Quote from: Snarky on Sun 21/11/2004 03:36:33
Verb-Select
However, a portion of the screen is usually permanently devoted to displaying the available actions and the player's inventory, leaving less space for game graphics.
Quote from: Snarky on Sun 21/11/2004 03:36:33
Modal Cursor
It is not necessary to devote a portion of the screen to a list or table of verbs (the inventory is usually accessed on a separate screen). That means game graphics can be full-screen. Cycling through the interaction modes is often quicker than moving the cursor to point to a verb, then back to the object on screen.
I have to say both these points are none issues. You can easily have a verb list that acts like the sierra roll down menu, and you can have a modal cursor mode that acts like LEC's constantly-on-screen gui.
Also you forgot to mention the right-click look/talk/open in LEC games, which is a very fast way of doing things. It's a lot faster than having to cycle to "look" if you're on the next mode along (meaning you have to cycle all the way around to get it). Maybe scroll wheel implementation could be benefited here?