Hey, all. I've been trying to use MoHo to make simple animations for my game. . .my first attempt was at a rocket coming in from offscreen, circling a planet, then shrinking and disappearing like it had flown down to the planet. It came out beautifully on MoHo, just the rocket on a transparent background. I exported it into 40 (and later, 60) individual frames that I imported into AGS as sprites. But I guess since they're coming up as full-screen sized transparency sprites, they take up almost 100 Megs, which is obviously unacceptable. With 60 frames running in three "Run after the last" loops in one view, it crashed my game, corrupted my Editor.Dat file and forced me to start the whole game over almost from scratch. Fortunately I wasn't all that far along, and I still saved the room files I had already designed.
So what I wonder is, am I going to have to redo the scene with the rocket as a character or object, using move commands to try to get it to circle the planet? After studying the manual, experimenting for 7 hours and reading posts on here, I still couldn't figure out how to simultaneously move and animate the rocket object so it would circle up and around, then shrink and disappear while it's still circling. How do you use the Object.Move and Object.Animate commands at the same time? Or is there some other command or script I should use? Does anyone with experience with MoHo have thoughts on how to make this animation tiny and game-acceptable? Thanks!
So what I wonder is, am I going to have to redo the scene with the rocket as a character or object, using move commands to try to get it to circle the planet? After studying the manual, experimenting for 7 hours and reading posts on here, I still couldn't figure out how to simultaneously move and animate the rocket object so it would circle up and around, then shrink and disappear while it's still circling. How do you use the Object.Move and Object.Animate commands at the same time? Or is there some other command or script I should use? Does anyone with experience with MoHo have thoughts on how to make this animation tiny and game-acceptable? Thanks!