There's a talkie version of FOA? I NEED IT! I spent my money buying FOA and then they release a talkie? They should give it to me, free of charge!!
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Show posts MenuQuote from: Radiant on Thu 02/09/2004 18:44:42
I believe currently the dialogs are printed on a textbox GUI.
short SharpBlade; //Whether the sharpener is a blade or normal.
if (GetCursorMode()==8) {//if open if (SharpBlade==0) {//if blade is not removed Display ("Mark opens the sharpener and removes the blade."); SetInvItemPic(10,92);SetInvItemName(10,"Blade");//Switch to blade SharpBlade=1;return;} else if (SharpBlade==1) {//if blade is removed Speak ("That doesn't open.");}}//unhandled event else if (GetCursorMode()==5) {//else if pick up Speak ("I already have it.");}//unhandled event
if (player.activeinv==10) {// If sharpener/blade if (SharpBlade==1) {//If blade is out sharpener Walk (123,103); AnimateCharacter(MAR,13,15,0);Wait(15); Display ("Mark places the blade in the dispenser."); bladein=1;LoseInventory(10);}//Set it so the blade is in else if(SharpBlade==0){//if blade is still in sharpener unhandled_inv();}}//unhandled event else { unhandled_inv();}//unhandled event
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