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Messages - Phemar

#2241




Before anyone else tells me, I know I've created an angry expression on his face, but that is of which I don't want. The walkcycle looks crap because I can't do the shading on his legs, and the legs don't go far enough back.

Other than that, it's available for crits

EDIT: He looks kinda like steven seagal, doesn't he?
#2242
Critics' Lounge / Re:My first character ever
Tue 13/04/2004 14:59:51

I think what he meant by 'rogue', not rouge, which is french, is this:



When you draw with a brush tool, it creates 'rogues'. You should always edit these out of your image. The one on the right is the dited image.
#2243

Andail, if you were 12 then, and you're 24 now, that's 12 years ago, was AGS out that long ago?
#2244

Woah, you really have improved since your last bg you posted...

Well done!
#2245
Simple, yet effective...

very effective
#2246


#2
#2247

I don't have a tablet...heck I don't even know what a tablet is!

I draw...reasonably well...practise...what I do
#2248

Yup, perspective...

Love your use of color!
#2249
General Discussion / Re:how old are YOU?
Tue 13/04/2004 08:33:10

Yay! I'm 14...

I am extremely immature as you say, but can behave myself act mature...when I want to...

Quote-Wanna hear a corny joke?"
-'kay,
-Cornflakes
-hehehe..lol
#2250
Critics' Lounge / Re:Counterfeit Start Screen
Tue 13/04/2004 07:29:00
Ha ha, I'm going to say something I don't usually say, but lol.

Shbaz, the 2nd one can also happen with the click of a button...heh...

Now to change the sig pic...
#2251
Critics' Lounge / Re:Counterfeit Start Screen
Tue 13/04/2004 06:14:35

There we go:

#2252

0000h, I love BETA testing!
#2253
Critics' Lounge / Re:New Sprite for C&C
Mon 12/04/2004 07:41:08

Good sprite, but I did a QUICK paintover:



2x:



Changed:

*Don't be afraid of symmetry!
*Shading (I'm real bad at it, so it may be wrong)
*Fixed up the lines

1 IMPORTANT THING TO REMEMBER:

Never ever use MSpaint for scaling!

This is Zor signing off....
#2254

Aaarg! Has thee dared to use thee floppy hands in thy walkie? Arrr!

Please, just stiffen the hands. The way he showa his ankles every now and again, does look a bit off, But otherwise good work!

Nice background you got there, just please take away the filter.

Also maybe change the colors, right now all I can think of is a chiwawa  eating moulding vanillia ice-cream.

The floor doesn't look carpety enough. (give it some more texture, and perhaps make it grey)

That's all from me...
#2255
l00k here guys, there is absolutely nothing wrong with the clue, I got it in like 5 seconds...with no spoilers!

Spoiler

1. 55
2. 12
3. 17
[close]

That puzzle is just fine! It's totally something I would LIKE and expect in a demo!

Otherwise, great stuff! Just one thing:
Spoiler
When you climb over the fence, and ar in the Cthulhu blues room, (the sreet) You aren't on a walkable area. I redid this like 2x, and the same thing happened! But then today when I played it, everything turned normal! Weird, Truly.
[close]
#2256
Right, for #2, I had a similar problem with a game I never released.

Your code should look something like this:

 FadeOut (10);
 Wait (40);
 SetObjectGraphic (0,41);
 SetObjectGraphic (1,41);
 SetObjectGraphic (2,41);
 SetObjectGraphic (3,41);
 SetObjectGraphic (4,41);
 SetCharacterView (ZOR, 3);
 SetBackgroundFrame(1);
 Display ("Hours later...");
 SetBackgroundFrame(0);
 SetObjectGraphic (0,36);
 SetObjectGraphic (1,33);
 SetObjectGraphic (2,37);
 SetObjectGraphic (3,38);
 SetObjectGraphic (4,39);
 ReleaseCharacterView (ZOR);
 FadeIn (10);
 Wait (40);

All the SetObjectGraphics sets all the objects to a black sprite (sprite #41 is that sprite) and then the second time it comes around it sets it back to it's original sprite. ZOR is the player CHAR, and N.B. At the Player Enters Screen command, put SetBackgroundFrame (0);, and create another BG frame which is totally black. THERE YOU HAVE IT! Should be bug free.

As for #2:

QuoteSound  : included into game.exeSpeech : speech.vox (optional speech pack)Music  :         MIDI/MOD/XM/S3M included into game.exe         WAV/MP3/OGG a separate music.vox (optional music pack)

I think that pretty much wraps it up!
#2257

Yes, it really was a quick edit, I could of spent ALOT more time on that background.

QuoteNote that I am also 13, turning 14 soon.

Quotei'm only 13 well i'll be turning 14

Me too! I just turned 14 on the 2nd!

BTW: That is an odd resolution you're using, skullkid...

BTWBTW: HAPPY EASTER TO ALL!!!!!!
#2258

#2259
Critics' Lounge / Re:Yarr! Pirate Sprite
Sun 11/04/2004 06:15:16

Very good stuff! I just wanna ask you if I can have that gun sprite there...
#2260
Quote from: Davis on Sun 11/04/2004 05:13:03
I really think the missing letter in Public in Public Library should be the first L so it says Pub ic Library. But that's just me.

@$*#!!!!

That's exactly what I was going to say, but then I saw your post, you beat me to it!!!!!

Yeah, and your perspective's wrong, the colors you used for the malwart and grass hurt ny eyes, please change them.
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