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Messages - Pinback

#241
I'm trying to implent multiple inventories for the main character, by having multiple characters with different inventories to switch between, but when I use;

invMain.CharacterToUse = cTinman;

To change the active inventory to cTinman,  I get an error message - Undefined token 'invmain'
Could someone please tell me what I'm doing wrong?
#242
Nice work Tier, love the atmosphere. Wish I was roasting marshmellows there right now!
#243
Quote from: Calin Leafshade on Thu 12/11/2009 18:14:37
Why the resolution choice?

Since your work seems to be largely freehand and very stylistic, wouldnt a higher resolution show off your art a  little better?

It seems like you are taking high resolution images and shrinking them down.

Well, the low res choice was made for several reasons. Firstly I'm used to animating at 320x200, I know I can get it all done within a reasonable time limit, double the size equals double the work basically. And I want to include a lot of animation, it's one of the things I had almost no time for in my MAGS entry, ToSS. Higher res BG's take a fair bit more work too. But the main reason is I simply prefer a retro look, my influences for this project are games like Dark Seed and Elvira 2: Jaws of Cerberus.

Another thing is, I only use a mouse to paint, so in higher res all the flaws in my BG's glare out.

Quote from: anian on Thu 12/11/2009 20:14:17
Hey, this is looks like a cool project, I kinda liked theToSS and overall the dark and steampunk style of yours is awesome, so looking forward to this.

Looks like you're going for a similar interface, as a suggestion mind making the hotspots more visible, that was mine only little bug with ToSS...not really that big of a problem but still.

This game is going to be very different from ToSS. While ToSS focused on machinery and technical problems, Heartland is going to revolve more around the characters. Although I do like my little mechanical puzzles, you won't have to repair a diesel engine to escape or anything. Probably not anyway. I'm going to address all the other niggles people had with ToSS too. ToSS was like a roughly cut stone, Heartland is really going to have some polish.

Quote from: Helme on Thu 12/11/2009 22:28:53
Man, this looks so good, like ToSS.
Do you want to use the standard Sierra-Gui?

Yes, it's basically going to be a trimmed down Sierra-GUI. I like the simplicity of just having walk/talk/use/look, also I want to focus on the story rather than try to overcome scripting hurdles, until I have a few more projects under my belt anyway.
#244
Thanks guys, I'm having a lot of fun experimenting with different perspectives on this project. And doing the eerie soundtrack is a blast too. The gampley should be the usual fare with some extra unique zestyness to it.

Yeah trains are scary, ever since I saw a train suicide up close they've had a macabre aire. Also I once got held at knifepoint at a train station, so yeah, train = pain in my book!
#245
Heartland of Darkness: The Homunculi

In short, Heartland of Darkness is a psychedelic horror adventure with a few psuedo survival horror elements.
The story revolves around a young man who finds himself within the bowels of a hellish nighmare.
Not sure who to trust and dogged by horrific apparitions at every step, he must escape at all costs.  
Largely inspired by the delapidated corridors and decaying ballrooms of a huge train station built before the turn of the century,
it's going to be a medium length game of around the 40-50 screens mark. Full soundtrack.

I don't want to give away much of the plot yet, I want to get my box art done and nut out a few more details first.

- graphics 45%
- puzzles 35%
- scripting 20%
- music/sound 50%
- story 40%

Here's a trimmed version of the opening cut scene.





A small in game trailer.















"The curtain has been lifted. Time now to play your part in this tragedy! Smear the greasepaint over your face and whimper.
The Chamber of Horrors is simply a wooden box my friend. It's all just a mirror, not a miracle. Just think of this as therapy...

'The words rang inside my skull and then subsided. I lifted my eyelids and saw nothing but faces swirling,
jutting forth from every surface, stabbing at me like needles thrust into a straw doll.'"

I'm hoping to have it done by new years eve. Will post updates.

Update 14 Nov: Incorporated a BASS style control system, code thanks to Helme. I like the simplistic approach.

Update 20 nov: New screenshots added, old ones updated. The more research I do, the larger this game gets. The dark arts are going to play a central and crucial role, and not that wussy Harry Potter stuff. It's quite unnerving to make this game so hopefully it will be at least a little freaky to play. Expect some black humor to perk up the mood, which at the moment feels like somewhere between Hellraiser and a David Lynch film. NYE release is seeming a little too optimistic now.

Update 6 Dec: Finished the spell creation system and quickslot system to use them, more story and gameplay work done. Placeholder box art done.

Update 10 Dec: Teaser trailer and opening cutscene coming along very nicely. Pure eyecandy, yes. But this will be one of the few areas where I can really just focus on my forte, graphics.

Update 18 June: Production Halted.

Well, it's been a long time since my last update- the reason being; I haven't worked on it for months. I think I overreached my second game project idea a little. I had in mind a sprawling horror title filled with cults and monsters. A complex spell system, which is the only thing I finished completely really. Although I have like 20 spells meticulously programmed with varying ingredients etc, but what in the hell do I use them for in game? I have no idea! I have no story! There never was one! I just winged it and hinted at HP lovecraft in my intro! ARGH!!!

Ah... I feel a little better now. Anyway, I've decided to shelf this project for now. I may pick it up again at some point, but for now I really want to finish my second game, so I can move onto my third and fourth, and hopefully make something decent by then.
I'm not going to announce my next project until it's at least 75% finished.  However, I have started work on it. I'm going to focus on quality- not quantity, this time.

To anyone who was looking forward to this game, sorry to let you down.

The game has been axed (for now)... Or cleavered. Whatever.



#246
As I'm working on a horror theme project at the moment I thought I'd throw my hat in the ring with this quick entry.

The Hellspider spinning it's bloody web of doom. Sort of. It's really more of a bloody loop of doom.

#247
Class B eh? Gosh, look at the time, it's 1984 already!

Weed should so be legal. I'm an artist goddamnit, and weed is the fuel to my creative fire!
On the plus side, Peyote and Absinthe are basically legal where I live, hooray!
#248
Calin Leafshade's entry rocked. I thought it was far from monotonous.
#249
Congrats Babar!

Nice comp, minimal blood and very little ear biting. Now start the next MAGS already I'm bored!
#250
@Crimson Wizard

Spoiler
Have you found the pliers?
[close]

Thanks Crimson.
#251
I cant work out how to do the 'invisible' text... Help someone?
#252
Quote from: Crimson Wizard on Wed 28/10/2009 17:17:36
I am having troubles with Pinback's "Schnellersparow Trial". Can't understand how to get the eyepiece from telescope. Tried every tool I have.
Game is hotspot-difficult by the way. Lots of stuff around and you don't know which is interactable.

Hmm that happened to me in one of my tests but never again, it's a mystery. I suggest you try searching the robust barrel in the control room.
#253
Quote from: Crimson Wizard on Tue 27/10/2009 19:37:48
Pinback, I am trying your game now, and just a small note: intro text is too fast, I couldn't read all of it before lines change :( (I'm not a native english-speaker).
Also, there's a status bar on the top of the screen. It looks like you used Default game template, but it doesn't look like the status bar is being used anyhow in your game. Maybe you consider simply remove it?

Its just the start intro that goes pretty fast, the other ones are slower, I just didnt get time to change it.
About the status bar,  being my first game I didnt want to mess with the code I didnt understand at all, plus I kinda like it.
#254
Ok, heres my final patched version.

http://www.onedollarproductions.co.uk/uploads/TotS_v3.0.zip

Sorry about all the messing around, first game and all:D
#255
My brother found a rather large bug in my entry, makes it almost unsolvable. Fix on it's way, will post it here within the hour.
Thanks for the bug finds guys, they will be fixed in my patch. Although I advise you not to play the game until I patch it, atm it's almost impossible solve.
#256
I'll say! My entry isnt listed! I demand a recount!

Also thanks to OneDollar for file hosting for me, my link is now quick and easy. (Page 5 in this thread btw)
#257
I changed the filehost, hopefully it'll work now.

Damn, cant believe just a week ago I was asking how to display text...
#259
                                              


                                                          Trial of the Schnellersparrow


Mechanobots. Steam engines. Lots of sepia. Witness the marvels of the industrial revolutions through the eyes of Thomas Reese,
a man whose mild mannered demeanor belies a crafty intelligence.

I want to post a dozen more tasty screenshots, but that'd be gay. Plus Im about to collapse.

http://www.onedollarproductions.co.uk/uploads/TotS_v3.0.zip

Made everything for this from scratch.
The only exception is all the music, which I composed over the last few months.
#260
Whew, that's a relief. Now I got some time off to eat! YES!!!
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