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Messages - Phemar

#1981

Absolutely ANY reason to post these: http://www.sylpher.com/kafka/tutorials.htm

Hehe...

For the side view make his chin jut out a bit more...yes, like that...good...
#1982

Love it, adore it, want to sleep with it under my pillow... ;D

Brilliant, love the face...good work there...
#1983
Critics' Lounge / Re: Skate art
Fri 04/06/2004 20:12:23

My ionly crit is that shading makes him look plastic. Pretty good though.
#1984
Quote from: InCreator on Fri 04/06/2004 14:00:55
Sea. Water just cannot be round at some point! Well, if it doesn't happen to be a really small planet, that is.
Make it's top edge absolutely horisontal.

Done and done.

I don't want to scale him! No, I shall not scale him, never ever!
No but seriously, I'm not going to scale him...

Quote from: Johnny Odd on Fri 04/06/2004 13:46:46
The room bg = cool A little explaination about this tree pole would probably make it better - i don't get what it is.
The second bg also has that weird green moon thingy??
I like the first bg, but i don't understand the second - where would you walk/interact? Where does the bottom of the red brick building go?

Maybe i'm just missing something at the mo...
But i like the first one and the character is very nice. :D

On the 2nd you would walk on that small ledge there under the window...I don't want to give away too much info at the moment...just wait, you'll see!

EDIT: Woah, didn't see yours there kaaz! Well done that looks cool! I'll see if I can try and modify it a bit...
#1985

Hmmm...tough choice, but while I think, here are teh crits:

1. Very good, I think his body be too long, and his stick be too short, not main character material though...Also skin is too orange...remove black outline...

2. Yes, this looks good. I could see him fitting main character role...Instead of using 2 color dithering, I would experiment with shading techniques...skin way too orange...take away that black outline...

3. Her face is too, um, manly. Her arms and body are out of proportion, and her legs are also too manly, mainly because of her stance...Also get rid of dithering...feet too small...

4. This guy I like, besides the fact he looks all hunched, but maybe he is tense, in anxiety, but otherwise lower shoulders a bit more...Please, no more dithering...skin also too orange...What's with black outline?

5. Now this, is probably the best one so far, all proportions are nice, he has a "cool, smooth guy" feel to him...Please get rid of dithering...Definately main character material...

6. Woah, those be tiny legs...phew! Too tiny...nice though...not for main char though...

7. Hmm, nice...too "gradientised", if you know what I mean...His shoulders also look too hunched.

8. Yes good...his skin seems too gray...But nice, good shoulders...

Overall:

Yesm I definately think you have managed to keep a constant style. I like these characters alot. My main crit was the dithering. Take that away and try some solid color shading. For a main char I would go for either 2 or 5.
7 and 8 look like they would go together. You could set them as two comical characters, one serious and on not, or make them both of the 'higher' authority, who look down at everyone, being serious in the game, but comical to the player.

As you can see, I've come down pretty hard on the crits, but that is because I know you are not a n00b who shows this crap art, and then you have to tell them you think it's really good, so you don't hurt their feelings...But you show potential and so now I help you improve, because I know you can take it.
I really like these chars...well done...very well done...
#1986

Well I'd say Brad Bradson: Key Quest, without a doubt, okay, I lie, maybe 543 345 643 000 doubts...hehe...
#1987
Quote from: Darth Mandarb on Fri 04/06/2004 05:48:25
The green wall on the second BG is missing a part of dimension.  The part near the bottom ... there's a piece stickin' out that doesn't have dimension to it.

Oops, yeah...

Quote from: Darth Mandarb on Fri 04/06/2004 05:48:25
Looks pretty good!
The room BG looks pretty good.  The shading is pretty nice.
The character is pretty good.

Thank you...coming from you, I shall treasure this quote...

Quote from: Darth Mandarb on Fri 04/06/2004 05:48:25
I like what I'm seeing so far for this game.  I remember some of the other BGs you've shown and this game looks like it's gonna be pretty darn good!

Which game are you refering to? There are 3 of my games currently in production...(1 being made in total secret...woops...)

I have decided to cut Counterfeit down and make it smaller. The game wasn't what I had expected it to be. When I started, I was like all "This game's gonna be SO cool when it's done,", but it didn't turn out how I wanted it to. I will be releasing it soon.

S*** look at time, late for school, gotta go, cheers...

EDIT: Now I got more time...

About the char...What do you mean by his arms coming too forward? I've also tried several styles of noses...none look good.

But thanks for the crits.

P.S. Could any-one please help me make my water look less "Squinky", but keeping with the general style of the beegees?
#1988

A few more Beegees:

#1:


And that character, do you think he is good enough for a main character?
I was thinking of having a guy in a suit, but for now he might just be a place-holder...And yes, I am fully aware there is a branch that emerges into a pole growing out the wall...That white spot at the top is p-point I used, if anyone wants to do paintovers...

#2:


And yes, I am also fully aware of a big green object making it's up into the sky...

So, er, what do you think?
#1989

Well now I was thinking, perhaps instead of choosing the players clothes, maybe you can choose their talking color instead...Good Idea?
#1990
Critics' Lounge / Re: My second pixel-art..
Thu 03/06/2004 14:49:31

I wouldn't call it exactly pixel-art, but yes, interesting...
#1991

Colonels Bequest
GoldRush
King's Quest 1
ManHunter 1
Police Quest 1
Police Quest 2
Police Quest 3
Space Quest 0
Space Quest 1
Space Quest 2
Space Quest 3
Space Quest 4
Blacl Cauldron
Mixed Up Mother Goose
Leisure Suit Larry 1
Leisure Suit Larry 2
Leisure Suit Larry 3
Leisure Suit Larry 5
Leisure Suit Larry 6
Grim Fandango

Yes, I am Sierra/AGI fan. I don't have Monkey Island. I wish I did. Dang.
#1992

Or if you have a hi-color, maybe Chris can implement something like this:

Usually to create a stored number, (variable) you go int example;

Now maybe you go: rgb color=GetSliderValue (COLOR, 1), GetSliderValue (COLOR, 2), GetSliderValue (COLOR, 1); to store a color.

And then select hotspots on your sprite, hotspot 1, hotspot 2, etc. (hotspots added according to color)

Use something like SetSpriteHotspotRGB, (int sprite, int hotspot, color);

Maybe that? Maybe this is too complicated and we should just scrap the idea...
#1993

I was just thinking...there's been adventures where you can choose your own name, (space quest), so why not and adventure where you can choose the colors for your chracter clothes?

You could have a GUI with three sliders, each going up to 63, one labelded red, yellow and blue or something, and then use:

SetPalRGB (1, GetSliderValue (COLOR, 1), GetSliderValue (COLOR, 2), GetSliderValue (COLOR, 1));

Usually now I would implement this in my game, but I don't think it would fit in with it...so here I offer it to anyone you wants to try it..!

Cheers!
#1994
Completed Game Announcements / Re: Sword
Wed 02/06/2004 04:56:15

Well, at least he showed us he can script (sorta), and he made this game all by himself without ANY help from us...that's gotta be something, right?

But let's not let this topic turn hot, shall we?
#1995
Critics' Lounge / Re: Trying out new style
Wed 02/06/2004 04:47:40

Holy shize! SWEET! Those looks awesome! No crits here...
#1996

Hey not bad...His arms seem to be hanging loosely, and right now it looks like you've redrawn every frame. Instead of doing that, just what's going to be different. Doing it that way will avoid the "shaky look"
His feet look like they are skimming th surface of the ground...

But overall, I said I liked it!
#1997

Yes, maybe the perspective was off, but it's not that notice-able...

The right door looks way to "unfinished".

To me the lighting looks a bit funny...
#1998

Can you please try and squeeze me in that beta-ing list somehow?
#1999

SSH, shhh! :D

Pretty good actually, besides the fact it doesn't rhyme, and anything that doesn't rhyme and is read without the music or tune, sounds silly.  :D

Yes, I am addicted. I love AGS. I can't wait to wake in the morn to work on AGS before school. It has taught me alot. Look at what I first knew when i first found it...September last year me thinks...Now look at what I know now! Truly taught me alot...thank you CJ! Thank you!

Three cheers for CJ!

*HIP* *HOORAY* X3
#2000

Hey mon, could you edit mine, it's now ZorTech man!
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