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Messages - Phemar

#2341
Critics' Lounge / Re:A walkcycle
Tue 16/03/2004 15:34:33
Hey thanks for all the replies, I'll rework it when I got some time.

And I'm having alot of trouble creating a front view for him. Animating it will be no big problem, just creating the base.
#2342
Critics' Lounge / A walkcycle
Tue 16/03/2004 04:35:59

He guys just wanted to show off my new walkcycle:

I know it looks real crappy if you animate it, sorry I couldn't do it, but could anyone tell me how to improve it?



I know that the the 3rd and 7th frame look weird.
#2343
AGS Games in Production / Re:Fan Club
Fri 12/03/2004 14:40:55

That walkcycle looks like the guy is falling asleep for a second every time there, but otherwise good stuff!
#2344
Woah, very easy, but a good jpb nonetheless.

Bugs:
Spoiler

There weren't enough messages to help the player unferstand what's going, like when i used the blade on the pool, water just suddenly appeared!

In the hut where you get the transalator and gun, The items just dissapear when you click on them, instaed of the player walking to them.

When you look at the translator in your inventory, it says 'trranslator'

At then end you can't get in your ship, he just says "Thaank you for playing"

And some of the hotspots on the cursors are a little out of place.
[close]

But otherwise, a nice play when you've go the time!

#2345

I was suprised when I heard that games made with lower versions af AGS could be edited in Notepad. Guess it never really occured to me. At least it's not in this version! And hooray for Chris Jones*woohoo!*
#2346
Advanced Technical Forum / Re:Scripting
Mon 08/03/2004 03:47:02

Oooh, wait, it's working now. You can't use the walk cursor to click on these things
#2347
Advanced Technical Forum / Scripting
Sun 07/03/2004 13:43:15
Hey, really sorry to bother you guys again, but this script won't work and I can't see anything wrong with it:

// room script file

#sectionstart hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot2_a() {
 // script for hotspot2: Any click on hotspot
 RestoreGameDialog ();
 }
 

#sectionend hotspot2_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot3_a() {
 // script for hotspot3: Any click on hotspot
 QuitGame (1);
 }
 

#sectionend hotspot3_a  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE
function hotspot1_a() {
 // script for hotspot1: Any click on hotspot
 NewRoomEx (3, 228, 157);
 }
 

#sectionend hotspot1_a  // DO NOT EDIT OR REMOVE THIS LINE

I've tried everything!
#2348
Hey great stuff, alot of things I really needed, like automayic outline ffor fonts etc.
There is just one thing I was sad to not have found:



A preview mode in the view editor!
#2349
Advanced Technical Forum / Re:What's Wrong?
Sat 06/03/2004 18:52:09

Wow, Thanx. It totally works now.

Greatest thanks to scorpiorus!
#2350
Advanced Technical Forum / Re:What's Wrong?
Sat 06/03/2004 16:59:55

Yeah, This my script:

if (interface == 0) {
   if (button == 0)
   {string forparser,unknownbuffer;
    StrCopy(forparser,"");
    GetTextBoxText(0,0,forparser);
    InterfaceOff(0);
    if (StrComp(forparser,""))
     {ParseText(forparser);
      if (SaidUnknownWord(unknownbuffer))
        Display ("I don't understand the word '%s'.",unknownbuffer);
        }
        else CallRoomScript(1);
     }
   }

// room script file
int gotball=0;

function get_hotspot () {
 return GetHotspotAt (character[GetPlayerCharacter()].x, character[GetPlayerCharacter()].y);
}

function on_call (int value) {
 // script for room: Repeatedly execute
 if (value==1) {
   if (Said("look")) {
     DisplayMessage (0);
   }
   if (Said("look desk")) {
     if (gotball == 0) {
       DisplayMessage (1);
     }
     else {
       DisplayMessage (2);
       }
     }
   if (Said("look computer")) {
     DisplayMessage (3);
   }
   if (Said("Get [golf] ball")) {
     if (get_hotspot() != 4) {
       Display ("Move closer!");
       }
     else {
       Display ("You pick up one of the golf balls.");
       ObjectOff (0);
       AddInventory (1);
       }
     }
   }
 }

 

#2351
Advanced Technical Forum / Re:What's Wrong?
Sat 06/03/2004 16:18:22


Woah I added all your scorpio and now it doesn't respond at all. I understand the call room script, but [exclaim]huh?[/exclaim] it doesn't respond to my typing at all!
#2352
Advanced Technical Forum / Re:What's Wrong?
Sat 06/03/2004 16:00:26
It used to be in the on_call function, but then when I typed the stuff, it did't work. Then I saw the repeatedly execute funcyion and decide to try that.

I saw that you put callroomscript by the gui script there? what does that mean?

I just had an idea! I could put after every line:

SetTextBoxText (0, 0, "");

Would that work?

EDIT
Nope, the settextboxtext doesn't work.
#2353
Advanced Technical Forum / What's Wrong?
Sat 06/03/2004 07:25:18

Can you see anything wrong with my script, besides the fact that it doesn't want to work and I don't know whats wrong?

Code: ags
function room_a() {
  // script for room: Repeatedly execute
  if (Said("look")) {
    DisplayMessage (0);
  }
  if (Said("look desk")) {
    if (gotball == 0) {
      DisplayMessage (1);
    }
    else {
      DisplayMessage (2);
      }
    }
  if (Said("look computer")) {
    DisplayMessage (3);
  }
  if (Said("Get [golf] ball")) {
    if (get_hotspot() != 4) {
      Display ("Move closer!");
      }
    else {
      Display ("You pick up one of the golf balls.");
      ObjectOff (0);
      AddInventory (1);
      }
    }
  }


What happens is that if you say something, it displays over and over again.

Like this
Like this
Like this
Like this
Like this
Like this
Like this
Like this
etc.

Help anyone?
#2354

Does anyone know how to do this:

I've made a text overlay and programmed it so that it goes on if your mouse is on a hotspot. Now I want it to dissappear when the mouse moves off.

Anyone?
#2355

Go to www.goodoldadventures.com and download the source. Images are in .pcx
#2356

Have you named the file musicx.mid, where x is the number of your music file?

Or what happened to me once was that I also couldn't play music files, so I fiddled with the settings in winsetup.exe and it worked!
#2357
Critics' Lounge / Re:perspective help
Fri 05/03/2004 14:43:55

Actaully, yes. I did actually make an aerial view game once but never released it.
#2358
Critics' Lounge / Re:perspective help
Fri 05/03/2004 04:25:15

You know, back when I was in primary school, we had a guy called Mr Manasse who taught us economics.

Whenever I see your name, mrmasse, i just get the shivers.

huhuh.

.:Zor:.

BTW. Sorry, a little of topic.
#2359
Hey thanks, it is supposed to be a really old monitor, so that's why the shape.

.:Zor:.
#2360
Critics' Lounge / Got a new b/ground for cc...
Thu 04/03/2004 17:27:56

Hey, I was just fooling around and come up with this:



Any feedback would be appreciated.

.:Zor:.
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