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Topics - Phemar

#81
I know some newbies may be wondering just what the hell 'l33t' and 'n00b' and 'sux0rs' mean. I know I had a problem when I first joined the forums, but was just too embarrassed to ask. Well now I shall help you fellow n00bs, to undertsand our 'light' h4x0r 5p34x!

Just check this out: Learn to speak 13370r 5p34x!

Disclaimer: Please note that just now because you have learned to speak 3l33t, do not go using it on the forums. It will not be appreciated by most people I know, and you will ne more likely laughed at than helped.

Oh yes, and l33t speak does not mean you're cool if you use it!

Cheers, and hope this helps!
#82

Just the other day I found myself arguing with my best friend, as he claimed Final Fantasy was an adventure game. I tried to explain to him it wasn't, but found I lacked the ability to define an adventure game.
Then I asked my other friend how hw defined an adventure game, and I quote "Sucky graphics", which I don't neccasiraly think is true.

So now I ask you, fellow AGSers:

What's in an adventure game? How do you define an adventure game? What makes us so different from others?

I'd like to see your views on this topic.
#83
General Discussion / Blah blah blah
Wed 28/04/2004 15:54:31
trr
#84
I'm having trouble with my text-parser...

It works fine as long as everything is according to my "dictionary" If I type something that isn't in my parser-list it says "I don't understand 'doro' ", just like it should. After that it doesn't understand anything I say, it just goes "I don't understand ' ' ", just like it shouldn't. This could cause some serious problems for the player, you see. Here is some code I though might help:

 if (interface == 0) {    //parser
    if (button == 0)
    {string forparser,unknownbuffer;
     StrCopy(forparser,"");
     GetTextBoxText(0,0,forparser);
     SetTextBoxText (0,0, "");
     InterfaceOff(0);
     if (StrComp(forparser,""))
      {ParseText(forparser);
       if (SaidUnknownWord(unknownbuffer))
         if (rand==0) {
           Display ("I don't understand the word '%s'.",unknownbuffer);
           rand=1; return;
           }
         if (rand==1) {
           Display ("Could you rephrase the word '%s'?",unknownbuffer);
           rand=2; return;
           }
         if (rand==2) {
           Display ("%s is greek to me!", unknownbuffer);
           rand=0; return;
           }
         }
       }
     }
   }


Secondly I get a "two room changes requested within one script" error for this: (error line in bold)
   if (gotnum==1) {
      DisplaySpeech (ALL, "I don't think this is the right place...");
      DisplaySpeechBackground (ALL, "I think I'll look around the street corner here...");
      MoveCharacterBlocking (ALL, 270, 117, 1);
      ChangeCharacterView (ALL, 8);
      SetPlayerCharacter (KEV);
      }
    }
  }
They're both solved!


And lastly does anyone have any tips for synchronising talking frames to the text being said? (tutorials, which letters should be grouped...etc.)[/u][/i]

Anything anyone contributes is already greatly appreciated!


EDIT: Oh yes, is there any function for disabling and enabling walkbehinds?

EDITEDIT: Why oh why does it not preserve my indentation? oh well...
Done too!
#85
http://www.zp.eds.saix.net/

There it is. I have changed Zor Productions into ZorTech to lose the generic feel, and perhaps, just perhaps sound a little more pro!
I was inspired to do this after Serpent Pictures posted here, and got working straight away!

So take a look around, and don't forget to sign the guestbook!

EDIT: Oooh, i forgot. Pretend the Lime Green on the links is the red I use on the 'Z'...
#86
Please help me with the coloring of this scooter:



wee!
I is stuck, cannot color...bad art day...(hair day=art day, hehe)...

Please help!

Greatly appreciated!

P.S. Yes, it is supposed to be a police scooter that police people drive....hmm....
#87




Before anyone else tells me, I know I've created an angry expression on his face, but that is of which I don't want. The walkcycle looks crap because I can't do the shading on his legs, and the legs don't go far enough back.

Other than that, it's available for crits

EDIT: He looks kinda like steven seagal, doesn't he?
#88
Critics' Lounge / Counterfeit Start Screen
Sat 10/04/2004 17:16:03
Right, there are two things I'm posting these here for right about now.

1. C&C, as usual
2. Help me make a decision (I already have a brief idea, but need some conformation.)

1. The first one I made:

2. The second one I made: (trying to improve it)


Oooooh, I can't wait to make up my mind...

[edit] Oops, i forgot to tell you what decision i need, please help me decide which one to use...[/edit]
#89

Hey everyone, I was thinking and decided to make a topic where you all can post your very first backgrounds made with AGS!
That is of course if you really want to.
Here's mine:


Heh, go on laugh...
#90
Hey, here's another bg for my upcoming game, Counterfeit.



I know there are some things off, like tha shading, and stuff on the desk in the room, the chair, etc.

C&C Welcome as always!




UPDATE:

Here, need help with the shape of this car, (before I color it and stuff)



Paintovers welcome as always!
#91
Critics' Lounge / Genesis - The Cartoon
Sun 04/04/2004 13:02:16

Heh, I finally finished it. Genesis - The Cartoon:

Check it here: http://www.zorproductions.eds.saix.net/genesis.html

Please note that Genesis is an offensive cartoon to some people. Do not read this if you're in the mood to be offended.

Please note again: Genesis does feature bad drawing, I have improved as I drew this a while ago.

Tell me what you think!
#92

Go here: http://www.agsforums.com/yabb/index.php?topic=14805.0

Counterfeit

Okay, yes not what you all expected...I've cut the game down, so now it's just the first part...The reason I cut this game down, was because the parser was becoming too much to handle. When I started out with this, I was like all "This game is gonna be SO cool!", but it didn't turn out that way.
I realised that what made a good game were not all the added extras that you might try and squeeze in, but what really made a good game was a solid story, good character interactions, and in this case, suspense.
It didn't turn out like that. But anyway, here it is for the Beta-Testers...
I think I have probably learned a very valuable lesson from all this, and probably the most valuable lesson I can learn yet...
Hum, I took so long to do so little...


Storyline

Basically you're a crook who prints counterfeit money. One day you get a call from an anonomous guy to tell you that the cops are coming to bust your ass!
Now you have to escape...


Info:


Size: >1 Mb
Length: Short Game
Resolution: 320X200
Colour Depth: 256 Colors


Graphics:





Note: Walkie is out of date...


Production Notes

Storyline: 100%
Puzzles: 100%
Scripting: 100%
Graphics: 100%


Official Website

Counterfeit Website


So there is everything

Now tell me what you think!
#93

Here it is...
My first ever midi!

It's supposed to be tense, create atmosphere, like when you're waiting for something, etc.

Well, wait are we waiting for? Here it is:

http://www.2dadventure.com/ags/music1.mid

I think it's pretty good for a first midi, but that's my opinion, and you guys are probably ten billion times better than me, and I am just an ant compared to your brilliance etc.

*Zor slaps himself then tells him to shut up 'cos he's embarrasing himself.
#94
Critics' Lounge / A walkcycle
Tue 16/03/2004 04:35:59

He guys just wanted to show off my new walkcycle:

I know it looks real crappy if you animate it, sorry I couldn't do it, but could anyone tell me how to improve it?



I know that the the 3rd and 7th frame look weird.
#95
Advanced Technical Forum / Scripting
Sun 07/03/2004 13:43:15
Hey, really sorry to bother you guys again, but this script won't work and I can't see anything wrong with it:

// room script file

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
 // script for hotspot2: Any click on hotspot
 RestoreGameDialog ();
 }
 

#sectionend hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot3_a() {
 // script for hotspot3: Any click on hotspot
 QuitGame (1);
 }
 

#sectionend hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_a() {
 // script for hotspot1: Any click on hotspot
 NewRoomEx (3, 228, 157);
 }
 

#sectionend hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE

I've tried everything!
#96
Advanced Technical Forum / What's Wrong?
Sat 06/03/2004 07:25:18

Can you see anything wrong with my script, besides the fact that it doesn't want to work and I don't know whats wrong?

Code: ags
function room_a() {
  // script for room: Repeatedly execute
  if (Said("look")) {
    DisplayMessage (0);
  }
  if (Said("look desk")) {
    if (gotball == 0) {
      DisplayMessage (1);
    }
    else {
      DisplayMessage (2);
      }
    }
  if (Said("look computer")) {
    DisplayMessage (3);
  }
  if (Said("Get [golf] ball")) {
    if (get_hotspot() != 4) {
      Display ("Move closer!");
      }
    else {
      Display ("You pick up one of the golf balls.");
      ObjectOff (0);
      AddInventory (1);
      }
    }
  }


What happens is that if you say something, it displays over and over again.

Like this
Like this
Like this
Like this
Like this
Like this
Like this
Like this
etc.

Help anyone?
#97

Does anyone know how to do this:

I've made a text overlay and programmed it so that it goes on if your mouse is on a hotspot. Now I want it to dissappear when the mouse moves off.

Anyone?
#98
Critics' Lounge / Got a new b/ground for cc...
Thu 04/03/2004 17:27:56

Hey, I was just fooling around and come up with this:



Any feedback would be appreciated.

.:Zor:.
#99

I just had a brilliant idea, what if we set up an AGS chat site? So instead of posting replys on forums, we can ask our questions in the chat window, and get answers straight away!!!

Jus' an idea...

.:Zor:.
#100
Adventure Related Talk & Chat / Space Quest 1
Sat 21/02/2004 12:59:44

Can someone please give me some download links to d/load space quest 1 and other similiar games?

Or if you have them mail them to me at dieter@eds.saix.net!

Thanx everyone!

.:Zor:.
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