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Messages - Penguinx

#161
Hollister Man, use whatever you'd like for the Arcade. I'll get you higher res versions of anything you'd like.

I couldn't help myself. I came up with a Demorgan logo.

I hear the name and I think two things: Demon or Demo-Organ. Rather than get all phallic on the logo, I opted for the former.



I know it's... not that spiffy... but I threw it together in a few minutes.
#162
Here are some other things I've worked on recently. There's a business card in the top right, the typstyle I used for Penguinx (there's kind of a punk-rock flyer style for any typography for that brand), some alternate Penguinx logos, and a bunch of logos/names for a custom halloween mask creation studio I was looking to start.



I opted to spend time working at 2D pixel animation for games as a hobby instead of the mask stuff.

I own/operate a print/sign shop in Illinois so I get to design things all day long. Yay.
#163
I've got a bunch in the works. I think the next is going to be a gun twirling idle animation.
#164
I was aiming for something that was so simple it could easily be branded on my legions of shock troope - er, nevermind.
#165
I've been using this logo for years. It's a single color vector image in it's native format.



For the uninitiated, it's supposed to be a Penguin standing in at the bottom of an X. Penguinx. Huzzah!
#166
Your character holds his left elbow in close to his body.  Typically, when someone is reaching for their mouth their arm forms a triangle shape that juts out a bit.

I did a quick (& crappy) edit to show you what I mean:



I think that solves (or at least gives a direction to solving) the left arm problem.

Otherwise, I like it a lot. It's fluid, lengthy, and shows a lot of effort.
#167
I'd have to say I prefer the first. The momentary pause is a bit more realistic.

Both are great; I'm assuming they're for a GBA/cell phone deal?

Nice work. It has a Flashback sorta vibe to it.

Edit:

I didn't even notice the previous post cited a Flashback reference. In fairness, I was playing Flashback yesterday on an EMU, and it's largest similarity is in the fluid, realistically changing shadows that fall onto the character.

Also, Flashback seemed more pillow-shaded than this. Most likely due to all the extra landscape they had with those sprites. Still, I like yours better!
#168
Here is the final idle animation that took into consideration all of your C&C.

Thanks to everybody!

#169
Critics' Lounge / Re:Crit on main character
Mon 05/04/2004 20:59:24
His right leg looks thinner than his left. His eyebrow would look better if the errant pixel were below the eyebrow line. Showin some hair above and to the right of his ear would help a bit. Right now it looks kinda like a wig is sitting on top of his head.

Overall, a great first attempt.

P.S. What the hell do I know?  :)
#170
Eggie, I too like the first one. The overall pose is better. His legs being together looks more natural.
#171
Evil, great suggestion! That would help with the continuity of the situation a bunch.

GinnyW, thanks for the flattering remarks. No, I am not a professional. I have been drawing pixelart since about 1997, but literaly everything I've ever animated can be found posted on this board and in the critics lounge. It wasn't until I heard about AGS that I ever thought to try and make an animated video game character. As a matter of fact, the little squid dude I use for an avatar is the second or third thing I ever animated.

I have a bit of Flash animation experience, but that's a different type of deal altogether.
#172
I've modified the ending frame to justify the crouching. The idea is that the character spins around a bit hunched down in a ready-to-pounce position.

I made it a bit more dramatic by adding swooping colors and persperation of sorts. I think you'll see what I mean.



This will be one of a bunch of idle animations including: spinning his gun, raking through his backpack, blowing gum, yawning, etc. This character is going to be my practice character. Whenever I have a spare second I want to add to his repetoire of moves.
#173
Well, I can't ever leave well enough alone. Below is an entirely new animation. This marks the first time I've ever drawn all the frames out on paper before. The tween frames are still rough sketches, and two of the three keyframes aren't shaded yet, but this represents about an hour and a half of work (and it'd be nice to get some feedback). These are the 5 frames that lead to the middle point of the animation. He'll pause and then, over the course of three more frames, return back to his original position.



Do you like where it is headed?
#174
In a sense, yes. The game changed drastically. When it changed, the main character had to change with it. Originally it was going to be a top-down console style RPG. However, I've been using gamemaker a bunch and I want to make a simple platforming shooter to showcase my pixel art (one that I can later let people download at my site as an example of my work).

Hey, Hollister Man, can you check the email address you have listed at the BluSoft board? I've been having some logon problems over there and have a few things to post.
#175
Here's an update of the character. Despite the fact that I have several real projects to work on, this was the only thing I had a copy of to tinker with at work today.



He could use some reduced colors, but I like where he is going.

Also, here is the baddie for this game mock-up:

#176
I'm sure they'll fit stylistically. I don't question your motives for a second. Your color selection is better than mine - I spent years doing high contrast black and white comic work. I'm a bit behind the curve when it comes to color theory. I thought adding red to black and white comics was revolutionary for jeebus' sake.
#177
Kind of an aside: I dig the background! Your stuff has gotten very polished, hasn't it?

Why, I remember when just the other day you were learning how to use a scanner and posting your first colored characters -sniffle.  ;)
#178
Here are a few reference photos I dug up:







I know they aren't the best examples, but I hope they help.
#179
Well, I have posted to Pixelation in the past. Their board has been broken so that new members can't reach the 15 required posts to start a topic in the main forum (Unless the posts are made in the first thread the new member starts they don't add to your post count and you never reach the required 15.)

I like the community, but I wish they'd fix the board!

'Sides, there are a whole bunch of likeable folk around these parts.
#180
Critics' Lounge / Re:Another BeeGee ready!
Fri 26/03/2004 15:58:55
Increator, your last post is my number one fear. As I'm getting better at animating characters, I'm afraid the main character may have a really horrible talk animation, a decent walk animation, and a great idle animation all due to the practice in between. I'm a nut for consistency!
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