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Messages - Phemar

#1661
AGS Games in Production / Re: GuardDuty
Fri 24/09/2004 06:23:10

"Its what brings people to the island, forced my the strong winds"
I think what you mean is:
"It's what brings people to the island, forced by the strong winds."

"You just droped the classic pink poster"
I think what you mean is:
"You just dropped the classic pink poster."

But without picking on the small things, I am sooo looking forward to this game!!
#1662

Scorpiorus: I did those debugging displays like you said, and when I pick up the sharpener SharpBlade is 0. That's fine.
When I open it SharpBlade is 1. That's fine.
When I look at it and it's open, it's 1. That's fine.
When I look at it and it's closed, it's 0. That's fine.
When I use it on Hotspot 1, it's 0. How does it go from 1 to 0? What sets it like that?

Ashen: Amazingly, this works. I's still like to find the origin of why it didn't work before though.
#1663

It doesn't make any difference.
#1664
AGS Games in Production / Re: Flaccid Carnage
Thu 23/09/2004 19:38:20
Quote from: Bijulinus on Thu 23/09/2004 19:29:52
Looks nice but...
why do you speak about an abstract title?
"flaccid" is not abstract!
Abstract in the way that it doesn't really have anything to do with the game. Like the game is not about floppy destruction.

Quote from: chicken on Thu 23/09/2004 17:54:24
Looks lovely Zor, i really like the use of colours and each background has a really interesting perspective.
Thanks Chicken. This time I tried to develop my own style, something that I could kind of trademark as my own, instead of just copying everything I see.
#1665

You know it's all in the manual...
#1666
Critics' Lounge / Re: Another silly char
Thu 23/09/2004 19:10:48

I think you need a few more frames
#1667

What about Rincewind?
#1668

updated first post.
#1669
General Discussion / Re: Brittens Pictures
Thu 23/09/2004 18:14:15
Quote from: Pumaman on Tue 21/09/2004 22:14:05
Nice pics Magintz :)

As for the Sprite incident... well, I'd prefer not to talk about it ;)

You peeed yourself? You actually physically peeed yourself? How the hell did you manage that?
#1670
General Discussion / Re: animation software
Thu 23/09/2004 17:58:08

TEH GIMP! FREE! www.gimp.org
#1671
AGS Games in Production / Re: Flaccid Carnage
Thu 23/09/2004 17:51:25

Well... I've been working on it for about 4 weeks now, (excluding setting up the GUI) and I'd say I'm about 1/3 of the way through... that leaves 2/3 left, so 2*4=8, 8 weeks from now would be 23 october, add 2 weeks for good luck and I say I'll probably have it done by 14 November.

Due Date (but don't expect anything, I have trouble with these things.): 14 Nov.
#1672
AGS Games in Production / Flaccid Carnage
Thu 23/09/2004 16:50:04

Hooray for totally abstract titles.

I've been erming and ahing over what would be a good time to post a GIP thread. And I came across today. Today was significantly important because school had been let out for a measly one week holiday. Anyway, after all my off-topic rambling you'll probably find out more about the game. That is if you want to know about my latest game. Do you? Then carry on reading. Unless you don't. In which case just press the back buton on your browser. Now.

Thank you for wanting to know more... And you shall be rewarded because of your generosity/curiosity. You shall be rewarded knowledge. Knowledge of a power, knowledge of a game, a game that is to be Zor's latest production until his next production.


Storyline:

You play Mark. Or guide Mark. Or pretend to be a pile of pixels which simultaneously change color to give the effect of animation, and/or gameplay.
Mark is a graphics designer for a well-reputed software company. A company which can't afford to let their employees slack off. A company which finds it imperative that you arrive on time everyday.
For some unknown reason, Mark winds up being late. He winds up being 'sacked'.
That and being teleported to a faraway prison cell. What a day.
Later he finds out that some mad scientist dude is in dire need of his help, his help to save the planet. Save the planet from a power so great that it will wipe out the entire human civilisation. Just for the hell of it.
Of course Mark doesn't believe a word of it, and soon escapes to seek his fortune in a nearby town.


Screenshots:





Specs:

256 color
320x200 Res
LEC VerbBox style gameplay.
(hopefully) Comedy.


Production:

Artwork
Characters: ??? Not decided upon yet.
10/25 Backgrounds.
13/20 Inventory.

Coding
4/25 Rooms fully coded.
4/25 Rooms partially coded.
All GUI coding done.



Proudly brought to you by ZorTech.

PS: Don't forget to visit the forums: ZorTech Forums
#1673

AGS is turning 5! Woopdiddlydoo!
#1674

The kitchen looks strikingly similiar to the one in 5 days a stranger though...
#1675

teh pr0n!

I might enter this one, just give me some time...
#1676
General Discussion / Re: A short story
Wed 22/09/2004 11:18:59

Pretty good. Nice twist at the end!
#1677

I'd say about 5 blank interactions in the list.-
The user can then define these to their favourite and most common interactions.

But personally I don't really mind because I NEVER use the interaction editor, mainly because I can think in scripting and have a pretty fast typing speed.
#1678
General Discussion / Re: I am dead meat
Wed 22/09/2004 07:17:01

Well all our teachers here are on strike as well.

I looked at our supposed curriculim on the 'net, got a few textbooks and studied a bit.

It's quite easy actually.
#1679
General Discussion / Re: Game page password
Tue 21/09/2004 18:24:34

I'm sorry, but what's your question?
#1680
Quote(By the way, for those who don't know what an umlaut/diaeresis looks like, it's just two dots over the vowel. The umlaut appears, for example, in the German über, and the diaeresis in the Spanish vergüenza.)

This is also in French. It's called a Tréma. It's used the same way in words such as Noël.
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