Hey ! I managed to make my own FADE IN
using a guy with this codeCode: ags
- the vsky should be ignored since it does not have anything to do with my problem.
The thing is, how can I make it so that the 'fade out' effect is not as fluid ? I want to make it in a way so that it shows 2 levels of transparency (half, and completely transparent) successible, like on those old 8-bit games, the 'transition' has very low fps. Anyone can help me with that ?
using a guy with this code
function room_Load() {
gBlack1.Visible = true;
FadeOut(64);
oSky1.SetView(VSKY);
oSky1.Animate(0, 20, eRepeat, eNoBlock);
}
function room_AfterFadeIn() {
FadeOut(64);
gBlack1.Visible = false;
Wait(1);
FadeIn(1);
}
- the vsky should be ignored since it does not have anything to do with my problem.
The thing is, how can I make it so that the 'fade out' effect is not as fluid ? I want to make it in a way so that it shows 2 levels of transparency (half, and completely transparent) successible, like on those old 8-bit games, the 'transition' has very low fps. Anyone can help me with that ?