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Messages - Phemar

#1821

Nice Cake ...

He looks amish :D
#1822
Quote from: Ravey on Wed 28/07/2004 16:52:14
Yeah, my style is very consistant. I've got no plans for any games for now though, something to look into though. And everyone knows I am already souperly popular because of my wittyness and unmatched personality. ;_;

Oooh, EGO's running high ...  ;D
#1823
Critics' Lounge / Re: critic my background
Wed 28/07/2004 16:53:27

http://www.2dadventure.com/ags/percy_specter.gif

1. Added some perspective
2. Changed the res to a nice normal one
3. Shortened the room

Edit: Oops, you should cut 10 pixels off length-wise ... (I forgot, heh)
#1824

I think they're both very good, and I mean it ... if you can keep that style and come up with a good game plan, you'd be pretty damn popular around here ... heh ...
#1825

complimentary colors they may be, but consider toning down the brightness a wee bit ...
#1826
Competitions & Activities / Re: The ASCII game
Wed 28/07/2004 05:57:23
_o_
  |
  /\

heh

not an entry
#1827
if you want to have footprints, put this in your room's repeatedly execute script:
//first import a sprite looking like a footprint
RawDrawImage (character[GetPlayerCharacter()].x, character[GetPlayerCharacter()].y, int spriteslot)

I'm so 1337... (in a loser-like fashion ...) hehe

mod: I really am a loser! I left out the () on getplayercharacter!
#1828
General Discussion / Re: Monitor broke
Tue 27/07/2004 16:53:58

shame all tanker's pixels fell out his monitor...
#1829
Competitions & Activities / Re: The ASCII game
Tue 27/07/2004 16:41:20
0001010010010111010101010101010111010001

I admit to being lame and noobified. I missed the point. Who gives a damn? Huh?

Next lame-ass topic: CJ
#1830

Quote- Dr. William's last name is Taylor, and he has very blonde hair. He is a descendant of Simone Taylor from the first game.

He is a descendant? I thought she died from the ghost? It said so in the letter...

WHICH DAY IS IMPORTANT TO YAHTZEE? I need to know...
#1831
Quote from: DGMacphee on Mon 26/07/2004 18:30:49
Yeah, they're not much of a secret, cause they're debug controls.

Yes I know, it was the recording thang that most caught my attention.
They may be debug ctrls but they are activated differently. Debug controls nonetheless though...

Quote from: Privateer Puddin' on Mon 26/07/2004 18:31:01
Recording is an unsupported feature, due to it going out of sync.

Ah. You wouldn't know how to play the recorded files back, would you?
#1832
General Discussion / Hidden Features in AGS?
Mon 26/07/2004 18:25:11

I pressed a random number of keys in an AGS game one day, and found some cool results.
I started experimenting and came up with this:

ctrl + v = Some info on game (sprite cache etc.)

alt + F<12 = Some Room info (requires debug)

shift + F<12 = Walkable areas (requires debug)

alt + r = Is it me or could there be a hidden recording feature in AGS?
Press this once to start recording, press a again to write a *.agr file?

alt + x = Abort key? Exits the programme.

alt + prntscrn = Show some info, (requires debug)

alt + [ = Default Restore (not sure about debug)

ctrl + alt + end = Quits. Nothing more said.

ctrl + i = Inventory.

I was wondering if everyone else knew about this...
#1833
Hints & Tips / Re: Pirate Fry 3
Mon 26/07/2004 16:31:33
#1834
Hints & Tips / Re: Pirate Fry 3
Mon 26/07/2004 16:23:25
Spoiler

Put a rock you find by the sea by the big pile of bones on top.
After you get the potion the Healer will go and you can get the box.
[close]

I hope you enjoy this game, I loved it!
#1835

When I first saw this game I thought it would be really lame because of the title. You should consider changing that.

Well boy was I wrong ... This game totally rocks! Totally innovative, original and all. I loved the sound effects and the ending. Good Job!
#1836

I think it looks a bit like the game is going to be a platformer
#1837

I just finished. Brilliant Yahtzee!

If anyone needs tips pm me!
#1838

I am in serious need of help:

Spoiler

Okay, what the hell am I supposed to do after pushing chahal over the ledge and talking to adam?
What the hell is a bridge?
Where the hell is William?
Anyone?
[close]
#1839

I just realised some serious design flaws.

In the fixing lift room, the lift is obviously round. In the obs. deck it looks like it's only a 1/4 of a circle?
In the conf. room you can see a window when you should clearly be seeing the escape pod room?
#1840
I got some buggies:

Spoiler

1. You can get the hand lotsa times
2. You can walk into the elevator lotsa times, when the door is closed
3. You can't save/load in the conference room
4. I assume only one cursor should be used in the game, but sometimes my cursor goes to use inventory
[close]

I'm not sure if these have been mentioned before, just what I found.

Great game so far, the interface is surely alot better. I just wish I could look at inventory items.

Loving the game so far. The puzzles aren't too hard and aren't too easy. Woopee

Yay Yahtzee!

EDIT: Another bug:

[hint]
1. You can discover Serena's Torso numerous times and play the cutscene all over again.
[/hint]
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