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Messages - Phemar

#1601
Completed Game Announcements / Re: Frog Island
Mon 22/11/2004 04:32:52

A Grim Fandango Fandango fan then, eh?

Haha good game. I love violent games. Games with a sick sense of humour.

Good Job.
#1602

Erm... you mean publes, right?
#1603

Thanks for the confidence boosting replies everyone.

Ah it feels so good to be posting again...

So... er... I miss anything much?
#1604

Yaargh, okay before you guys eat me up in your wrath at my hasty, unexplantory removal, let me make some things clear and explain things.

The reason I left is because we lost our internet connection for a while. It came on and off, but too quickly. It's been up for a while now, and I thought I should make a return.

Hopefully you guys can welcome me back like the prodigle son, and forget all this stuff.

Thanks, Zor.
#1605
General Discussion / I'm leaving.
Thu 07/10/2004 14:55:48

I ... I'm leaving and I'm not likely to return.

It's been a pleasure knowing some of you.

Cheers.
#1607
AGS Games in Production / Re: El Santo Grial
Mon 04/10/2004 16:29:11

I mean it looks better than I usually expect from a newcomer. Some people come in here with nothing really to show, and say "im maekign a gaem its reely kool." Or if they do have something to show it's really bad :P
But you're different, this looks promising. I think I'm gonna really enjoy this game when it comes out.
#1608
General Discussion / Re: around the sun!
Mon 04/10/2004 15:09:48

Well they make good music, but not really to my taste.

I suppose that's probably because it's been drummed into my head repeatedly by my parents... Oh well.
#1609

OMS that's exactly what happened to me last year. I had an old LunchBox pc (does anyone remember those old things?) and one day it just started up but the screen stayed black.
My graphics card was stuffed and that was what was causing the problem.
Unfortunately parts for my old Lunchbox are pretty hard to get hold of, so it never got fixed.

I'm not complaining though because after that, (well I had to wait 6 months first hehe) my dad gave me his laptop. Lucky me.

I hope that is just your graphics card and nothing on your harddrive, and that you're able to retrieve your data.
I just plugged my old drive into a different pc and copied the files across teh lan.

Hope everything works fine for you, Al.
#1610
AGS Games in Production / Re: El Santo Grial
Mon 04/10/2004 14:56:30

Well this doesn't look half-bad! I might enjoy this one I think.

Did you say it has a speech-pack?
#1611
AGS Games in Production / Re: Flaccid Carnage
Mon 04/10/2004 14:53:45

Of course RTF, you should know, ;)

Oh btw to all who don't know, the title theme was composed by our very own RTF!
#1612
General Discussion / Re: How many?
Sun 03/10/2004 15:57:41
Here are all my adventure games:
(In no particular order)

Monkey Island 1 (EGA&VGA)
Monkey Island 2
Monkey Island 3
Indiana Jones and the Last Crusade
Indiana Jones and the Fate of Atlantis
Grim Fandango
Loom
Zack Mckracken and the Alien Mindbenders
Leisure Suit Larry 1 (EGA&VGA)
Leisure Suit Larry 2
Leisure Suit Larry 3
Leisure Suit Larry 5
Leisure Suit Larry 6
Space Quest 1
Space Quest 2
Space Quest 3
Space Quest 4
Space Quest 5
The Black Cauldron
The Castle of Dr. Brain
Gold Rush
King's Quest 1
King's Quest 2
King's Quest 3
King's Quest 4
King's Quest 5
King's Quest 6
The Colonel's Bequest
The Amulet of Amon-Ra
Manhunter
Police Quest 1
Police Quest 2
Police Quest 3
Quest for Glory 1
Quest for Glory 2
Quest for Glory 3
Beneath a Steel Sky
Freddy Pharkas: Frontier Pharmacist

Yes, some of them are pirated, especially the Monkey Islands (pun, *joke drum*)
#1613

Erm... You can still have 99 saves with savegameindex array.

For the highlight couldn't you just set highlighted color to normal color in the listbox?
#1614
The Rumpus Room / Re: Sam and Max Cancelled!
Sun 03/10/2004 11:07:32

Sam and Max was damned funny. The plot wasn't too good, but it was damned-ass funny.

SAM AND MAX 2: GO!
#1615

You should create your textbox.

At the top of your global script:

string UserInput;


Under your interface_click for the textbox button.

if (StrCaseComp(UserInput,"debug on")==0) {
  if (game.debug_mode==0) {
    game.debug_mode=1;return;}
  else if (game.debug_mode==1) {
    game.debug_mode=0;return;}}
#1616

No... Not the movie Small Soldiers. The gameboy version of Duke Nukem, the aliens were called Zorgonites.
#1617
Critics' Lounge / Re: Professor needs c 'n c
Sat 02/10/2004 16:47:56

You need to tone down the orange in the skin. Make it more... fleshy.
#1618

Actually I just started making a turn-based battle system and Old-style pokemon/first final fantasy gameplay template.

I say go for it, I'd love to see the differences in the way that each of us does ours.
#1619

Or alternately you could do this: (with overlays. It comes from room script and I'm sure you could move it to global yourself.)

int over;string hot;
#sectionstart on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
  if (button==LEFT) {
    ProcessClick (mouse.x,mouse.y,MODE_USE);}
  else if (button==RIGHT) {
    ProcessClick (mouse.x,mouse.y,MODE_LOOK);}
  ClaimEvent ();}
#sectionend on_mouse_click  // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart repeatedly_execute  //DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute () {
    if (IsOverlayValid(over)) {
      GetLocationName(mouse.x,mouse.y,hot);
      SetTextOverlay (over,mouse.x+10,mouse.y-10,5,1,15,hot);}}
#sectionend repeatedly_execute  //DO NOT EDIT OR REMOVE THIS LINE
#sectionstart room_b  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
  // script for room: Player enters screen (after fadein)
  GetLocationName (mouse.x,mouse.y,hot);
  over=CreateTextOverlay(mouse.x+10,mouse.y-10,5,1,15,hot);}
#sectionend room_b  // DO NOT EDIT OR REMOVE THIS LINE

That's all really.
#1620

Well done Squinky. Very well done, can't wait. Do you have an estimate of a release date/how many more days/months/years in production?

EDIT: I notice a blank space under the pic. Does this mean you're using the VerbBox? Please say yes.
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