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Messages - Phemar

#2021
Advanced Technical Forum / Re: Script Gone...
Sat 22/05/2004 19:35:18
Quote from: Pumaman on Sat 22/05/2004 19:07:16
When you say "gone", do you mean the script window was totally empty, or had it been replaced by the default global script?

Does your editor.dat file look intact and ok?
How much free disk space do you have?
Is your script header still working?


Totally wiped. Gone. Not a // left. The monster.

225 MB free...

I don't what the editor.dat file is supposed to look like, but it's still there, standing at a mere 5.80 KBs...

I don't know what you mean by script header...I can still type in more stuff, if that's what you mean...

Quote from: Hollister Man on Sat 22/05/2004 17:43:32
You mentioned you were using a beta version?  Well, then restore from your backup. ;)  If you didn't back it up, then you'll have to wait for another bright idea from someone else.  (sorry for the sarcasm, it does really suck, but everyone's been warned)

Call me what you may, but I am still deeply traumatised and upset by this incident. At night I fall alseep to the sound of my own screams, do you think I'm unhappy? Hm?

I did make a backup...but last week...so much has happened since then...Oh the pain. Don't make me think about it any more...please...
#2022

Nooo...Work on MIA, please!
#2023

Today...The Global script disappeared. May it rest in peace.

Go here...
#2024
Critics' Lounge / Re: Need some advice
Sat 22/05/2004 13:25:42

I like your style, but your colors... :-X  :P  :'(

Maybe change the colors...wait yes, please change the colors...
#2027

Well here's how I kinda picture this thing (TRUE AGI!):





I made it all in MSpaint goodness...The thing I most moticed about Sierra's AGI was that most of the artists tried to stick away from using grey as much as possible. The other thing I loved about AGI, was how the artists always used their colors so creatively...

I only did half as I ran out of time.
#2028
Advanced Technical Forum / Script Gone...
Sat 22/05/2004 06:35:12

Please...help me. This be my last desperate plea for help...

Today...I opened up my game. I wanted to edit the GUI. So I pressed [ctrl]+[G] to open the Global Script. I looked.

I looked again.

I looked again.

I looked yet again.

My script was not there. Gone. Wiped off the face of the Earth.

Be there not a way to revive the Script?

Anyone? You must understand how desperate I am...That is alot of work to rewrite...

PLEASE! I AM FLIPPIN TELLIN YOU THERE BETTER BE A WAY OR ELSE!

I am using AGS Beta...So maybe?
#2029
General Discussion / Re: I am sixteen. Spiffy.
Fri 21/05/2004 13:13:07


Have a happy happy Birthday, to yooouuuuu...
#2030

Sorry for bringing this topic back from the dead, but I finally decided to use this in a proper game. I now have this problem. I can't save multiple times. Everytime I save, it just overwrites the current one, even if I specify a different name.

Also, if I want to summon the load/save GUI, do I always have to put in the folowing script, or will "GUIOn (SAVE/LOAD);" work?

  if (keycode==363) {
    CentreGUI (SAVE);
    SetTextBoxText (SAVE, 0, "");
    ListBoxSaveGameList (SAVE, 3);
    index=ListBoxGetNumItems (SAVE,3);
    if (index>19) {
      Display ("You must overwrite a previous saved game.");
      }
    InterfaceOn (SAVE);
    }
  if (keycode==365) {
    CentreGUI (RESTORE);
    ListBoxSaveGameList (RESTORE, 0);
    InterfaceOn (RESTORE);
    }    


without the "if keycode (x) {" stuff.

Any help?
#2031

Alright, but where shall I put that.

I've got this script for my parser:

if (interface == 0) {
    if (button == 0)
    {string forparser,unknownbuffer;
     StrCopy(forparser,"");
     GetTextBoxText(0,0,forparser);
     SetTextBoxText (0,0, "");
     InterfaceOff(0);
     if (StrComp(forparser,""))
      {ParseText(forparser);
       if (SaidUnknownWord(unknownbuffer)) {
         if (rand==0) {
           Display ("I don't understand the word '%s'.",unknownbuffer);
           rand=1; return;
           }
         if (rand==1) {
           Display ("Could you rephrase the word '%s'?",unknownbuffer);
           rand=2; return;
           }
         if (rand==2) {
           Display ("%s is greek to me!", unknownbuffer);
           rand=0; return;
           }
         }
       if (Said("talk self")) {
         DisplaySpeech (KEV, "Well, how do you do?");
         Display ("You talk to yourself and you already know what you're going to say.");
         }
//Should I put it here?
       else {
         CallRoomScript (1);
         }       
       }
     }
   }


Where?
#2032
General Discussion / Re: Nonsense Rhymes
Fri 21/05/2004 05:36:48

This is how I learnt it:

One fine day in the middle of the night,
two dead men got up to fight.
Back to back they faced each other,
drew their swords and shot each other

A deaf policeman heard the noise,
he came and killed those two dead boys.

If you don't believe this lie is true,
ask the blind man, he saw it too.

Ladles and Jellyspoons,
I stand before you
To talk behind you
An tell you something
I know nothing about.

There will be a ladies meeting
For men only,
On Thursday
The day after Friday

Admission is free,
so pay at the door.
We'll give you a seat,
so to sit on the floor.

'Twas a Moonlit day on the ocean
Not a bicycle was in sight
And all that you could see,
Was hidden out of sight.

"Twas a summer day in winter
And snowflakes fell like glass.
A barefoot boy with shoes on,
Stood sitting on the grass.

"I see" Said the blind man to his deaf daughter who was sitting at the corner of the round table sewing something or the other...

Oh freddled gruntbuggly thy micturations are to me,
As plurdled gabbleblotchits on a lurgid bee,
Groop I emplore thee my foonting turlingdromes,
And hooptiously drangle me in crinkly bindlewurdles
Or I shall rend thee in thy gobberwarts with thy blurglecruncheon,
See if I don't - Douglas Adams.

Phew, All this from my head right now...

I make it my duty to remember silly poems...
#2033
Critics' Lounge / Re: My first vector image...
Fri 21/05/2004 05:12:31

Here's an update:

Scaled:



Full size link:

http://www.2dadventure.com/ags/banana.png

There we go!
#2034

Actually I think it looks pretty sweet. The stones look a little flat, and in the law of physics, I'd say that hill is a wee bit too steep to climb...

As I said "Sweet!" and don't give up on your/a game you are going to create!
#2035
Critics' Lounge / Re: My first vector image...
Thu 20/05/2004 19:01:55
Heh, no I just made this one as a test. You know the feeling when you know you're supposed to be working on your game, but you just need a break...so I decided to hop on the bandwagon and do some vectors!

No, but seriously, I could have put alot more effort into this one, I was just testing the program. The eyes are supposed to be different sizes, that's just kinda my style...I guess it differs...

The big red thing is a building...the brighter red spots are shortcuts for drawing bricks...but I suppose they don't work too well.

The sqiggly blue thing is window, with a little shine. Now that I look at it, it looks alot more like a graph or something...

Yes, that is a sun in the background...you're right, square shading...hmm...

Anyway, see you guys later...need to go now...
#2036
Critics' Lounge / My first vector image...
Thu 20/05/2004 16:11:54
Well, I just got Moho, and decided to work on my first vector:

Scaled:



Full size link:

http://www.2dadventure.com/ags/banana.jpg

I've never had any experience in vectors before...so there...

Took me roughly 30 minutes...

C&C welcome...as well as crits, harsh or kind.
#2037

What? That's just a trace of Roger...LIke the rasta though...
#2038

Well the first adventure game I played was LSL1. I then searched for the sequels on the internet, and found http://www.dosgames.com/ and there was a link to AGS. I remeber I stayed up till 2:00 AM working right through the manual, making sure I knew everything...

I think the 1st AGS game was 6DA...or 5DaS...not sure...

Yup yup yup!
#2039


I wanna be something...um...oh yeah, something along the line of programming...or graphics! Arty stuff, I'm not that good at the moment, but I'm sure over the years and till I get to that "Find-a-job" age, I will have improved...And I'm thankful that I found AGS young...now at least I've got something behind my back.
If the boss guy asks me what experience I have, I can tell him I've been programming since I was 13...well sort of...
#2040
Critics' Lounge / Re: Alfred Brugenmier Char
Wed 19/05/2004 12:55:20

Dude, my name's Dieter. Really, it is.

I'm not German, though.

By the way, I like loomys edit.
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