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Messages - Pod

#21
Quote from: fovmester on Sun 31/07/2005 17:01:20
Quote from: Mats Berglinn on Sat 30/07/2005 18:20:27
Well, the interface seem a bit okay for me but what if you want to try different kind of stuff, like trying to open a chest but it doesn't work and you want to push and/or pull it instead? When you got four commands (hand, feet, mouth and eye) the amount of actions are very limited unlike the Verb Boxes Interface were you can use different kinds of actions on things. The more possiblities there are, the more things you can do. I mean it's different giving a goon a ming vase than use it to smash it on his head (Give and Use for the Verb Boxes and either on them on the inventory use command). In other words, I don't personalitly think that the interface system is "marvelous". But it's your game, not mine.

Of course it's better with "lick lollipop" than "talk to lollipop" or "eat sandswich" than "talk to sandwhich".

You've got a point there. Hmm. But still I think I'm sticking to this interface for now. I'll think about it, though.

I don't think he has a point. It's exactly the same as the Sierra one in thr fact you can only do one action. At least you know what the game expects you to do if you click the mouse, instead of sierra style, where it could be one of an infinite number of things. I'm "interacting" with someone, but I don't know what the action is unless I do it. At least your way I know what it is before I do it.
In the sierra interface, you can't push/pull a chest if it doesn't open first time you click it. So it's no different here.

And unless you have 20 different commands, and 20 different responses for each objects, there's no way of  going about the "what the player wants to do" route.
#22
Quote from: Helm on Fri 29/07/2005 07:36:08
Not sure what you mean, Pod. Care to clarify a little? What's not important? The reason he doesn't want to post here? Or do you mean that this forum is not important?

The reason! I thuoght that was clear from the post, sorry :)

Anyway, there has been a few bug fixes and changes if any of you care. Just go to his website and see.
#23
Does AGS support unisnged variables? If so use unsigned int instead of int. Or "double" if AGS supports it..
#24
Basically: It's not really important; he doesn't want to post here.
Simple :)
#25
Critics' Lounge / Re: Please critic!
Sun 24/07/2005 21:02:41
He meant thread title etc
#26
What's wrong with PNG or GIF? :(
I cba downloading and opening pcx's!
#27
The key word in Alun's second paragraph was "everything".

Do it consistently. Don't constantly switch the grammatical person mid-game. It's unprofessional and rubbish.
#28
it depends how you're writing it. It's like writing a book. When a character notices something in a book, do you describe it from his point of view or from an outside point of view?

1st, 2nd or 3rd person. As you're still at the writing stage, I'd google abotu for websites that are aimed at novice authors - it's the same principal
#29
can you "release" variables?
#30
As much as I agree with you that the boxes make more sense in a "serious" game, I fucking hate those boxes. They're gross.
#31
Wow. I saw the first image, smiled and though "whoa!". The expression on his face is great. Reminds me a bit of Max from Sam 'n' Max.

By the way, the dancer's legs don't look too atanomically correct :O
#32
Only a dagger?
The world don't really care about their future, do they?
#33
you forgot to remove the money from the game score :)
This way, he'd get things for free!
#34
Changing the game speed effects mouse speed.
As for pointer acceleration: that might be a windows setting.
#35
Critics' Lounge / Re: AMI - Background
Wed 13/07/2005 20:48:22
Now that's a great picture!
The moons a bit low and not bright enough though :P
#36
Come on then, give some crit and paintovers of that image :)
#37
That sprite will be anti aliased and will contain alpha-channel information. In other words, put AGS in 32 bit mode and it should look fine without the white line.

#38
Critics' Lounge / Re: C&C + General Question
Tue 12/07/2005 19:07:43
His body looks to long, or his legs too short.....
#39
Critics' Lounge / Re: C&C + General Question
Tue 12/07/2005 16:09:51
To give him a "blonder" look? I don't know!
We'd have to see more examples?
The simpsons are all outlined, aren't they?
#40
Critics' Lounge / Re: C&C + General Question
Tue 12/07/2005 11:49:23
http://www.futurama-area.de/futurama-charaktere.png

If you're going for a style copy, look at how they use their outlines
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