Imagine if all the script functions were translated ... chaos.
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Show posts Menuif (cursy==5) { blablabla} if (cursy==8) { blablabla}
if (GetCursorMode()==0) { SetLabelText (MAINGUI, 13, "WALK TO @OVERHOTSPOT@"); } else if (GetCursorMode()==1) { SetLabelText (MAINGUI, 13, "LOOK AT @OVERHOTSPOT@"); } else if (GetCursorMode()==2) { SetLabelText (MAINGUI, 13, "USE @OVERHOTSPOT@"); } else if (GetCursorMode()==3) { SetLabelText (MAINGUI, 13, "TALK TO @OVERHOTSPOT@"); } else if (GetCursorMode()==4) { GetInvName (player.activeinv, inventory); StrFormat (buffer, "Use %s with @OVERHOTSPOT@", inventory); SetLabelText (MAINGUI, 13, buffer); } else if (GetCursorMode()==5) { SetLabelText (MAINGUI, 13, "PICK UP @OVERHOTSPOT@"); } else if (GetCursorMode()==6) { SetLabelText (MAINGUI, 13, "CLICK"); } else if (GetCursorMode()==7) { SetLabelText (MAINGUI, 13, "WAIT..."); } else if (GetCursorMode()==8) { SetLabelText (MAINGUI, 13, "OPEN @OVERHOTSPOT@"); }
string bunky;string texty; int cursy; StrCopy (texty, ""); cursy=GetCursorMode(); if (cursy==0){ StrCat(texty,"Walk to ");} else if (cursy==1) { StrCat (texty,"Look at ");} else if (cursy==2) { StrCat(texty,"Use ");} else if (cursy==3) { StrCat(texty,"Talk to ");} else if (cursy==4) { StrCat(texty,"Use "); GetInvName (player.activeinv, bunky); StrCat(texty,bunky); StrCat(texty," with ");} else if (cursy==5) { StrCat(texty, "Pick up ");} else if (cursy==8) { StrCat(texty, "Open ");} GetLocationName(mouse.x,mouse.y,bunky); StrCat(texty,bunky); SetLabelText (MAINGUI,13,texty);
function DoThing () { MoveCharacter (EGO, 40, 70); }
DoThing;
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