Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Phemar

#2302

Does no-one notice?

http://www.realultimatepower.net/

Check that out...
#2303

Hey thanks, my site is on the list.

Just thinking now, what if one of us was to change our names, cause a bit of complication, wouldn't it?
#2304

This game has such great potential, I can't wait till it comes out...
#2305

Hey all, I just wanted to know if anyone can give me any tips on drawing a street scene to match the style of this background: Here

I have a base already, just need tips on colouring styles, etc.

Ps: DGMacphee, please bring back your old avatar, it was sooo cool.
#2306
Critics' Lounge / Re:A walkcycle
Fri 02/04/2004 20:14:32
Heheh, never mind evryone, sorry to bug you for such a stupid request, just spend some time on your art and you will eventually get it RIGHT! W00t!

So you have probably gathered I've come up with something good. Well I can say I took a second attempt and came up with something good.

Will repost or edit this one when I've put it into gif.

EDIT:

Hah ha!



Hopey you likey!!!

EDIT: Is it just me, or does his head look a little big? And MrMasse: I use MrColossal's walkies on kafka's koffee as a reference when I'm doing my walkies.
#2307
Critics' Lounge / Re:A walkcycle
Fri 02/04/2004 06:49:24
Ok, I had a go at shading him, then I tried to shade his whole walkcycle, but it looked crap.

So I am going to make a request that I don't usually make, or try not to make, but could anyone take this:

And shade to look like this:

So that the back leg is darker than the front leg and you can distinguish...

Please anyone?

Ps: Berserker, I walked in front of the mirror with my hands in pockets, and you're right, they do move. But they move so slightly that it would just look silly if I made them move in a low res animation like this.
#2308

The little resolution: I just love small res pics, I really am a sucker for pixelised graphics.

The walkie: You think it would help if I shaded his back leg darker than his front leg or something? Then you could distinguish...
#2309

Cool  BG's, except the mountain in the river one looks off.

But otherwise can't wit till it's finished!
#2310
hmmm, a nonagon shaped office...
#2311
Spoiler
Where's that?
[close]

Sorry I just don't feel like thinking...
#2312
AGS Games in Production / Re:Counterfeit
Thu 01/04/2004 05:58:21
QuoteIf he made so much money, why is his room still such a mess? Why does he want to print the counterfeit money. How did he learned it?

Find out in the intro!

Quotestand with his hands is his pockets, would you?

What can I say? I'm just a lazy animator...
#2313

Gradients in a  real-life drawing (background): BAD
Gradients in non-bground: Not so good but can be done.
#2314
Critics' Lounge / Re:Little animation
Sun 28/03/2004 13:29:57

That's cool, but it would probably be EVEN better when it has sound and color. Interesting style though...
#2315
AGS Games in Production / Re:Counterfeit
Sun 28/03/2004 12:08:07

QuoteIf he made so much money, why is his room still such a mess? Why does he want to print the counterfeit money. How did he learned it?

Wow, you see, this exactly the reason we have forums like these, I would never have thought of those questions.

Btw: It is going to be a parser-based game.
Btwbtw:How do you change the subject of you topic?
#2316

Go here: http://www.agsforums.com/yabb/index.php?topic=14805.0

Counterfeit

Okay, yes not what you all expected...I've cut the game down, so now it's just the first part...The reason I cut this game down, was because the parser was becoming too much to handle. When I started out with this, I was like all "This game is gonna be SO cool!", but it didn't turn out that way.
I realised that what made a good game were not all the added extras that you might try and squeeze in, but what really made a good game was a solid story, good character interactions, and in this case, suspense.
It didn't turn out like that. But anyway, here it is for the Beta-Testers...
I think I have probably learned a very valuable lesson from all this, and probably the most valuable lesson I can learn yet...
Hum, I took so long to do so little...


Storyline

Basically you're a crook who prints counterfeit money. One day you get a call from an anonomous guy to tell you that the cops are coming to bust your ass!
Now you have to escape...


Info:


Size: >1 Mb
Length: Short Game
Resolution: 320X200
Colour Depth: 256 Colors


Graphics:





Note: Walkie is out of date...


Production Notes

Storyline: 100%
Puzzles: 100%
Scripting: 100%
Graphics: 100%


Official Website

Counterfeit Website


So there is everything

Now tell me what you think!
#2317
Critics' Lounge / Re:Another BeeGee ready!
Sun 28/03/2004 08:56:08
Wow, maybe you could write up a tutorial for the trees and the grass or something...
#2318
Critics' Lounge / Re:Another BeeGee ready!
Sun 28/03/2004 08:54:46
Wow, maybe you could write up a tutorial for the trees and the grass or something,
#2319

I must say, if you combined Darth's body and Steve's head you'd have a near perfect character!

P.S. How do you change the subject of your topic?
#2320
AGS Games in Production / Re:5-O'clock Lock!
Sat 27/03/2004 17:08:01
Gradients...Why, oh why oh why? Please refrain from using gradients....please?
SMF spam blocked by CleanTalk