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Messages - Pet Terry

#241
But after all, it still could be used as a background in a game. I mean, just look at Donna or Force Majeure II, the both use photo based backgrounds. Also, having a photo based background doesn't immediately mean it's good and many people seem to appreciate hand drawn backgrounds more anyways.

But I guess it's up to starter of the compo (ie. YOU, Sektor) to decide is it valid or not.
#242
Overall nice game with a couple of flaws (or things I happened to dislike).

The graphical style was very nice, simple yet very effective. Nice job on that. I didn't like your choice of music though, I mean, sure it was very fitting and stuff, but I just didn't like the tunes.

I very much disliked the fact that I wasn't able to select walk mode by right clicking. That's one of the things that makes the Lucas Arts interface so user-friendly. I also noticed something strange with the mouse over text, but I can't quite explain what it was. Like sometimes it didn't work or was delayed.

Some of the puzzles were quite eh... silly? Like
Spoiler
getting the plank that is floating in the sea. I tried to use the mast because I SAW THAT IT WOULD EASILY REACH THE PLANK... and I get a message that it's not long enough. I mean come on.

Another one was the levering the rock one. In situations like this I would always make it so that you can use several different items to do the job.
[close]

The ending was a disappoinment, too.

But other than that, nice job. It was a fun game to play.
#243
Do you have any of your tracks online somewhere? I'd be interested in hearing some of your music.
#244
Your opinion differs from mine, you're my biggest enemy now.
#245
Quote from: Alun_Clewe on Thu 23/02/2006 18:14:35
Why couldn't a game have an unattractive woman as a main character?  After all, there are certainly plenty of games with unattractive men as main characters.  (Bernard from DOTT, to name just one, isn't exactly an Adonis.)

So eh, you found Laverne attractive? :=
#246
Here's a quickie (a real quickie), a rather strange one too. And simple.

Crabs ate my face!
#247
General Discussion / Re: So long
Mon 20/02/2006 13:43:03
Goodbye redruM, Brisby, Rui, Puss in Boots, Shodan and whatever. It was nice to have you around. The bicycle for slugs -archive was nice for finding some of the long lost games (even though it didn't have exactly everything, and I didn't quite understand why you had turned sound and music off of some games). I guess I have to find another person to replace your voice for Goldlagoon when the time comes.

I was looking forward to meeting you at Mittens, but as that doesn't seem to happen I'm just going to say good luck with whatever you're going to do from now on.
#249
Hahaha, this must be the best one so far!
#251
General Discussion / Re: Personal questions :)
Thu 16/02/2006 13:18:13
Quote from: ManicMatt on Sun 12/02/2006 23:30:39
Squinky: Aw shit I don't want to live forever! Gosh that's a young Jim Carrey! and.. I just noticed your current avatar motto! You guys really love that line don't you!

I was playing Pirate Fry 3 (by Squinky, btw.) when I noticed this.



I said good day!
#252
Greetings from snowy Finland.



#253
Completed Game Announcements / Re: Spooks!
Tue 14/02/2006 22:27:40
Quote from: Nikolas on Tue 14/02/2006 21:46:28
The first to download

Hah, actually I downloaded as soon as I saw it added on the gamespage earlier today when no one else had downloaded it yet.

I already dropped a comment on the games page, so I'm just summing my opinions into one word:

AWESOME
#254
General Discussion / Re: Soundfonts or VSTs
Tue 14/02/2006 18:08:32
Awesome! Thanks a lot, I'll check them out now.
#255
General Discussion / Soundfonts or VSTs
Tue 14/02/2006 15:50:21
Hello.

I would really have use for neat soundfonts and/or VST instrument packs, but the problem is that I can't find what I need. This tune I have (midi) uses for example the following instruments that I don't have:

- Banjo
- Fiddle
- Honky-tonk piano
- Blown bottle
- Whistle
- Distortion guitar

Any idea where I could find some of those? Commercial or non-commercial stuff, everything is welcome.

Cheerios.
#256
Or have another steamy night in the airport! :o
#257
Quote from: mattgoble on Mon 13/02/2006 19:53:34
Can the Uk contingent keep me in the loop with regards to booking flights and what-have-you - I'd rather fly out with a bunch of drunken piss-heads I know.

I can switch on msn, googletalk, even try and get IRC up and working, but let me know when, what and where!

Heh, same here. I'm planning to fly with the British Mittens crew too.
#258
Quote from: Helm on Mon 13/02/2006 15:19:13
There's people doing no tool speedruns too, and they can get pretty amazing too.

Like this.

Also, Thomas, how about you played AGS games instead of Lucas Arts ones? Just select about 24 games as most of the AGS games tend to be shorter than many Lucas Arts games, and see if you can finish them all in 24 hours. That would be interesting.

That is, if you really intend to make a speed run of some sort.
#259
Ah, it's getting better. Quite a lot easier than the first part, but in a good way. I'm eagerly looking forward to the next part.
#260
I can't say much as I have been playing only for about an hour and the only thing I have managed to do is

Spoiler
to kill the secretary and the guard in the Zyltec building. I know I need to climb over the wall, but I have absolutely no idea how to do that.
[close]

I can only say that the graphics are quite inconsistent (why is the first room so blurry?) and the characters don't match the isometric backgrounds very well. Also, the music that plays outside the Zyltec building was used in Apocalypse Meow (free midi, I guess) and I guess that kind of ruined the atmosphere for me, but that's just me.

I can forgive all that for now as it is your first game, but I hope you keep all the critics in mind when working on your future projects. I'm off to click every single pixel now, I want to know what happens next in the game.

EDIT: D'oh, got it. So obvious!!
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