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Messages - Phemar

#1681

I know I'm not supposed to post suggestions here, but before you release this version CJ could you please add the option to set the color in dialog bixs, instead of it being the players talking color.

I really need this, thanks.
#1682

A cedille (in French)
#1683

I think the topic-title should be changed, and this should become a sticky.
#1684

CJ's cup is not the true blue of the AGS.
Either CJ has had trouble choosing the correct shade of blue for his cup, or he had trouble choosing the correct shade of blue for the AGS logo.

I mean, what if the dark blue cup was actually meant to be light blue, but CJ couldn't find that color in MSPaint?
#1685

Everyone sees the PC and says to themselves, "Hey sweet! That guys got SoMI and LSL1, he must be so l33t! Let me send him all the money in my bank account!"

That's how it works. Several AGSers have already donated their money to me, which due to security reasons name's cannot be mentioned.

Oh yes, that and the corresponding publishers also pay me for product placement.
#1686

I love you so much.
(in a non-gay manner)

Thanks god, praise him! A Fry 4!
#1687

Title Leisure Suit Larry inspired at all?
#1688

I never really finished FOA because I got to a point which had a big-ass bug which prevented me from going further.
I really want to finish it...
#1689

I add here:

http://www.wavsource.com/

Go to various stuff.
#1690

Have you heard about this?

http://amberfisharts.com/

Go to the FOA2 section.

Apparently they've been working on this for four years now, and are rebuilding the engine from scratch.
They seem to be doing a good job so far.
#1691

We all have that very mug...

Else we're not true AGSers ... Are we?

EDIT:



Who will win?


#1692



Teh bluecup on my desk in my room in all it's glory :D
#1693

The blue cup holds pure grog ... and perhaps some Fosters if you're feeling lucky ;)
#1694

Hey thanks guys..

M0ds I think it's time for moving... It's not really getting much attention here at all.
#1695
Quote from: dimidimidimi on Tue 14/09/2004 13:41:04Good news is that The Inventory is still for free.

So you mean there was or is talk of the invenmtory going commercial?

Anyhow cool, just waiting for it to download...
#1696

OMG WTF THOSE GRAPHICS RULE!!

I am deadly serious, thos graphics are just awesome. I'd suggest the GUI buttons back to their small size. IMO it looks better.
#1697

Your backgrounds are very CMI-styled.

Good luck with the game.
#1698
Quote from: Goldsmith on Mon 13/09/2004 02:54:01
Is it possible to make the walk cursor display a message after being used in a specific situation? Something like the look cursor for example.

Let's say we have the edge of a chasm in a room. The walkable area only extends to the edge. Whenever the character tries to "walk" to the chasm, I want a message displayed saying "You shouldn't try that" or something to that effect. I tried making the chasm a hotspot and then, using the interaction editor, I had it display a message for "any click on hotspot", under which I put a conditional - "cursor mode is 0" (0 being my walk cursor), but the message won't display that way.

I'm using this as for my game. Set cursor 9 (or 8) to Walk to, and then in mouse_click check if cursor mode is 9, then cjeck if the interaction is available for cursormode, process click, else Move the Chracter to mouse.x, and mouse.y

Then under Walk to in the interaction editor, just put the code, or leave it blank.

Quite simple actually.
#1699

Check your PM's, the people here don't really like people requesting abandonware.
#1700

square eyes?
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