Hey, Smokealot. Have you read this tutorial yet?
http://www.sylpher.com/kafka/tutorials/walkcycle1.htm
I think it pretty much explains the stuff that might be wrong in your animation. Basically, I think you should add more frames. You have the two extreme positions and kind of the middle position, you should make frames in between those. The standing position, which I referred to as the middle position, is not quite functional as a part of animation. In that position the other leg is a bit bent and in the air because it's moving to the front. This is covered in the tutorial, to some extent at least.
Also, in case you wouldn't pick it from the tutorial, when the right leg is in front, the right arm is in the back. Now they're both in front. The same naturally goes for the left side as well. It might be a good idea to study your own walking motion.
In your animation, the character is moving back and front, it might become an issue in-game. Basically the head should stay pretty much still horizontally. You can add a bit of motion but now there's way too much of it, in my opinion.
Yeah, that's about it. Mainly just focus on the big picture instead of the details. In other words, when you animate, concentrate on the stick figure stage and after that to the general shape of the character. Rendering the final details is of much less importance, even though it might seem otherwise.
http://www.sylpher.com/kafka/tutorials/walkcycle1.htm
I think it pretty much explains the stuff that might be wrong in your animation. Basically, I think you should add more frames. You have the two extreme positions and kind of the middle position, you should make frames in between those. The standing position, which I referred to as the middle position, is not quite functional as a part of animation. In that position the other leg is a bit bent and in the air because it's moving to the front. This is covered in the tutorial, to some extent at least.
Also, in case you wouldn't pick it from the tutorial, when the right leg is in front, the right arm is in the back. Now they're both in front. The same naturally goes for the left side as well. It might be a good idea to study your own walking motion.
In your animation, the character is moving back and front, it might become an issue in-game. Basically the head should stay pretty much still horizontally. You can add a bit of motion but now there's way too much of it, in my opinion.
Yeah, that's about it. Mainly just focus on the big picture instead of the details. In other words, when you animate, concentrate on the stick figure stage and after that to the general shape of the character. Rendering the final details is of much less importance, even though it might seem otherwise.