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Messages - Pod

#141
Quote from: Snarky on Sun 21/11/2004 03:36:33
Verb-Select
However, a portion of the screen is usually permanently devoted to displaying the available actions and the player's inventory, leaving less space for game graphics.

Quote from: Snarky on Sun 21/11/2004 03:36:33
Modal Cursor
It is not necessary to devote a portion of the screen to a list or table of verbs (the inventory is usually accessed on a separate screen). That means game graphics can be full-screen. Cycling through the interaction modes is often quicker than moving the cursor to point to a verb, then back to the object on screen.

I have to say both these points are none issues. You can easily have a verb list that acts like the sierra roll down menu, and you can have a modal cursor mode that acts like LEC's constantly-on-screen gui.

Also you forgot to mention the right-click look/talk/open in LEC games, which is a very fast way of doing things. It's a lot faster than having to cycle to "look" if you're on the next mode along (meaning you have to cycle all the way around to get it). Maybe scroll wheel implementation could be benefited here?
#142
Completed Game Announcements / Re: The Hamlet
Sun 21/11/2004 16:10:40
Quote from: Vel on Sun 21/11/2004 08:59:50
Yes indeed - maybe you do not need to climb the ladder at that time...

What's to prevent the Ego climbing the ladder BEFORE he needs to? is there anything in the game to prevent him, or just some mysterious urge?
#143
Quote from: lelev on Fri 19/11/2004 19:44:17
Is there anybody on the forums who is keen on Scandinavian myths? I'd really appreciate some feedback on that, Thor and his hammer Mjollnir especially, as I will need those for a game. If anuone can help me, please send those to the email shown in my profile. I'd look on the net myself but just can't now.
Thanks for help in advance.

It seems like you're "tacking on" this bit about myths to your game. If you ARE taking it on, why make it accurate? It undoubtedly won't fit into the rest of the game. Just make it all up, hell, call Thor something different like DAVE if you want.
#144
Prime case of reasons why not to go down the 3d route:

http://www.adventuregamers.com/article/id,433

Yes, it LOOKS fantastic. Yes it resembles Monkey Island 3's artwork. Yes, it needs a 3d graphics card to run a 2d game.........
#145
If he told us exactly what he's doing, what information he knows, and what information he needs to find out, we could probably help. As it is he's really confusing.

Radiant already gave you the answer, but I thought I'd show you why, as it also helped me a tiny wenny bit.



Code: ags

SIN 5 = c/30
:. 30.Sin 5 = c
:. c=2.614672282

COS 5 = b/30
:. 30.Cos 5 = b
:. b=29.88584094

B(x,y) => B(29.88584094,2.614672282)


A general formula is this:

Code: ags

B.x = 'r'*(Sin PHI)
B.y = 'r'*(Cos PHI)


To work out PHI you'll need to use something like the CAST diagrams. Edit2: You won't need to work it out at all. How could I forget that the Sin of Theta is the Sin of Phi? grr.

Edit: grr. Silly Anti-llama-typing features messed up the code. It keeps rendering 'R' as 'ARE' :)
#146
*Coughio*
#147
I'll try and figure it out tomorrow morning.

I'm unsure of what information you KNOW here, as in your puzzle you ask for the co-ords of B, yet you plainly state that they are (4,5).
#148
Quote from: poc301 on Sat 13/11/2004 02:05:33
There is no reason I am dividing. I just wanted to bring the total value down some. Otherwise the melee combats would be doing up to like 60-70 damage, maybe even more. This is at level 1 too :)

They'll only be doing 60-70 dmg if you set them to do 60-70 dmg :/
Why not just decrease the weapons damages? Also, if it's at level 1, what happens at levels 2 3 4 and 5?
Surley the divisor should be based upon what level they are, as I think simply adding 1 2 3 4 or 5 might be a bit weak, then again I don't know what values "5" will hold in respect to allyour other weapon/damage values..... which leads me onto this:

Quote
What kind of examples in particular would help?

Weapons, Weapon Damages, Character HP's, Monster Hp's, Monster Weapon's Damage, Strength ranges of a character [5-18? 200-4646?] What "WeaponUse" is, Luck Range, what AGI is, what typical Weapon Modifiers are, how much your Level modifiers are.

Cheers

#149
Critics' Lounge / Re: Cave rock texture
Sat 13/11/2004 13:36:57
Do you have a screenshot of the image before you applied the mabrle texture, please?
#150
I don't he needs the divisions at all. He should meerly balance out the stats properly.....

speaking of them, could you throw us a few examples so we can help you more?
#151
Why are you dividing by Three and Two? What purpose does this serve?
#152
Critics' Lounge / Re: Cave rock texture
Thu 11/11/2004 17:36:12
The first one dosn't look like a cave wall to me. What it does look like, however, is some kinda of Forest or vinework (if it were green, of course).

As for your second one, why is the top part lighter? Is that where the light source is?
#153
Hey, does anyone have a copy of Interplay's 10 Year Anthology and fancies helping me out?

I'm after the 4th or 5th audio-track from it, the one that is played when Wasteland installs, but my Cd has a huge gash down it from when it fell down the back of my desk, and is no longer readable ;(

Could anyone who has this game be kind enough to rip that track, please?

Cheers loves,
Pod
#155
no zip distro?

so ? erm whats ment to happen. i walk round, not much happening
also, if possible could you run it in letterbox mode.... my screen dosnt display ags in 320x200 for some reason (even thought all sierra and LEC games in that res run fine fine fine)
#156
wtf
when did @LilGryphMaster or cj post?
confusedddddddddd
#157
Hints & Tips / Re:Need Exile walkthrough
Fri 20/09/2002 21:44:50
Spoiler
role the apple paste toe box
[close]

all im saying :/ i couldnt get past the second guard
#158
Completed Game Announcements / Re:Another RPG
Wed 18/09/2002 16:14:18
this rocks:D

pity i had -150 HP by the end
#159
no offence. but already i see its taken the route of "illogicalness"

the whole "stand by your bed thing and cry" wouldnt of come into my head in a million years.i guess you figured it out by luck?
#160
Completed Game Announcements / Re:Another RPG
Sun 15/09/2002 11:24:59
a bit = quite a lot ;D
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