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Messages - Phemar

#1721

There's a talkie version of FOA? I NEED IT! I spent my money buying FOA and then they release a talkie? They should give it to me, free of charge!!
#1722

Woopee, when's the on-line version coming?
#1723

Quote from: Radiant on Thu 02/09/2004 18:44:42
I believe currently the dialogs are printed on a textbox GUI.

Whaddya mean? My dialogs are on a normal gui, not a message-box one.

EDIT: Could I also request something now?

A "add-score-first int score" function for the dialogs which will only give the player score the first time he chooses that option and if it comes round again he won't carry on getting points.
#1724

Why would anyone want XP in the first place?

It's such an incredibly bad operating system anyway!

But I guess everyone's entitled to their own opinions.
#1725
General Discussion / Re: james bond, in Tv
Mon 06/09/2004 05:12:44

They started showing them all here as well. And it pisses me off.

I decided to watch one, and it totally surprised me! I mean, I would never have guessed what was gonna happen in the end: He beat up the bad guys and got the girl!

Wow, I'm still totally surprised by that ending.
#1726

Well, I guess that did the trick. There wasn't really need to post all that script, all I needed to do was to share the pallette.

Thanks guys!
#1727

Well yeah just remembered that now.

function FaceLeft () {
  FaceLocation (MAR, player.x-10, player.y);
  Wait (1);}

I tried without the wait and it just fades in to black and thern everything pops up, like instantly. I know this because I can only see my cursor fade...
#1728

If I want to make something run after my ProcessClick function in on_mouse_click I usually put it in repeatedly_execute.
#1729

Maybe you should change your sound setup in winsetup...
#1730

It's definately not the wait commands, because FadeIn and FadeOut are blocking commands, acting like Wait.
#1731

no it works fine now ... How did I not think of that? I think it's 'cos I'm dumb...

now on to #2 folks...
#1732

I see no sensible reason as to why this doesn't work:

Script header:
short SharpBlade; //Whether the sharpener is a blade or normal.

Other Click on inv 10 (sharpener)
  if (GetCursorMode()==8) {//if open
    if (SharpBlade==0) {//if blade is not removed
      Display ("Mark opens the sharpener and removes the blade.");
      SetInvItemPic(10,92);SetInvItemName(10,"Blade");//Switch to blade
      SharpBlade=1;return;}
    else if (SharpBlade==1) {//if blade is removed
      Speak ("That doesn't open.");}}//unhandled event
  else if (GetCursorMode()==5) {//else if pick up
    Speak ("I already have it.");}//unhandled event

Interact with hotspot 1 (floss dispenser)
if (player.activeinv==10) {// If sharpener/blade
    if (SharpBlade==1) {//If blade is out sharpener
      Walk (123,103);
      AnimateCharacter(MAR,13,15,0);Wait(15);
      Display ("Mark places the blade in the dispenser.");
      bladein=1;LoseInventory(10);}//Set it so the blade is in
    else if(SharpBlade==0){//if blade is still in sharpener
      unhandled_inv();}}//unhandled event
else {
  unhandled_inv();}//unhandled event


Well that's basically it. All it gives me is unhandled_inv everytime I use inv 10 on the hotspot.

Please help. I really see absolutely no reason for this not to be working.

Thanks, z0r.
#1733

no he means are you scripting it or using the interaction editor.
#1734
Critics' Lounge / Re: Theme music for CC
Thu 02/09/2004 05:42:34

That's a great piece of music! I like love it a lot.

Pity it was so short...
#1735

TEH GR4D3INT5!!!
What's up with that?

A beta version being sold on the black market, eh?

What could possibly be worse? I mean, windows with all it's current bugs in non-beta stage ... then Windows bound to have 10x more bugs in Beta-Stage!
#1736

What program are you using to mod it?

I just recently played through the whole of wolf3d and would LOVE to make my own mod!
#1737

Also real-life doesn't consist of a multitude of pixels crammed together in a 2-dimensional world to simulate that of something which can't be created...
#1738
Advanced Technical Forum / Re: Two questions
Mon 30/08/2004 12:28:22

My vote for the colors thing. I need it, NOW!
#1739

I think it makes sense for it to freeze because in real life you don't really spend 5 minutes choosing what you're gonna say before you say it. :P

Unless you're that way inclined. :D
#1740

Late minute votes?
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