Quote from: fovmester on Sun 31/07/2005 17:01:20Quote from: Mats Berglinn on Sat 30/07/2005 18:20:27
Well, the interface seem a bit okay for me but what if you want to try different kind of stuff, like trying to open a chest but it doesn't work and you want to push and/or pull it instead? When you got four commands (hand, feet, mouth and eye) the amount of actions are very limited unlike the Verb Boxes Interface were you can use different kinds of actions on things. The more possiblities there are, the more things you can do. I mean it's different giving a goon a ming vase than use it to smash it on his head (Give and Use for the Verb Boxes and either on them on the inventory use command). In other words, I don't personalitly think that the interface system is "marvelous". But it's your game, not mine.
Of course it's better with "lick lollipop" than "talk to lollipop" or "eat sandswich" than "talk to sandwhich".
You've got a point there. Hmm. But still I think I'm sticking to this interface for now. I'll think about it, though.
I don't think he has a point. It's exactly the same as the Sierra one in thr fact you can only do one action. At least you know what the game expects you to do if you click the mouse, instead of sierra style, where it could be one of an infinite number of things. I'm "interacting" with someone, but I don't know what the action is unless I do it. At least your way I know what it is before I do it.
In the sierra interface, you can't push/pull a chest if it doesn't open first time you click it. So it's no different here.
And unless you have 20 different commands, and 20 different responses for each objects, there's no way of going about the "what the player wants to do" route.