nancy the Happy Whore
Fri 24/08/2012 03:25:40
Son of a...

Spoiler
For the love of all that is holy, where do I find the DVD player?!
[close]
#97
Quote from: amateurhour on Mon 20/08/2012 20:26:00
so that I can put it on a floppy disk.

I'm kind of in love with that idea. My wife actually has a USB floppy disk drive (that I don't think either of us has ever used); you might have at least one person who could play it!
#98
Aw, I didn't think the voice acting in A New Beginning was that bad! I thought Bent Svensson's gruff, clipped delivery added a great deal to his character (although not too much of the other voice acting actually stuck with me).
#99
Man, thank you, too! I'll play around with all my options tomorrow and see what I can get implemented. I love these forums  :-D
#100
Thank you so much! This is the missing puzzle piece in wrapping up this prototype I'm working on. Much obliged!
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