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Messages - Phemar

#1141
I can't help with but agree with DG. I've been 'touched' by many films (I cried in Star Wars goddammit!) but Simon Birch was a really bad film! I mean, I'm like a serious christian as well, but still the movie sucked.
#1142
General Discussion / Re: DaVinci?
Sat 26/11/2005 19:06:49
Quote from: Zooty on Sat 26/11/2005 17:03:03
I fi had that brief, i would assume it was the Davinci Man, which looks like this:

I think you mean the Vetruvian man!

EDIT: Vetruvian man, silly me.
#1143
Yeah our youth-group watched that movie once.

In my opinion it was kinda lame and really badly done ....
#1144
Okay, you know what? Scrap my paintover! That's way too good, Stefano! Man I wish I could sprite like that.
#1145
As far as I know there is no 'for' statements in AGS, but I think it is possible to create 3d arrays.

Check here:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13897.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13842.0
#1146
I would like to see a subject where we can write our own dialogue based on a scenario.

I wasn't too crazy about this script.
#1147
I sort of did a paintover:





I just basically turned it into one resolution.
#1148
I'm going to neaten my code and try and export all the code into one room only so it'll be easier for transfer into games.

Then I'll formerly release it!
#1149
I liked the original a lot better!
#1150
Quote from: Afflict on Thu 24/11/2005 18:52:54
and it gets my juices flowing all over again!

Ewww! =)

I think the best to way to actually write a particular style of music is to study it. Find a piece that you like, get some tabs of the net and study it. Look for patterns and notice the chord progressions, find out what key it's in and notice the rhythym.
Try to recreate something similiar and gradually improve it over time.

That's the best way to learn a style IMO.
#1151
I think the layout is great. You might just wanna find a slightly less boring font for the text on the green.

Also, tone down the green! Too bright!
#1152
Competitions & Activities / Re: The ASCII game
Thu 24/11/2005 18:22:39
o   _   o
|__|_|__|
  |_|_|
   |+|


He's Mr. Buff!

Next: The Jolly Roger!
#1153
The Rumpus Room / Re: The MSPaint game
Thu 24/11/2005 18:16:36


I'm not entirely sure who Mr. Kajak is ... (google returned nothing ...), but anyway!

Next: Something with a lot of blood. MAKE IT GRUESOME! =)
#1154
Nice sprite for a first attempt! The main thing that bothers me is I think his shoes are too big. The rest of his body is also out of proportion IMO.
#1155
General Discussion / Re: Floyd Rose Questions
Wed 23/11/2005 12:24:13
I know I used to use my tremolo quite a bit and my strings were constantly out of tune. I've stopped using it since as the music I play doesn't really need it.

I think it has to do with the constant tightening and loosening of the strings that make them go out of tune faster.
#1156
Quote from: Ishmael on Tue 22/11/2005 21:41:29
Zor's didn't include any inclusion instructions into the game that I could find.

I don't think any of the entries included rule #2 ... (but if you look right at the top of my global script you might find something which says something sort of like rule #2!)

Thanks to everyone who's voted for me so far!
#1157
Love the game. Definitely a classic ;D
#1158
Sorry He-Man, but I don't really see HOW I'm stealing your idea ... Mafioso Overkill was kinda the inspiration, but I don't think I STOLE the idea really.
I mean, sure there are similiar elements, but aren't all games of this shooter genre similiar this way?

Did Half-Life steal Quake's idea because the gameplay is similiar and you're shooting aliens? No.
Did Day of the Tentacle steal Monkey Island's idea because you have to solve puzzles in both games? No.

I mean, my GUI is completely different and I'm pretty sure you coded yours completely differently!

I'm sorry really if you feel your 'idea' has been stolen, but I don't feel like I owe an apology.

-Zor
#1159
General Discussion / Re: Day of the tentacle
Tue 22/11/2005 13:05:28
Quote from: khrismuc on Tue 22/11/2005 12:24:30
I didn't have any problems with ScummVM ever.

That's not true. ScummVM (while being really uber cool) is also not bug-free. I've had several problems running CMI and my friend has had countless problems saving on BASS.
#1160
So is the winner chosen? By vote?
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