Good morning ! I started a game with this wonderful software, I would like to know to what extent a game can be marketed. How can I contact the authors to ask them the question? Thanks in advance. PG

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function room_Load()
{
Dec2Saved=true;
cGob1.Transparency=0;
cGob1.SetAsPlayer();
cGob2.Transparency=0;
cGob2.FaceDirection(eDirectionDown);
cGob3.Transparency=0;
cGob3.FaceDirection(eDirectionDown);
cGob1.Clickable=true;
cGob2.Clickable=true;
cGob3.Clickable=true;
hCabine.Enabled=false;
RemoveWalkableArea(2);
hotspot[8].Enabled=false;
cGamin1.FaceDirection(eDirectionDown);
cGamin1.ChangeView(20);
aDesperate_potato.Stop();
aVent_faible.Play(eAudioPriorityLow, eRepeat);
if (Game.DoOnceOnly("Save level 2")) SaveGameSlot (2," room 2 initial state ");
else if (!Arriveebateau) RestoreGameSlot(2);
}
{
if (Arriveebateau==false)
{
Wait(40);
aGob1Talk.Play (eAudioPriorityHigh, eRepeat);
player.FaceDirection(eDirectionDown);
player.Say("Voici le Palamède,[de la marine aérienne[de notre bon roi Angoulafre.");
aGob1Talk.Stop();
Wait(40);
player.FaceDirection(eDirectionRight);
cGob2.Transparency=0;
cGob2.FaceDirection(eDirectionDown);
cGob3.Transparency=0;
cGob3.FaceDirection(eDirectionDown);
cGob1.Clickable=true;
cGob2.Clickable=true;
cGob3.Clickable=true;
cGob2.ChangeRoom(2, 347, 766, eDirectionDown);
cGob3.ChangeRoom(2, 432, 785, eDirectionDown);
}
if (Arriveebateau==true)
{
cGob2.Transparency=0;
cGob2.FaceDirection(eDirectionDown);
cGob3.Transparency=0;
cGob3.FaceDirection(eDirectionDown);
cGob1.Clickable=true;
cGob2.Clickable=true;
cGob3.Clickable=true;
cGob1.ChangeRoom(2, 268, 639);
if (Gob2Haut==false)
{
cGob1.ChangeRoom(2, 268, 639);
cGob2.ChangeRoom(2, 493, 650);
cGob3.ChangeRoom(2, 613, 725);
}
if (Gob2Haut==true)
{
cGob1.ChangeRoom(2, 268, 639);
cGob2.ChangeRoom(2, 602, 292);
cGob3.ChangeRoom(2, 613, 725);
}
}
}
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