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Messages - Pierrec

#21
Hi there!
I've already made some point and clicks games with AGS and now I want to try something else.
I want to make a game with a combat screen based on a shifumi game. Well, it's not really a shifumi, it's another chinese game with reloading, blocking and blasting. (you reload, you get an energy point, you can use energy points to blast, if a player get blasted while he was reloading, he lose).
This is a random game, like shifumi, but with a bit of strategy, so, I have to code an AI, and that's precisely my challenge!

I have no problem coding the AI, but I can't think of any way to implement it in AGS. Let me explain...
I've got the AI code, which define the AI choice (reload, block, blast or megablast (like a blast but it cost 3 energy points and can't be blocked).
And I've got the combat resolution code, defining who lose life points, energy points etc...

This is how it should work in my head:
-The player make his choice clicking a button (for exemple : blast)
-The click-on-blast function opens.
-The AI code is "called" to know what is the AI choice (for exemple : reload)
-The combat is solved (in this exemple, the player lose an energy point and the AI lose a life point) 
-The click-on-blast function closes.
-Next turn

My problem is : I can't manage to "call" the AI snippet! I don't know where I should write this snippet to call it when the player press a button.
-If the AI code is in a custom function, I can't call it because nested function are not supported.
-I can't neither use a Struct because it doesn't seem to support if, else, etc.

This is not a scripting problem, it is a structure problem. I think my script is right, and if it is not, I'll be glad to fix it, but I can't even try it because the structure I imagined doesn't fit!

So : Is there another way in AGS to call a complex script snippet (with conditions, variables, etc) into a function ?  ???
And if not : could you think of a better structure ?  ???

I can show you the code if you're curious, but it's quite long.
#22
Well, it was a very little competition organized by the french AGS forum La Grande Tasse bleue.In the end we were three, but it was great anyway ;D
#24
Thats a pretty good question, I'm glad you've asked and...I'm not sure I got an aswer...
Maybe it's because sounds and music are in Wav ?  :-\
#25
Completed Game Announcements / Crow and Foxy
Mon 26/03/2012 17:56:53


Crow and Foxy is a game I made un 48h for a french AGS competition, it is now translated in english, that's why I introduce it here.

This is a short game with a twist (or two...) : you have to play a NPC (and a stubborn one) in a classic point and click adventure game.

The game is based on the La Fontaine's tale Le Corbeau et le Renard (The crow and the fox), but you, english speaking people, should better know the Aesop original version of this tale (you know...with the cheese...)

Crow and Foxy is frustrating on purpose (and you'll understand why very quickly) but I hope it will make you smile ^^

Oh and good news : you'll be the first ones to play it in english, lucky you!

Direct download link : http://www.mediafire.com/download.php?6ob184mrowra4l6
AGS link : http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1566&refresh1332780717
#26


Hi everybody!
I finished Never Alone Hotline months ago, but never thought about introducing it to the AGS community...so let's do it!

Never Alone Hotline was made in December 2010 for the Ludum Dare #21. For those who doesn't know it, the Ludum Dare is a 48h game competition and the theme of this one was "Alone".
This game get 12th on the 700 games made for the compo, and got few medals. There is not much AGS makers on the last Ludum Dares (Thecatamites, me...and very few others I don't remember the name) so I'm quite proud of these results!

Never Alone Hotline is not really a game, because you can't win or lose, it's more like an interactive story with no puzzles and only dialogs. It's about a girl working in a hotline for lonely people.

I'm not a native english speaker, so there could be some translation errors in it...sorry.

Here is the direct link to download the game : http://www.mediafire.com/download.php?ywjwdwefqf66is0
And here is the AGS link : http://www.adventuregamestudio.co.uk/games.php?category=&action=detail&id=1565&refresh1332779458

I hope you'll enjoy it!
#27
AGS Games in Production / Re: The First Time
Wed 03/08/2011 08:36:15
Thank you. It's very encouraging. I'll try to work hard on it to finish it as soon as possible. I just have to find some time...
#28
AGS Games in Production / The First Time
Thu 28/07/2011 18:19:16
The First Time

Hello, I'm new here (I just passed the registration quizz! That was quite easy, I only failed at the captcha)  and new at making games too, but I've got a game in production to show so I suppose I'm in the right place. (I'm also french so, please excuse me if my english isn't good enough).

The story :

This game is called The First Time (in french : La Première Fois), mainly because it is the first time I work on a game.  This game doesn't really have a « story Â», I suppose it is too short for that, but it has a main theme : The creation process, or the difficulty to make a game, especially when you're a lazy beginner. This game is entirely improvised, and I didn't know what it will look like when it will be finished. Now, I can see more precisely, so I dare post on this forum.
The main character is...a main character. He has no background, no real design at first, he's just the main character of a game, and he's aware of it. At the beginning of the game, he meets a lazy talking pigeon...and this lazy talking pigeon is in fact a representation of the creator, myself. A « Mise en abyme Â» like we say in french.
Yeah...I know it seems a bit weird...
Then, the quest of the character will be to help the pigeon finishing the game. I can say much more because the game (this is supposed to be the first chapter) is very short, and I don't want to spoil everything.

The graphics :

As I'm not good at drawing (it is my first time too), I chosed a very simple pixel-art style, as you can see on the screenshots

The music :

Some musicians friends of mine will work on the music. It will probably be the best part of the game ^^.


The game will be released first in french (next month maybe) and I also want to translate it in english. But as you can't see, my english isn't excessively good.
To be honnest, I'm really not sure The First Time will be a good game, but hey, it's my first time!

- Story 80%
- Graphics 90%
- Scripting 70%
- Music/sound 20%


(I know, there is no background, but it is totally normal)






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