STREETWALKER: THE FANTASY PROSTITUTION SIMULATOR (IN THE SKY)
Welcome to the city of Utopia! A floating city in the sky, where men live only for the sexual satisfaction of others; in exchange for gold of course.
Streetwalker is a short, rogue-like simulator / RPG, where your purpose is to sell sex and gradually gain access to the better parts of Utopia and maybe finally to the Royal Palace and the Queen of Utopia herself. At the same time you slowly unfold the mystery surrounding your profession.
Streetwalker is heavy on adult themes, so if you're under the age of 18 or get offended by themes like that, then maybe skip this one.
SCREENSHOTS:
So hello there AGS community!
Little bit of backstory about me maybe. Lately I've been having way too much free time so I decided to take a crack at game making. AGS seemed like the obvious way to go since it's the most familiar platform to me. The result can be seen here. Currently the game is in a sort of a beta build. It can be played through, but it's lacking in features. I'm also unsure about the direction I should be going with it. To me it's fun to play at the beginning and then it gradually starts to get more tedious. I'm also unsure about the tone: whether I should go for a more serious tone or just all out pitch black, low brow sexual humour. Now it's sort of middle ground which to me seems like the most boring choice.
Features I've been thinking of adding is basically just more depth. In the game you get a random event every day. I'm thinking of making these the focal point. Adding way more of them and enabling the player to make choices how to react to different situations. Then when the player reaches the end of the game his choices would reflect on the final cutscene. Also right now it's lacking in graphics. Basically it's all text and it'd be nice to have visual cues for all the different situations (portraits for random events, places, player character etc.).
So if you had the intrest to read through all that and even play the beta, then I'd like some feedback. Basically what made the game fun for you and what not. I'm also open to suggestions of features to add.
Thank you for reading this!