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Messages - Phemar

#1441



It's a ... worm. Took me roughly 3 hours, made in photoshop. Contains 17 layers, and a wide variety of brushes and textures.
#1442
AGS Games in Production / Re: Operation "G"
Wed 25/05/2005 15:00:28

I see nothing wrong with this thread, Ishmael.
#1443

I think Erenan's is the best.
#1444
Critics' Lounge / Re: FoA sequal game scene
Wed 25/05/2005 04:20:58

Sorry if this comes across as being negative, but you do realise there already is an FOA sequel in progress. (at least, I think it's a sequel...)

#1445

Clicky.

Ok, new entry. Same piece, different style.

Enjoy.

Oh, and btw, here's the original if anyone wants to make a comparison: Clicky f00!.
#1446

I said that ... Gah I suck.

All I did was change the drumbeat a bit, add/edit a few chords and notes and redid the bass section.

As I said, there's not much different.
#1447

(Gah, I'm gonna remove this entry, I just noticed, there really is not much different.)
#1448

I use the Gimp and MSPaint.

There are some samples of my work on my website: ZorTech.
#1449
Critics' Lounge / Re: C&C on logo
Tue 24/05/2005 15:46:43

I think it looks very good with the red. Jolly good work mate.
#1450

Haha. I really wouldn't do a Star Wars game. Really.

And I would also never post BMPs on the net. Sick.
#1451
Critics' Lounge / Re: Jac unholstering gun
Tue 24/05/2005 15:40:10

Yeh. This is stunning. How do you do it?

If you have some spare time, you wouldn't mind doing a tutorial or anything?

I'm amazed.
#1452
Critics' Lounge / Re: pic
Tue 24/05/2005 15:36:48

Brilliant.

(BTW that thing looks like a duck IMO.)
#1453
General Discussion / Re: Where are they now?
Mon 23/05/2005 16:16:56

Ah. Silly Phil, always getting into trouble.
#1454
Adventure Related Talk & Chat / Re: AGS Annual
Tue 17/05/2005 07:22:52

Hmm... I dunno about this...
#1455
Critics' Lounge / Re: [WIP] Floor for C&C
Tue 17/05/2005 07:20:06

Wait, i think the door on the right wall is a bit too wide...
#1456
Critics' Lounge / Re: Pimp My Sprite
Tue 17/05/2005 07:18:44

Hey it's pretty good mon.

Keep it up.
#1457

Here's me looking teh uber:



God I'm cool...
#1458

But if he is, then he could just set the speed in the variable, eg. FadeOut(5);, is the normal speed of room transition fadeouts. If he wanted it faster he could go FadeOut (10);...
#1460

There are plenty of free customisable forums out there, but I'd recommed ProBoards.
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