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Messages - Pod

#101
Critics' Lounge / Re: my room
Mon 20/12/2004 17:07:53
Some things have shadows, others don't. Be consistent. Other than the glaring perspective problems, it looks spiffy.
#102
Quote from: Erwin_Br on Tue 07/12/2004 00:19:08
With tab I presume you mean the border of the red sweather around his neck? That's supposed to disappear, because the collar of his jacket covers it when he turns his shoulder. ...Unless you mean something else...

nononono. On his right sleeves. There's a small square thing that's only there for two frames, but absent for the other frames.
#103
His feet are fine, very well done. It's the arm that bothers me.

The tab keeps disappearing on his sleeve and at one point his shoulder seems to "click". Also on the last frame his shoulder seems to 'buldge' more than it should.
#104
I do.
It's Liberating.
#105
Advanced Technical Forum / Re: Walking a dog
Sun 05/12/2004 18:59:33
"when dogs clip through fences: 4"
#106
in rerepetabldy execute, have a loop that runs every few seconds (use a time_Wait or whatever AGS calls them) that plays a sound.
Simple really!
#107
Quote from: Rui "Puss in Boots" Pires on Sat 04/12/2004 17:35:16
What? How can anyone send an over 200Mb file over Messenger?

The same was you send a 20kb one :o
#108
Slight jaw movement, quick rapid "head nods" as well as movement of the clipboard.

The jaw should simply go up and down. The head shouldn't nod like a nodding dog, but 'sporadically', in bursts, if you will. Also, when the guy goes to talk to him, have him place hids hands by his side, then when talking he can occasionally move his clipboard about.
#109
Edge is definatley a respected magazine.......hopefully it'll bring in the new types.
#110
I'm for this idea. Some of those GTD's are excellent. Remeber to add the most recent one (the verb/gui one) to your lists!
#111
Critics' Lounge / Re: boredom
Tue 30/11/2004 19:34:27
Quote from: viktor on Tue 30/11/2004 13:37:23
I was planing on that for shure. But I don't know if I'm ewen going to be making the game since I hawen't reciewed a reply jet.

Just make it anyway. If they disagree, change the names and sprites slightly
#112
Critics' Lounge / Re: Conceptual writing
Tue 30/11/2004 19:27:58
Quote from: jetxl on Tue 30/11/2004 13:46:19
Pfew, I like profiling.

An excellent reply :)
Isn't it much more exciting knowing WHY he does something other than "he just does"? It adds a better sense of being in the game world if you know how and why he does something. It feels more exciting after arresting him when you know that he's a psicopathic as opposed to knowing simply that "he killed your daughter".
#113
Wow. That artwork is absolutely ----ing gorgeous! I'm downloading the demo purley because of it!

I hate to be a bit of a git, but the transition between trees and town is too blured. It could use more contrast and definition of what is what. Still, it's amazing! I wonder what the characters look like!
#114
Critics' Lounge / Re: boredom
Mon 29/11/2004 19:19:58
Very nice.
Arms shoulder be longer though and they need knees. :)
I don't know the tv show you're on about, though
#115
Quote from: earlwood on Mon 29/11/2004 03:49:29
Have ya tried shoveling off some of that dirt of it?

Why not try white toothpaste or a polishing compund on the scratch? (Hey, if I doesn't work, it's not going to get any brokener)

Yeah. It's gathered all that dust from being sat atop my pc-shelves-of-doom for quite a while now. I've tried special cleaning stuff quite a few times. The scratch is pretty 'deep'. I think it was caused by the head side of a nail in the back of the PC desk or sommmmmething.
#116
Critics' Lounge / Re: Conceptual writing
Sun 28/11/2004 18:01:25
I'm not saying there is anything wrong with a cliche! I'm just pointing it out, so that hopefully you'll work with it. Hopefully the game will be a corker
#117
Soldiers are also trained to carry guns into the field. He shoud have been walking around the end base with his gun out, if you think about it.

Which brings me onto this: why would do what that scientist says? He's a big wide soldier. He should have just walked over to the gun and picked it up, and told the scientist to sod off.
#118
Damn, it's going to take a long time to do all that. If you really want i'll scan in the cd and manual (if I can find the manual).

http://www.doomrepublic.com/pod/random/mofos.jpg
http://www.doomrepublic.com/pod/random/mofos2.jpg http://www.doomrepublic.com/pod/random/mofos3.jpg

:/
#119
Critics' Lounge / Re: Conceptual writing
Sun 28/11/2004 01:31:54
It seems like a nice story, however it is a bit cliché, isn't it? Renegade cop? Daughter dead? Out for revenge? It's all a bit hollywood.

Speaking of the daughter, by having her die at the killer#s [supposed] hands leads to huge emotional attachment to the case for William. Are you prepared to fully write this in? Can't you have someone else killed, like his next door neighbour or something?

Why did Aklin take out his daughter and then kill her? Surley he would know who his partner's daughter is? Surley he would know that William, as a renegade cop, would relentlessly persue this killer? Acing as a PI implies that William is a good cop, surley Aklin knew this? Why would he risk discovery?

About the other women: did no one notice? Did these women not have friends? Did they not say "I'm going on a date with xxxx"? Did police not follow up these leads and put the pieces together? How does he meet the women? Are they all unattached spinsters with no friends and no one to talk to about such a thing? Do none of them keep diaries or anything?

How does Aklin cover his tracks each time he kills?

While we're on the subject of killing: How did he kill the original killer, how does William find him? What clues are there? How did he dispose of the body? Why didn't he use the police morgue? Why didn't he bring him in as a dead John Doe hono and get rid of it that way? Surley if he can falsify ME information he can do that?


Why get an appartment in the AREA? Why concentrate on one area? That gives the police a bigger lead. Yes I can understand it if he's the only one investigating, but he won't be. How long have these killings been happening? If it's more than a few years the police would swap the people on the case. Other police will want to go investigating.

Hopefully these questions will help you alter and improve the script in ways you see fit. Hopefully this'll be as fun as police quest :) Good luck with it.
#120
How many people are calm after watching a monster come out of no-where and eat a guard?
Would you want to stay around in a base with nasty scary monsters? You'd want to do things as fast as possible, shoot as many things as move as possible and general stay safe.
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