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Messages - Pet Terry

#281
Critics' Lounge / Re: Hey, a character.
Sat 04/02/2006 13:11:19
Thanks for the comments.

Here's the new version.




Better? I think I will stick with those colours, unless someone comes up with even better ones.

I still don't like the front view and am having hard time with it... any paintovers are welcome.
#282
Quote from: Farlander on Fri 03/02/2006 21:46:15
So... a whole week, till the 23rd, or do we follow the costumed 5 mittens days?

Heh, I prefer a whole week. Last year it was 8 days (!) and time really does fly in good company.
#283
Agreed, something like 16th - 23rd would be worth considering.
#284
No, Lemon Demon himself used to come here. Now he just visits every now and then (not very often).
#285
The Mittens 2005 robot dance was better.
#286
Quote from: Scummbuddy on Thu 02/02/2006 02:20:17
I'd pronounce Zmax this way, then.

I have always pronounced it Prog-Smacks.

Edmundo, hah, I noticed it too. :P
#287
I don't know how much you prepare for these things in advance, but I love how it always sound like you just get together and go "Hey, did play that new game?" and then just discuss. It reminds me of Mittens and makes me miss last summer sooo much.

Bring on the next one!!1
#288
You obviously play some instrument if this is one of your first songs made on computer. Very nice! It wouldn't probably work very well as a background tune in a game as it is quite repetitive, but it would do just fine in a cutscene. As I don't know what kind of tune you're after, here are some random ideas you might want to try.

The bassline works, but I would make it play "a proper melody" instead of just one note repeated. I'd also use more bass throughout the song to balance it, because you have used only higher octaves for guitar and piano.

You could try adding some guitar or piano chords, or alternatively some strings.

Fiddle around with the channel panning and note volume controls, you'll notice how more dynamic you can make your tune.

As for the drums, if you feel they suit the feel you want for the song, go for it. Experiment with different drum beats. I tried adding a quick basic drum beat to your song and it worked well.

Keep composing, you've had a good start already.
#289
Critics' Lounge / Re: Hey, a character.
Wed 01/02/2006 14:31:32
I added two different versions of the front view, one with HUGE arms and one with smaller arms. But I don't think it matches the side view that well... umm, help?

seaduck, good point about the shoes. They are supposed to be kind of... futuristic shoes that are meant to be used indoors, but definately not slippers. Any ideas? :P

And about the clothes... futuristic, yeah, but not over the top like in old sci-fi movies. Just... like... umm... normal clothes? With futuristic type colouring... thing... and something. Hard to explain!
#290
Critics' Lounge / Hey, a character.
Wed 01/02/2006 12:57:12



Here's a character. Before everyone attacks me for stealing it, I'll just mention that I used the guy from Automation as a reference for proportions and stuff, it's not just a paintover/traceover, okay?

Now here are things I'd like some comments on.
- The colours. He is supposed to wear futuristic clothes. Does it look like he does, though? Actually, I'd rather go for... more washed out colours/less saturated colours, but I didn't succeed. Paintovers are welcome.
- Shading. On the shirt, mainly, but overall. Is it any good?
- Anything else you might spot.

Thanks.
#291
The tiles itselves look great, but you could fiddle with the colours. If I were you, I'd use less saturated and lighter colours. Here's a screenie of Terranigma, maybe it gives you some ideas.



For example, if you're creating a normal outside scene during day, instead of just using slightly lighter shade of green for highlights, add a hint of yellow to it. And instead of just slightly darker shade of the colour for shadows, add some blue to it. Colours can easily make your backgrounds a lot more lively and interesting.

EDIT: Amazing, seaduck gave the exact same C&C. Duh.
#292
When making milkshake, bananas that ripe are just about right. Just get a blender, put in some ice cream, milk, a banana, maybe some strawberries and some chocolate cocoa powder thing and shake it well. Delicious!
#293
You wouldn't believe it how many times I have bugged him about it. :P
#294
Quote from: vict0r on Mon 30/01/2006 17:37:47
Anyhoo, thats awesome ;D However, there might be some real terrorist attacks on norway soon :P Some dumbass christians made a charicature drawing of Mohammad the prophet. Now, some crazy religious palistinians are all mad, and our polititians refuse to apologise for the event. Just because we have free speach.

Wait, Norway? I read that happened in Denmark. And many of the countries that felt offended are now boycotting Arla products which are made in Denmark. Apparently, most of the Arla's sales are based on those countries so it's quite a sticky situation for them.

Or are Finnish newspapers giving us false information?
#295
Time attacks rock. For more, http://bisqwit.iki.fi/nesvideos/
#296
My advice is...

...to get rid of those textures! They don't look very good at all, and are pain for my eyes. Also, I suggest you don't use so much brown/red colours. And plain grey just looks boring on the walls. You might also want to make the ceiling visible, because now the room looks very high.

That is, if you suddenly feel like polishing your graphics later.
#297
General Discussion / Re: Ginger in the Dark II
Mon 30/01/2006 09:29:54
Whoo, great! I'm at work right now so I can't watch it just yet, but I'll watch it as soon as I get home!

You filming anything else, at the moment? I was meant to ask the other day, but you were afk. :P
#298
General Discussion / Re: Personal questions :)
Sat 28/01/2006 23:38:39
Oh, so it's about sex? I didn't even think about it that way until you people with dirty minds mentioned it.

o_O
#299
Quote from: Worm III on Sat 28/01/2006 05:34:38
And there was this thread I posted about AGS

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21639.0

That seems to be the same book I posted about some time ago in this thread. The Finnish translation has a different cover, though.
#300
"You fight like a dairy farmer. - How appropriate, you fight like a cow." was the first insult Guybrush learned from captain Smirk in SoMI. So it definately wasn't a useless one.
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