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Messages - Pixelton

#21
Nice, very H.P Lovecraft!
#22
haha thats awesome Mr Reed  :)

Saberteeth, I think the long is is great, nice buns too.
#23
Very disapointed at the turn out :( Still a few days left!
#24
Thank you Saberteeth

Bare with me...I've not done this before!

The theme for the Sprite Jam is deep sea diving! Classic, Sci-fi, Steam-punk, the craziest...the bigger! the better! 320x200 canves size, no colour restrictions, you will also get added to the collective if you make a background (but not required).

Deadline is 2nd of June!


(my lame example - do better!)

Go Go Go!
#25
This is amazing man! Love the artwork and the animation, I'll be giving this more of a blast..plus I love star trek parodies!
#26
haha cheers guys

Yeah about Death, its always a funny mechanic in adventure games....over done and it can be a nuisance (like space quest - although that was born during the days where games were incredibly tough and trial and error based). I wanted death in it...simply becasue its fun to implement and animate as a developer and some kind of peril is always good for the player.

I think a death at the start and a death at the end was enough and they wern't sneekily squeezed in...the player was given enough cues that...."yes the wires are really nasty" and "yes....if you touch that gas you WILL die" so I'd like to think I avoided the pain of dying somewhat (but I'll let you guys be the judge of that!).

Thank you so much for playing it and giving it a good blast, I appreciate it :)
#27
The link should be fine Duelnames, I just made a typo originally :)

Cheers man!
#28
Thank you Khris - again things would have been alot different if you wern't around to help! Puzzle design wise I was alittle limited by my coding knowledge at the start (I guess when your coding ability is very petite your scope for design is quite limited but as I got abit better I tried bigger ideas which....got me stuck at a few points, but you've always been the one to answer my questions when I felt like throwing in the towel.

I still have no idea how to use global variables and things and I'm sure half my problems with the gas puzzle would be solved if I used them but nevermind...theres times for that Holmes!

As this little game was more of an exercise in learning AGS I don't mind sharing the source file with other people like me that are learning the ropes. I'd appreciate it if people didn't use my artwork (as in...don't...it really isn't that amazing anyway, you will do better by practice and creating your own style Like Ben, Wham or Calin!), it's only really ment for looking at the code and seeing how things knit together and how I botched some of the puzzles together. www.blacktreeuk.net/downloads/Rocket_source.zip (5.68mb). I'm no coder so I don't know if it will be much use but it may help people that are at my kind of level in AGS.

----
oops link fixed :)

Thanks guys.
#29
Thanks hun, every bug found makes it better (ideally I should have found these things before I released it :p but I'm abit of a one man army at the moment).

I don't think my artwork will change too much...improve hopefully :p for some reason the graphics are alittle blurry when the game is run at full screen but I know how to sort that now :)

Cheers Sarah!

#30
yup, its now in there, I'm having some problems linking it to my forum profile, it doesnt accept my password but I'll get that sorted eventually :)

----edit
Yeah for some reason its my password....bizarre lol nevermind ;)
#31
Nothing pisses me off sarah!  :)

Thanks for pointing out the save slot problem to Leon, I'll fix both issues and upload a new zip (that helped alot Sarah!. I'm really happy people seem to be enjoying it despite some small issues that it has, there were alot of different puzzles planned originally and the whole Bot puzzle was actually completely different but due to my lack of coding skills it changed...but I think for the better.

From making this I'd approach doing the graphics alot differently and certainly wouldn't run into the same kind of coding brick walls as I did with JR! But it's all a learning curve!
----
Edit-
Theres a new zip online now - on a side note the crashes Sarah found didn't stop the player from finishing the game you'd be glad to know....they're just annoying crashes! I also changed the font colour for the save and restore GUI windows! yay we can now see our other saves! I'm very sorry Blueskirt - that must have pissed you off :(

As for a hint. You have to make Johnny Rockett indistructable to get past that Trigenon gas!
#32
Thanks man, despote a few mingling issues with it I'm proud of it :)

Can't wait to start the next one!

I'm also loving your new sprites Wham!
#33
Yeah...thats probably me just going nuts over time...it happens all too easily to me :(  I don't think its a bad try for my first game.

Fixed one other crash, it should be pretty damn stable now anyway :)

Cheers guys.
#34
Cheers Leon!

I've fixed that nasty crash! You always think you've tested something pretty thorough but you always miss something when you've been working on something for so long.

A new file is uploaded with that fix. The character's name is actually Johnny Rockett so if I've refered to him as Rocket thats wrong lol, I'll go back and look over any references with his name!

Cheers again. I was alittle unsure what the best way is to end an AGS game, code wise so I just stook a restart function at the end. Not sure if this was the best thing to do there. Thanks for playing it Leon, means alot :)
#35
maybe....lol

I made drawn up my pic at the tail end of a night-shift...I put it down to fatigue. lol
#36
Mister B. Gone by Clive Barker. Theres no puzzles in the book or anything but he creates such a strange, interesting world that it would be amazing to do the same in AGS. If you haven't read the book you should! Its the kind of material that instatly paints a picture in your mind as you read it - I love all things Clive Barker so I'm a little biased.

or even Cabal (Nightbreed for the movie goers)
#37
Ah thanks Leon

Fonts are an area of AGS I'm still yet to explore :) I used to always get lumbered with localization and fonts in my last job so I should be good at it :)

Word of warning - dont expect too much from the story :p It really was just..."How does AGS work???" quest.
#38
Johnny Rockett Adventure is now ready to download.

Check it out here!
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40854.0

Cheers guys.
#39
Hey Guys

Here is the Johnny Rockett Space Adventure! my FIRST EVER AGS GAME!
This little game was really more of an exercise in learning AGS rather than creating an amazing narrative and I've really learnt alot...mostly how NOT to do do things, but it has been great. I hope atleast someone finds this enjoyable and as this was a learning tool I'd also be happy to share the actual source folder with all my code and art...although I'm not really doing anything amazing with the code.

www.blacktreeuk.net/download/JohnnyR.zip

I'd like to thank everyone on the forum that helped, especially Khris who put up with my constant questioning of things. There are two player deaths in the game too so save often.



#40
Well I'm working on my first little game which is more of an excercise in learning AGS than in actually creating a an amazing game (and in all honesty it isn't that great). I'm not a programmer although I have scripted in many other game engines. I've always found it tough.

Well I've hit many problems with my game...and I know it would have been ready for release a long long time ago if I was any good at scripting but as it stands I;ve had to do alot of inefficiant things to achieve the various effects I've implemented.......duplicating characters, duplicating objects and hiding and showing objects that either have an effect on them and don't. As you may have guessed I'm not doing anything complicated but my code has got quite messy :(

On a side note...I'm one bug away from actually releasing it but hit a brick wall...LOL
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